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import { IUniform } from './UniformsLib'; | |
export interface Shader { | |
uniforms: { [uniform: string]: IUniform }; | |
vertexShader: string; | |
fragmentShader: string; | |
} | |
export let ShaderLib: { | |
[name: string]: Shader; | |
basic: Shader; | |
lambert: Shader; | |
phong: Shader; | |
standard: Shader; | |
points: Shader; | |
dashed: Shader; | |
depth: Shader; | |
normal: Shader; | |
cube: Shader; | |
equirect: Shader; | |
depthRGBA: Shader; | |
distanceRGBA: Shader; | |
physical: Shader; | |
}; | |