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import { Geometry } from './../core/Geometry'; | |
import { Material } from './../materials/Material'; | |
import { Raycaster } from './../core/Raycaster'; | |
import { Object3D } from './../core/Object3D'; | |
import { BufferGeometry } from '../core/BufferGeometry'; | |
import { Intersection } from '../core/Raycaster'; | |
/** | |
* A class for displaying particles in the form of variable size points. For example, if using the WebGLRenderer, the particles are displayed using GL_POINTS. | |
* | |
* @see <a href="https://github.com/mrdoob/three.js/blob/master/src/objects/ParticleSystem.js">src/objects/ParticleSystem.js</a> | |
*/ | |
export class Points extends Object3D { | |
/** | |
* @param geometry An instance of Geometry or BufferGeometry. | |
* @param material An instance of Material (optional). | |
*/ | |
constructor( | |
geometry?: Geometry | BufferGeometry, | |
material?: Material | Material[] | |
); | |
type: 'Points'; | |
isPoints: true; | |
/** | |
* An instance of Geometry or BufferGeometry, where each vertex designates the position of a particle in the system. | |
*/ | |
geometry: Geometry | BufferGeometry; | |
/** | |
* An instance of Material, defining the object's appearance. Default is a PointsMaterial with randomised colour. | |
*/ | |
material: Material | Material[]; | |
raycast(raycaster: Raycaster, intersects: Intersection[]): void; | |
} | |