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/** | |
* @author mrdoob / http://mrdoob.com/ | |
*/ | |
import { Group } from '../../objects/Group.js'; | |
import { Matrix4 } from '../../math/Matrix4.js'; | |
import { Vector2 } from '../../math/Vector2.js'; | |
import { Vector3 } from '../../math/Vector3.js'; | |
import { Vector4 } from '../../math/Vector4.js'; | |
import { Quaternion } from '../../math/Quaternion.js'; | |
import { ArrayCamera } from '../../cameras/ArrayCamera.js'; | |
import { PerspectiveCamera } from '../../cameras/PerspectiveCamera.js'; | |
import { WebGLAnimation } from '../webgl/WebGLAnimation.js'; | |
import { setProjectionFromUnion } from './WebVRUtils.js'; | |
function WebVRManager( renderer ) { | |
var scope = this; | |
var device = null; | |
var frameData = null; | |
var poseTarget = null; | |
var controllers = []; | |
var standingMatrix = new Matrix4(); | |
var standingMatrixInverse = new Matrix4(); | |
var framebufferScaleFactor = 1.0; | |
var frameOfReferenceType = 'stage'; | |
if ( typeof window !== 'undefined' && 'VRFrameData' in window ) { | |
frameData = new window.VRFrameData(); | |
window.addEventListener( 'vrdisplaypresentchange', onVRDisplayPresentChange, false ); | |
} | |
var matrixWorldInverse = new Matrix4(); | |
var tempQuaternion = new Quaternion(); | |
var tempPosition = new Vector3(); | |
var cameraL = new PerspectiveCamera(); | |
cameraL.bounds = new Vector4( 0.0, 0.0, 0.5, 1.0 ); | |
cameraL.layers.enable( 1 ); | |
var cameraR = new PerspectiveCamera(); | |
cameraR.bounds = new Vector4( 0.5, 0.0, 0.5, 1.0 ); | |
cameraR.layers.enable( 2 ); | |
var cameraVR = new ArrayCamera( [ cameraL, cameraR ] ); | |
cameraVR.layers.enable( 1 ); | |
cameraVR.layers.enable( 2 ); | |
// | |
function isPresenting() { | |
return device !== null && device.isPresenting === true; | |
} | |
var currentSize = new Vector2(), currentPixelRatio; | |
function onVRDisplayPresentChange() { | |
if ( isPresenting() ) { | |
var eyeParameters = device.getEyeParameters( 'left' ); | |
var renderWidth = eyeParameters.renderWidth * framebufferScaleFactor; | |
var renderHeight = eyeParameters.renderHeight * framebufferScaleFactor; | |
currentPixelRatio = renderer.getPixelRatio(); | |
renderer.getSize( currentSize ); | |
renderer.setDrawingBufferSize( renderWidth * 2, renderHeight, 1 ); | |
animation.start(); | |
} else { | |
if ( scope.enabled ) { | |
renderer.setDrawingBufferSize( currentSize.width, currentSize.height, currentPixelRatio ); | |
} | |
animation.stop(); | |
} | |
} | |
// | |
var triggers = []; | |
function findGamepad( id ) { | |
var gamepads = navigator.getGamepads && navigator.getGamepads(); | |
for ( var i = 0, j = 0, l = gamepads.length; i < l; i ++ ) { | |
var gamepad = gamepads[ i ]; | |
if ( gamepad && ( gamepad.id === 'Daydream Controller' || | |
gamepad.id === 'Gear VR Controller' || gamepad.id === 'Oculus Go Controller' || | |
gamepad.id === 'OpenVR Gamepad' || gamepad.id.startsWith( 'Oculus Touch' ) || | |
gamepad.id.startsWith( 'Spatial Controller' ) ) ) { | |
if ( j === id ) return gamepad; | |
j ++; | |
} | |
} | |
} | |
function updateControllers() { | |
for ( var i = 0; i < controllers.length; i ++ ) { | |
var controller = controllers[ i ]; | |
var gamepad = findGamepad( i ); | |
if ( gamepad !== undefined && gamepad.pose !== undefined ) { | |
if ( gamepad.pose === null ) return; | |
// Pose | |
var pose = gamepad.pose; | |
if ( pose.hasPosition === false ) controller.position.set( 0.2, - 0.6, - 0.05 ); | |
if ( pose.position !== null ) controller.position.fromArray( pose.position ); | |
if ( pose.orientation !== null ) controller.quaternion.fromArray( pose.orientation ); | |
controller.matrix.compose( controller.position, controller.quaternion, controller.scale ); | |
controller.matrix.premultiply( standingMatrix ); | |
controller.matrix.decompose( controller.position, controller.quaternion, controller.scale ); | |
controller.matrixWorldNeedsUpdate = true; | |
controller.visible = true; | |
// Trigger | |
var buttonId = gamepad.id === 'Daydream Controller' ? 0 : 1; | |
if ( triggers[ i ] !== gamepad.buttons[ buttonId ].pressed ) { | |
triggers[ i ] = gamepad.buttons[ buttonId ].pressed; | |
if ( triggers[ i ] === true ) { | |
controller.dispatchEvent( { type: 'selectstart' } ); | |
} else { | |
controller.dispatchEvent( { type: 'selectend' } ); | |
controller.dispatchEvent( { type: 'select' } ); | |
} | |
} | |
} else { | |
controller.visible = false; | |
} | |
} | |
} | |
