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| /** | |
| * @author alteredq / http://alteredqualia.com/ | |
| */ | |
| import { Texture } from './Texture.js'; | |
| function CompressedTexture( mipmaps, width, height, format, type, mapping, wrapS, wrapT, magFilter, minFilter, anisotropy, encoding ) { | |
| Texture.call( this, null, mapping, wrapS, wrapT, magFilter, minFilter, format, type, anisotropy, encoding ); | |
| this.image = { width: width, height: height }; | |
| this.mipmaps = mipmaps; | |
| // no flipping for cube textures | |
| // (also flipping doesn't work for compressed textures ) | |
| this.flipY = false; | |
| // can't generate mipmaps for compressed textures | |
| // mips must be embedded in DDS files | |
| this.generateMipmaps = false; | |
| } | |
| CompressedTexture.prototype = Object.create( Texture.prototype ); | |
| CompressedTexture.prototype.constructor = CompressedTexture; | |
| CompressedTexture.prototype.isCompressedTexture = true; | |
| export { CompressedTexture }; | |