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/** | |
* @author Artur Trzesiok | |
*/ | |
import { Texture } from './Texture.js'; | |
import { ClampToEdgeWrapping, NearestFilter } from '../constants.js'; | |
function DataTexture3D( data, width, height, depth ) { | |
// We're going to add .setXXX() methods for setting properties later. | |
// Users can still set in DataTexture3D directly. | |
// | |
// var texture = new THREE.DataTexture3D( data, width, height, depth ); | |
// texture.anisotropy = 16; | |
// | |
// See #14839 | |
Texture.call( this, null ); | |
this.image = { data: data, width: width, height: height, depth: depth }; | |
this.magFilter = NearestFilter; | |
this.minFilter = NearestFilter; | |
this.wrapR = ClampToEdgeWrapping; | |
this.generateMipmaps = false; | |
this.flipY = false; | |
} | |
DataTexture3D.prototype = Object.create( Texture.prototype ); | |
DataTexture3D.prototype.constructor = DataTexture3D; | |
DataTexture3D.prototype.isDataTexture3D = true; | |
export { DataTexture3D }; | |