julien-c's picture
julien-c HF staff
do not gitignore the builds
6cd9596
raw
history blame contribute delete
536 Bytes
export default /* glsl */`
#ifdef USE_AOMAP
// reads channel R, compatible with a combined OcclusionRoughnessMetallic (RGB) texture
float ambientOcclusion = ( texture2D( aoMap, vUv2 ).r - 1.0 ) * aoMapIntensity + 1.0;
reflectedLight.indirectDiffuse *= ambientOcclusion;
#if defined( USE_ENVMAP ) && defined( PHYSICAL )
float dotNV = saturate( dot( geometry.normal, geometry.viewDir ) );
reflectedLight.indirectSpecular *= computeSpecularOcclusion( dotNV, ambientOcclusion, material.specularRoughness );
#endif
#endif
`;