// | |
this.enabled = false; | |
this.getController = function ( id ) { | |
var controller = controllers[ id ]; | |
if ( controller === undefined ) { | |
controller = new Group(); | |
controller.matrixAutoUpdate = false; | |
controller.visible = false; | |
controllers[ id ] = controller; | |
} | |
return controller; | |
}; | |
this.getDevice = function () { | |
return device; | |
}; | |
this.setDevice = function ( value ) { | |
if ( value !== undefined ) device = value; | |
animation.setContext( value ); | |
}; | |
this.setFramebufferScaleFactor = function ( value ) { | |
framebufferScaleFactor = value; | |
}; | |
this.setFrameOfReferenceType = function ( value ) { | |
frameOfReferenceType = value; | |
}; | |
this.setPoseTarget = function ( object ) { | |
if ( object !== undefined ) poseTarget = object; | |
}; | |
this.getCamera = function ( camera ) { | |
var userHeight = frameOfReferenceType === 'stage' ? 1.6 : 0; | |
if ( isPresenting() === false ) { | |
camera.position.set( 0, userHeight, 0 ); | |
camera.rotation.set( 0, 0, 0 ); | |
return camera; | |
} | |
device.depthNear = camera.near; | |
device.depthFar = camera.far; | |
device.getFrameData( frameData ); | |
// | |
if ( frameOfReferenceType === 'stage' ) { | |
var stageParameters = device.stageParameters; | |
if ( stageParameters ) { | |
standingMatrix.fromArray( stageParameters.sittingToStandingTransform ); | |
} else { | |
standingMatrix.makeTranslation( 0, userHeight, 0 ); | |
} | |
} | |
var pose = frameData.pose; | |
var poseObject = poseTarget !== null ? poseTarget : camera; | |
// We want to manipulate poseObject by its position and quaternion components since users may rely on them. | |
poseObject.matrix.copy( standingMatrix ); | |
poseObject.matrix.decompose( poseObject.position, poseObject.quaternion, poseObject.scale ); | |
if ( pose.orientation !== null ) { | |
tempQuaternion.fromArray( pose.orientation ); | |
poseObject.quaternion.multiply( tempQuaternion ); | |
} | |
if ( pose.position !== null ) { | |
tempQuaternion.setFromRotationMatrix( standingMatrix ); | |
tempPosition.fromArray( pose.position ); | |
tempPosition.applyQuaternion( tempQuaternion ); | |
poseObject.position.add( tempPosition ); | |
} | |
poseObject.updateMatrixWorld(); | |
// | |
cameraL.near = camera.near; | |
cameraR.near = camera.near; | |
cameraL.far = camera.far; | |
cameraR.far = camera.far; | |
cameraL.matrixWorldInverse.fromArray( frameData.leftViewMatrix ); | |
cameraR.matrixWorldInverse.fromArray( frameData.rightViewMatrix ); | |
// TODO (mrdoob) Double check this code | |
standingMatrixInverse.getInverse( standingMatrix ); | |
if ( frameOfReferenceType === 'stage' ) { | |
cameraL.matrixWorldInverse.multiply( standingMatrixInverse ); | |
cameraR.matrixWorldInverse.multiply( standingMatrixInverse ); | |
} | |
var parent = poseObject.parent; | |
if ( parent !== null ) { | |
matrixWorldInverse.getInverse( parent.matrixWorld ); | |
cameraL.matrixWorldInverse.multiply( matrixWorldInverse ); | |
cameraR.matrixWorldInverse.multiply( matrixWorldInverse ); | |
} | |
// envMap and Mirror needs camera.matrixWorld | |
cameraL.matrixWorld.getInverse( cameraL.matrixWorldInverse ); | |
cameraR.matrixWorld.getInverse( cameraR.matrixWorldInverse ); | |
cameraL.projectionMatrix.fromArray( frameData.leftProjectionMatrix ); | |
cameraR.projectionMatrix.fromArray( frameData.rightProjectionMatrix ); | |
setProjectionFromUnion( cameraVR, cameraL, cameraR ); | |
// | |
var layers = device.getLayers(); | |
if ( layers.length ) { | |
var layer = layers[ 0 ]; | |
if ( layer.leftBounds !== null && layer.leftBounds.length === 4 ) { | |
cameraL.bounds.fromArray( layer.leftBounds ); | |
} | |
if ( layer.rightBounds !== null && layer.rightBounds.length === 4 ) { | |
cameraR.bounds.fromArray( layer.rightBounds ); | |
} | |
} | |
updateControllers(); | |
return cameraVR; | |
}; | |
this.getStandingMatrix = function () { | |
return standingMatrix; | |
}; | |
this.isPresenting = isPresenting; | |
// Animation Loop | |
var animation = new WebGLAnimation(); | |
this.setAnimationLoop = function ( callback ) { | |
animation.setAnimationLoop( callback ); | |
if ( isPresenting() ) animation.start(); | |
}; | |
this.submitFrame = function () { | |
if ( isPresenting() ) device.submitFrame(); | |
}; | |
this.dispose = function () { | |
if ( typeof window !== 'undefined' ) { | |
window.removeEventListener( 'vrdisplaypresentchange', onVRDisplayPresentChange ); | |
} | |
}; | |
} | |
export { WebVRManager }; | |