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/** | |
* @author mrdoob / http://mrdoob.com/ | |
*/ | |
import { BackSide, FrontSide } from '../../constants.js'; | |
import { BoxBufferGeometry } from '../../geometries/BoxGeometry.js'; | |
import { PlaneBufferGeometry } from '../../geometries/PlaneGeometry.js'; | |
import { ShaderMaterial } from '../../materials/ShaderMaterial.js'; | |
import { Color } from '../../math/Color.js'; | |
import { Mesh } from '../../objects/Mesh.js'; | |
import { ShaderLib } from '../shaders/ShaderLib.js'; | |
import { cloneUniforms } from '../shaders/UniformsUtils.js'; | |
function WebGLBackground( renderer, state, objects, premultipliedAlpha ) { | |
var clearColor = new Color( 0x000000 ); | |
var clearAlpha = 0; | |
var planeMesh; | |
var boxMesh; | |
// Store the current background texture and its `version` | |
// so we can recompile the material accordingly. | |
var currentBackground = null; | |
var currentBackgroundVersion = 0; | |
function render( renderList, scene, camera, forceClear ) { | |
var background = scene.background; | |
// Ignore background in AR | |
// TODO: Reconsider this. | |
var vr = renderer.vr; | |
var session = vr.getSession && vr.getSession(); | |
if ( session && session.environmentBlendMode === 'additive' ) { | |
background = null; | |
} | |
if ( background === null ) { | |
setClear( clearColor, clearAlpha ); | |
currentBackground = null; | |
currentBackgroundVersion = 0; | |
} else if ( background && background.isColor ) { | |
setClear( background, 1 ); | |
forceClear = true; | |
currentBackground = null; | |
currentBackgroundVersion = 0; | |
} | |
if ( renderer.autoClear || forceClear ) { | |
renderer.clear( renderer.autoClearColor, renderer.autoClearDepth, renderer.autoClearStencil ); | |
} | |
if ( background && ( background.isCubeTexture || background.isWebGLRenderTargetCube ) ) { | |
if ( boxMesh === undefined ) { | |
boxMesh = new Mesh( | |
new BoxBufferGeometry( 1, 1, 1 ), | |
new ShaderMaterial( { | |
type: 'BackgroundCubeMaterial', | |
uniforms: cloneUniforms( ShaderLib.cube.uniforms ), | |
vertexShader: ShaderLib.cube.vertexShader, | |
fragmentShader: ShaderLib.cube.fragmentShader, | |
side: BackSide, | |
depthTest: false, | |
depthWrite: false, | |
fog: false | |
} ) | |
); | |
boxMesh.geometry.removeAttribute( 'normal' ); | |
boxMesh.geometry.removeAttribute( 'uv' ); | |
boxMesh.onBeforeRender = function ( renderer, scene, camera ) { | |
this.matrixWorld.copyPosition( camera.matrixWorld ); | |
}; | |
// enable code injection for non-built-in material | |
Object.defineProperty( boxMesh.material, 'map', { | |
get: function () { | |
return this.uniforms.tCube.value; | |
} | |
} ); | |
objects.update( boxMesh ); | |
} | |
var texture = background.isWebGLRenderTargetCube ? background.texture : background; | |
boxMesh.material.uniforms.tCube.value = texture; | |
boxMesh.material.uniforms.tFlip.value = ( background.isWebGLRenderTargetCube ) ? 1 : - 1; | |
if ( currentBackground !== background || | |
currentBackgroundVersion !== texture.version ) { | |
boxMesh.material.needsUpdate = true; | |
currentBackground = background; | |
currentBackgroundVersion = texture.version; | |
} | |
// push to the pre-sorted opaque render list | |
renderList.unshift( boxMesh, boxMesh.geometry, boxMesh.material, 0, 0, null ); | |
} else if ( background && background.isTexture ) { | |
if ( planeMesh === undefined ) { | |
planeMesh = new Mesh( | |
new PlaneBufferGeometry( 2, 2 ), | |
new ShaderMaterial( { | |
type: 'BackgroundMaterial', | |
uniforms: cloneUniforms( ShaderLib.background.uniforms ), | |
vertexShader: ShaderLib.background.vertexShader, | |
fragmentShader: ShaderLib.background.fragmentShader, | |
side: FrontSide, | |
depthTest: false, | |
depthWrite: false, | |
fog: false | |
} ) | |
); | |
planeMesh.geometry.removeAttribute( 'normal' ); | |
// enable code injection for non-built-in material | |
Object.defineProperty( planeMesh.material, 'map', { | |
get: function () { | |
return this.uniforms.t2D.value; | |
} | |
} ); | |
objects.update( planeMesh ); | |
} | |
planeMesh.material.uniforms.t2D.value = background; | |
if ( background.matrixAutoUpdate === true ) { | |
background.updateMatrix(); | |
} | |
planeMesh.material.uniforms.uvTransform.value.copy( background.matrix ); | |
if ( currentBackground !== background || | |
currentBackgroundVersion !== background.version ) { | |
planeMesh.material.needsUpdate = true; | |
currentBackground = background; | |
currentBackgroundVersion = background.version; | |
} | |
// push to the pre-sorted opaque render list | |
renderList.unshift( planeMesh, planeMesh.geometry, planeMesh.material, 0, 0, null ); | |
} | |
} | |
function setClear( color, alpha ) { | |
state.buffers.color.setClear( color.r, color.g, color.b, alpha, premultipliedAlpha ); | |
} | |
return { | |
getClearColor: function () { | |
return clearColor; | |
}, | |
setClearColor: function ( color, alpha ) { | |
clearColor.set( color ); | |
clearAlpha = alpha !== undefined ? alpha : 1; | |
setClear( clearColor, clearAlpha ); | |
}, | |
getClearAlpha: function () { | |
return clearAlpha; | |
}, | |
setClearAlpha: function ( alpha ) { | |
clearAlpha = alpha; | |
setClear( clearColor, clearAlpha ); | |
}, | |
render: render | |
}; | |
} | |
export { WebGLBackground }; | |