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/** | |
* @author mrdoob / http://mrdoob.com/ | |
*/ | |
function WebGLBufferRenderer( gl, extensions, info, capabilities ) { | |
var mode; | |
function setMode( value ) { | |
mode = value; | |
} | |
function render( start, count ) { | |
gl.drawArrays( mode, start, count ); | |
info.update( count, mode ); | |
} | |
function renderInstances( geometry, start, count ) { | |
var extension; | |
if ( capabilities.isWebGL2 ) { | |
extension = gl; | |
} else { | |
extension = extensions.get( 'ANGLE_instanced_arrays' ); | |
if ( extension === null ) { | |
console.error( 'THREE.WebGLBufferRenderer: using THREE.InstancedBufferGeometry but hardware does not support extension ANGLE_instanced_arrays.' ); | |
return; | |
} | |
} | |
extension[ capabilities.isWebGL2 ? 'drawArraysInstanced' : 'drawArraysInstancedANGLE' ]( mode, start, count, geometry.maxInstancedCount ); | |
info.update( count, mode, geometry.maxInstancedCount ); | |
} | |
// | |
this.setMode = setMode; | |
this.render = render; | |
this.renderInstances = renderInstances; | |
} | |
export { WebGLBufferRenderer }; | |