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| import { Geometry } from './../core/Geometry'; | |
| import { Material } from './../materials/Material'; | |
| import { Raycaster } from './../core/Raycaster'; | |
| import { Object3D } from './../core/Object3D'; | |
| import { BufferGeometry } from '../core/BufferGeometry'; | |
| import { Intersection } from '../core/Raycaster'; | |
| /** | |
| * A class for displaying particles in the form of variable size points. For example, if using the WebGLRenderer, the particles are displayed using GL_POINTS. | |
| * | |
| * @see <a href="https://github.com/mrdoob/three.js/blob/master/src/objects/ParticleSystem.js">src/objects/ParticleSystem.js</a> | |
| */ | |
| export class Points extends Object3D { | |
| /** | |
| * @param geometry An instance of Geometry or BufferGeometry. | |
| * @param material An instance of Material (optional). | |
| */ | |
| constructor( | |
| geometry?: Geometry | BufferGeometry, | |
| material?: Material | Material[] | |
| ); | |
| type: 'Points'; | |
| isPoints: true; | |
| /** | |
| * An instance of Geometry or BufferGeometry, where each vertex designates the position of a particle in the system. | |
| */ | |
| geometry: Geometry | BufferGeometry; | |
| /** | |
| * An instance of Material, defining the object's appearance. Default is a PointsMaterial with randomised colour. | |
| */ | |
| material: Material | Material[]; | |
| raycast(raycaster: Raycaster, intersects: Intersection[]): void; | |
| } | |