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import { WebGLRenderer } from './../renderers/WebGLRenderer'; | |
import { Camera } from './../cameras/Camera'; | |
import { IFog } from './Fog'; | |
import { Material } from './../materials/Material'; | |
import { Object3D } from './../core/Object3D'; | |
import { Color } from '../math/Color'; | |
import { Texture } from '../textures/Texture'; | |
// Scenes ///////////////////////////////////////////////////////////////////// | |
/** | |
* Scenes allow you to set up what and where is to be rendered by three.js. This is where you place objects, lights and cameras. | |
*/ | |
export class Scene extends Object3D { | |
constructor(); | |
type: 'Scene'; | |
/** | |
* A fog instance defining the type of fog that affects everything rendered in the scene. Default is null. | |
*/ | |
fog: IFog | null; | |
/** | |
* If not null, it will force everything in the scene to be rendered with that material. Default is null. | |
*/ | |
overrideMaterial: Material | null; | |
autoUpdate: boolean; | |
background: null | Color | Texture; | |
copy(source: this, recursive?: boolean): this; | |
toJSON(meta?: any): any; | |
} | |