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/** | |
* @author mrdoob / http://mrdoob.com/ | |
*/ | |
function addLineNumbers( string ) { | |
var lines = string.split( '\n' ); | |
for ( var i = 0; i < lines.length; i ++ ) { | |
lines[ i ] = ( i + 1 ) + ': ' + lines[ i ]; | |
} | |
return lines.join( '\n' ); | |
} | |
function WebGLShader( gl, type, string ) { | |
var shader = gl.createShader( type ); | |
gl.shaderSource( shader, string ); | |
gl.compileShader( shader ); | |
if ( gl.getShaderParameter( shader, gl.COMPILE_STATUS ) === false ) { | |
console.error( 'THREE.WebGLShader: Shader couldn\'t compile.' ); | |
} | |
if ( gl.getShaderInfoLog( shader ) !== '' ) { | |
console.warn( 'THREE.WebGLShader: gl.getShaderInfoLog()', type === gl.VERTEX_SHADER ? 'vertex' : 'fragment', gl.getShaderInfoLog( shader ), addLineNumbers( string ) ); | |
} | |
// --enable-privileged-webgl-extension | |
// console.log( type, gl.getExtension( 'WEBGL_debug_shaders' ).getTranslatedShaderSource( shader ) ); | |
return shader; | |
} | |
export { WebGLShader }; | |