/** * @author sunag / http://www.sunag.com.br/ */ import { TempNode } from '../core/TempNode.js'; import { FunctionNode } from '../core/FunctionNode.js'; import { MaxMIPLevelNode } from '../utils/MaxMIPLevelNode.js'; import { BlinnShininessExponentNode } from './BlinnShininessExponentNode.js'; function RoughnessToBlinnExponentNode( texture ) { TempNode.call( this, 'f' ); this.texture = texture; this.maxMIPLevel = new MaxMIPLevelNode( texture ); this.blinnShininessExponent = new BlinnShininessExponentNode(); } RoughnessToBlinnExponentNode.Nodes = ( function () { var getSpecularMIPLevel = new FunctionNode( [ // taken from here: http://casual-effects.blogspot.ca/2011/08/plausible-environment-lighting-in-two.html "float getSpecularMIPLevel( const in float blinnShininessExponent, const in float maxMIPLevelScalar ) {", // float envMapWidth = pow( 2.0, maxMIPLevelScalar ); // float desiredMIPLevel = log2( envMapWidth * sqrt( 3.0 ) ) - 0.5 * log2( pow2( blinnShininessExponent ) + 1.0 ); " float desiredMIPLevel = maxMIPLevelScalar + 0.79248 - 0.5 * log2( pow2( blinnShininessExponent ) + 1.0 );", // clamp to allowable LOD ranges. " return clamp( desiredMIPLevel, 0.0, maxMIPLevelScalar );", "}" ].join( "\n" ) ); return { getSpecularMIPLevel: getSpecularMIPLevel }; } )(); RoughnessToBlinnExponentNode.prototype = Object.create( TempNode.prototype ); RoughnessToBlinnExponentNode.prototype.constructor = RoughnessToBlinnExponentNode; RoughnessToBlinnExponentNode.prototype.nodeType = "RoughnessToBlinnExponent"; RoughnessToBlinnExponentNode.prototype.generate = function ( builder, output ) { if ( builder.isShader( 'fragment' ) ) { this.maxMIPLevel.texture = this.texture; var getSpecularMIPLevel = builder.include( RoughnessToBlinnExponentNode.Nodes.getSpecularMIPLevel ); return builder.format( getSpecularMIPLevel + '( ' + this.blinnShininessExponent.build( builder, 'f' ) + ', ' + this.maxMIPLevel.build( builder, 'f' ) + ' )', this.type, output ); } else { console.warn( "THREE.RoughnessToBlinnExponentNode is not compatible with " + builder.shader + " shader." ); return builder.format( '0.0', this.type, output ); } }; RoughnessToBlinnExponentNode.prototype.copy = function ( source ) { TempNode.prototype.copy.call( this, source ); this.texture = source.texture; }; RoughnessToBlinnExponentNode.prototype.toJSON = function ( meta ) { var data = this.getJSONNode( meta ); if ( ! data ) { data = this.createJSONNode( meta ); data.texture = this.texture; } return data; }; export { RoughnessToBlinnExponentNode };