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import { Vector2 } from './../math/Vector2'; | |
import { Raycaster } from './../core/Raycaster'; | |
import { Object3D } from './../core/Object3D'; | |
import { Intersection } from '../core/Raycaster'; | |
import { SpriteMaterial } from '../materials/Materials'; | |
import { BufferGeometry } from '../core/BufferGeometry'; | |
export class Sprite extends Object3D { | |
constructor(material?: SpriteMaterial); | |
type: 'Sprite'; | |
isSprite: true; | |
geometry: BufferGeometry; | |
material: SpriteMaterial; | |
center: Vector2; | |
raycast(raycaster: Raycaster, intersects: Intersection[]): void; | |
copy(source: this): this; | |
} | |