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| import { Vector3 } from '../math/Vector3.js'; | |
| import { Vector2 } from '../math/Vector2.js'; | |
| import { Sphere } from '../math/Sphere.js'; | |
| import { Ray } from '../math/Ray.js'; | |
| import { Matrix4 } from '../math/Matrix4.js'; | |
| import { Object3D } from '../core/Object3D.js'; | |
| import { Triangle } from '../math/Triangle.js'; | |
| import { Face3 } from '../core/Face3.js'; | |
| import { DoubleSide, BackSide, TrianglesDrawMode } from '../constants.js'; | |
| import { MeshBasicMaterial } from '../materials/MeshBasicMaterial.js'; | |
| import { BufferGeometry } from '../core/BufferGeometry.js'; | |
| /** | |
| * @author mrdoob / http://mrdoob.com/ | |
| * @author alteredq / http://alteredqualia.com/ | |
| * @author mikael emtinger / http://gomo.se/ | |
| * @author jonobr1 / http://jonobr1.com/ | |
| */ | |
| function Mesh( geometry, material ) { | |
| Object3D.call( this ); | |
| this.type = 'Mesh'; | |
| this.geometry = geometry !== undefined ? geometry : new BufferGeometry(); | |
| this.material = material !== undefined ? material : new MeshBasicMaterial( { color: Math.random() * 0xffffff } ); | |
| this.drawMode = TrianglesDrawMode; | |
| this.updateMorphTargets(); | |
| } | |
| Mesh.prototype = Object.assign( Object.create( Object3D.prototype ), { | |
| constructor: Mesh, | |
| isMesh: true, | |
| setDrawMode: function ( value ) { | |
| this.drawMode = value; | |
| }, | |
| copy: function ( source ) { | |
| Object3D.prototype.copy.call( this, source ); | |
| this.drawMode = source.drawMode; | |
| if ( source.morphTargetInfluences !== undefined ) { | |
| this.morphTargetInfluences = source.morphTargetInfluences.slice(); | |
| } | |
| if ( source.morphTargetDictionary !== undefined ) { | |
| this.morphTargetDictionary = Object.assign( {}, source.morphTargetDictionary ); | |
| } | |
| return this; | |
| }, | |
| updateMorphTargets: function () { | |
| var geometry = this.geometry; | |
| var m, ml, name; | |
| if ( geometry.isBufferGeometry ) { | |
| var morphAttributes = geometry.morphAttributes; | |
| var keys = Object.keys( morphAttributes ); | |
| if ( keys.length > 0 ) { | |
| var morphAttribute = morphAttributes[ keys[ 0 ] ]; | |
| if ( morphAttribute !== undefined ) { | |
| this.morphTargetInfluences = []; | |
| this.morphTargetDictionary = {}; | |
| for ( m = 0, ml = morphAttribute.length; m < ml; m ++ ) { | |
| name = morphAttribute[ m ].name || String( m ); | |
| this.morphTargetInfluences.push( 0 ); | |
| this.morphTargetDictionary[ name ] = m; | |
| } | |
| } | |
| } | |
| } else { | |
| var morphTargets = geometry.morphTargets; | |
| if ( morphTargets !== undefined && morphTargets.length > 0 ) { | |
| console.error( 'THREE.Mesh.updateMorphTargets() no longer supports THREE.Geometry. Use THREE.BufferGeometry instead.' ); | |
| } | |
| } | |
| }, | |
| raycast: ( function () { | |
| var inverseMatrix = new Matrix4(); | |
| var ray = new Ray(); | |
| var sphere = new Sphere(); | |
| var vA = new Vector3(); | |
| var vB = new Vector3(); | |
| var vC = new Vector3(); | |
| var tempA = new Vector3(); | |
| var tempB = new Vector3(); | |
| var tempC = new Vector3(); | |
| var morphA = new Vector3(); | |
| var morphB = new Vector3(); | |
| var morphC = new Vector3(); | |
| var uvA = new Vector2(); | |
| var uvB = new Vector2(); | |
| var uvC = new Vector2(); | |
| var intersectionPoint = new Vector3(); | |
| var intersectionPointWorld = new Vector3(); | |
| function checkIntersection( object, material, raycaster, ray, pA, pB, pC, point ) { | |
| var intersect; | |
| if ( material.side === BackSide ) { | |
| intersect = ray.intersectTriangle( pC, pB, pA, true, point ); | |
| } else { | |
| intersect = ray.intersectTriangle( pA, pB, pC, material.side !== DoubleSide, point ); | |
| } | |
| if ( intersect === null ) return null; | |
| intersectionPointWorld.copy( point ); | |
| intersectionPointWorld.applyMatrix4( object.matrixWorld ); | |
| var distance = raycaster.ray.origin.distanceTo( intersectionPointWorld ); | |
| if ( distance < raycaster.near || distance > raycaster.far ) return null; | |
| return { | |
| distance: distance, | |
| point: intersectionPointWorld.clone(), | |
| object: object | |
| }; | |
| } | |
| function checkBufferGeometryIntersection( object, material, raycaster, ray, position, morphPosition, uv, a, b, c ) { | |
| vA.fromBufferAttribute( position, a ); | |
| vB.fromBufferAttribute( position, b ); | |
| vC.fromBufferAttribute( position, c ); | |
| var morphInfluences = object.morphTargetInfluences; | |
| if ( material.morphTargets && morphPosition && morphInfluences ) { | |
| morphA.set( 0, 0, 0 ); | |
| morphB.set( 0, 0, 0 ); | |
| morphC.set( 0, 0, 0 ); | |
| for ( var i = 0, il = morphPosition.length; i < il; i ++ ) { | |
| var influence = morphInfluences[ i ]; | |
| var morphAttribute = morphPosition[ i ]; | |
| if ( influence === 0 ) continue; | |
| tempA.fromBufferAttribute( morphAttribute, a ); | |
| tempB.fromBufferAttribute( morphAttribute, b ); | |
| tempC.fromBufferAttribute( morphAttribute, c ); | |
| morphA.addScaledVector( tempA.sub( vA ), influence ); | |
| morphB.addScaledVector( tempB.sub( vB ), influence ); | |
| morphC.addScaledVector( tempC.sub( vC ), influence ); | |
| } | |
| vA.add( morphA ); | |
| vB.add( morphB ); | |
| vC.add( morphC ); | |
| } | |
| var intersection = checkIntersection( object, material, raycaster, ray, vA, vB, vC, intersectionPoint ); | |
| if ( intersection ) { | |
| if ( uv ) { | |
| uvA.fromBufferAttribute( uv, a ); | |
| uvB.fromBufferAttribute( uv, b ); | |
| uvC.fromBufferAttribute( uv, c ); | |
| intersection.uv = Triangle.getUV( intersectionPoint, vA, vB, vC, uvA, uvB, uvC, new Vector2() ); | |
| } | |
| var face = new Face3( a, b, c ); | |
| Triangle.getNormal( vA, vB, vC, face.normal ); | |
| intersection.face = face; | |
| } | |
| return intersection; | |
| } | |
| return function raycast( raycaster, intersects ) { | |
| var geometry = this.geometry; | |
| var material = this.material; | |
| var matrixWorld = this.matrixWorld; | |
| if ( material === undefined ) return; | |
| // