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import { EventDispatcher } from '../core/EventDispatcher.js'; | |
import { Texture } from '../textures/Texture.js'; | |
import { LinearFilter } from '../constants.js'; | |
import { Vector4 } from '../math/Vector4.js'; | |
/** | |
* @author szimek / https://github.com/szimek/ | |
* @author alteredq / http://alteredqualia.com/ | |
* @author Marius Kintel / https://github.com/kintel | |
*/ | |
/* | |
In options, we can specify: | |
* Texture parameters for an auto-generated target texture | |
* depthBuffer/stencilBuffer: Booleans to indicate if we should generate these buffers | |
*/ | |
function WebGLRenderTarget( width, height, options ) { | |
this.width = width; | |
this.height = height; | |
this.scissor = new Vector4( 0, 0, width, height ); | |
this.scissorTest = false; | |
this.viewport = new Vector4( 0, 0, width, height ); | |
options = options || {}; | |
this.texture = new Texture( undefined, undefined, options.wrapS, options.wrapT, options.magFilter, options.minFilter, options.format, options.type, options.anisotropy, options.encoding ); | |
this.texture.generateMipmaps = options.generateMipmaps !== undefined ? options.generateMipmaps : false; | |
this.texture.minFilter = options.minFilter !== undefined ? options.minFilter : LinearFilter; | |
this.depthBuffer = options.depthBuffer !== undefined ? options.depthBuffer : true; | |
this.stencilBuffer = options.stencilBuffer !== undefined ? options.stencilBuffer : true; | |
this.depthTexture = options.depthTexture !== undefined ? options.depthTexture : null; | |
} | |
WebGLRenderTarget.prototype = Object.assign( Object.create( EventDispatcher.prototype ), { | |
constructor: WebGLRenderTarget, | |
isWebGLRenderTarget: true, | |
setSize: function ( width, height ) { | |
if ( this.width !== width || this.height !== height ) { | |
this.width = width; | |
this.height = height; | |
this.dispose(); | |
} | |
this.viewport.set( 0, 0, width, height ); | |
this.scissor.set( 0, 0, width, height ); | |
}, | |
clone: function () { | |
return new this.constructor().copy( this ); | |
}, | |
copy: function ( source ) { | |
this.width = source.width; | |
this.height = source.height; | |
this.viewport.copy( source.viewport ); | |
this.texture = source.texture.clone(); | |
this.depthBuffer = source.depthBuffer; | |
this.stencilBuffer = source.stencilBuffer; | |
this.depthTexture = source.depthTexture; | |
return this; | |
}, | |
dispose: function () { | |
this.dispatchEvent( { type: 'dispose' } ); | |
} | |
} ); | |
export { WebGLRenderTarget }; | |