web3d / node_modules /three /src /renderers /WebGLRenderTarget.d.ts
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import { Vector4 } from './../math/Vector4';
import { Texture } from './../textures/Texture';
import { EventDispatcher } from './../core/EventDispatcher';
import { Wrapping, TextureFilter, TextureDataType } from '../constants';
export interface WebGLRenderTargetOptions {
wrapS?: Wrapping;
wrapT?: Wrapping;
magFilter?: TextureFilter;
minFilter?: TextureFilter;
format?: number; // RGBAFormat;
type?: TextureDataType; // UnsignedByteType;
anisotropy?: number; // 1;
depthBuffer?: boolean; // true;
stencilBuffer?: boolean; // true;
generateMipmaps?: boolean; // true;
}
export class WebGLRenderTarget extends EventDispatcher {
constructor(
width: number,
height: number,
options?: WebGLRenderTargetOptions
);
uuid: string;
width: number;
height: number;
scissor: Vector4;
scissorTest: boolean;
viewport: Vector4;
texture: Texture;
depthBuffer: boolean;
stencilBuffer: boolean;
depthTexture: Texture;
/**
* @deprecated Use {@link Texture#wrapS texture.wrapS} instead.
*/
wrapS: any;
/**
* @deprecated Use {@link Texture#wrapT texture.wrapT} instead.
*/
wrapT: any;
/**
* @deprecated Use {@link Texture#magFilter texture.magFilter} instead.
*/
magFilter: any;
/**
* @deprecated Use {@link Texture#minFilter texture.minFilter} instead.
*/
minFilter: any;
/**
* @deprecated Use {@link Texture#anisotropy texture.anisotropy} instead.
*/
anisotropy: any;
/**
* @deprecated Use {@link Texture#offset texture.offset} instead.
*/
offset: any;
/**
* @deprecated Use {@link Texture#repeat texture.repeat} instead.
*/
repeat: any;
/**
* @deprecated Use {@link Texture#format texture.format} instead.
*/
format: any;
/**
* @deprecated Use {@link Texture#type texture.type} instead.
*/
type: any;
/**
* @deprecated Use {@link Texture#generateMipmaps texture.generateMipmaps} instead.
*/
generateMipmaps: any;
setSize(width: number, height: number): void;
clone(): this;
copy(source: WebGLRenderTarget): this;
dispose(): void;
}