Spaces:
Running
Running
import { Geometry } from './../core/Geometry'; | |
import { Material } from './../materials/Material'; | |
import { Matrix4 } from './../math/Matrix4'; | |
import { Skeleton } from './Skeleton'; | |
import { Mesh } from './Mesh'; | |
import { BufferGeometry } from '../core/BufferGeometry'; | |
export class SkinnedMesh extends Mesh { | |
constructor( | |
geometry?: Geometry | BufferGeometry, | |
material?: Material | Material[], | |
useVertexTexture?: boolean | |
); | |
bindMode: string; | |
bindMatrix: Matrix4; | |
bindMatrixInverse: Matrix4; | |
skeleton: Skeleton; | |
bind(skeleton: Skeleton, bindMatrix?: Matrix4): void; | |
pose(): void; | |
normalizeSkinWeights(): void; | |
updateMatrixWorld(force?: boolean): void; | |
} | |