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import { WebGLProgram } from './WebGLProgram'; | |
import { WebGLTextures } from './WebGLTextures'; | |
export class WebGLUniforms { | |
constructor(gl: any, program: WebGLProgram); | |
setValue(gl: any, name: string, value: any, textures: WebGLTextures): void; | |
setOptional(gl: any, object: any, name: string): void; | |
static upload(gl: any, seq: any, values: any[], textures: WebGLTextures): void; | |
static seqWithValue(seq: any, values: any[]): any[]; | |
static splitDynamic(seq: any, values: any[]): any[]; | |
static evalDynamic(seq: any, values: any[], object: any, camera: any): any[]; | |
} | |