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/** | |
* @author mikael emtinger / http://gomo.se/ | |
* @author alteredq / http://alteredqualia.com/ | |
* @author ikerr / http://verold.com | |
*/ | |
import { Mesh } from './Mesh.js'; | |
import { Matrix4 } from '../math/Matrix4.js'; | |
import { Vector4 } from '../math/Vector4.js'; | |
function SkinnedMesh( geometry, material ) { | |
if ( geometry && geometry.isGeometry ) { | |
console.error( 'THREE.SkinnedMesh no longer supports THREE.Geometry. Use THREE.BufferGeometry instead.' ); | |
} | |
Mesh.call( this, geometry, material ); | |
this.type = 'SkinnedMesh'; | |
this.bindMode = 'attached'; | |
this.bindMatrix = new Matrix4(); | |
this.bindMatrixInverse = new Matrix4(); | |
} | |
SkinnedMesh.prototype = Object.assign( Object.create( Mesh.prototype ), { | |
constructor: SkinnedMesh, | |
isSkinnedMesh: true, | |
bind: function ( skeleton, bindMatrix ) { | |
this.skeleton = skeleton; | |
if ( bindMatrix === undefined ) { | |
this.updateMatrixWorld( true ); | |
this.skeleton.calculateInverses(); | |
bindMatrix = this.matrixWorld; | |
} | |
this.bindMatrix.copy( bindMatrix ); | |
this.bindMatrixInverse.getInverse( bindMatrix ); | |
}, | |
pose: function () { | |
this.skeleton.pose(); | |
}, | |
normalizeSkinWeights: function () { | |
var vector = new Vector4(); | |
var skinWeight = this.geometry.attributes.skinWeight; | |
for ( var i = 0, l = skinWeight.count; i < l; i ++ ) { | |
vector.x = skinWeight.getX( i ); | |
vector.y = skinWeight.getY( i ); | |
vector.z = skinWeight.getZ( i ); | |
vector.w = skinWeight.getW( i ); | |
var scale = 1.0 / vector.manhattanLength(); | |
if ( scale !== Infinity ) { | |
vector.multiplyScalar( scale ); | |
} else { | |
vector.set( 1, 0, 0, 0 ); // do something reasonable | |
} | |
skinWeight.setXYZW( i, vector.x, vector.y, vector.z, vector.w ); | |
} | |
}, | |
updateMatrixWorld: function ( force ) { | |
Mesh.prototype.updateMatrixWorld.call( this, force ); | |
if ( this.bindMode === 'attached' ) { | |
this.bindMatrixInverse.getInverse( this.matrixWorld ); | |
} else if ( this.bindMode === 'detached' ) { | |
this.bindMatrixInverse.getInverse( this.bindMatrix ); | |
} else { | |
console.warn( 'THREE.SkinnedMesh: Unrecognized bindMode: ' + this.bindMode ); | |
} | |
}, | |
clone: function () { | |
return new this.constructor( this.geometry, this.material ).copy( this ); | |
} | |
} ); | |
export { SkinnedMesh }; | |