web3d / node_modules /three /src /objects /SkinnedMesh.d.ts
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import { Geometry } from './../core/Geometry';
import { Material } from './../materials/Material';
import { Matrix4 } from './../math/Matrix4';
import { Skeleton } from './Skeleton';
import { Mesh } from './Mesh';
import { BufferGeometry } from '../core/BufferGeometry';
export class SkinnedMesh extends Mesh {
constructor(
geometry?: Geometry | BufferGeometry,
material?: Material | Material[],
useVertexTexture?: boolean
);
bindMode: string;
bindMatrix: Matrix4;
bindMatrixInverse: Matrix4;
skeleton: Skeleton;
bind(skeleton: Skeleton, bindMatrix?: Matrix4): void;
pose(): void;
normalizeSkinWeights(): void;
updateMatrixWorld(force?: boolean): void;
}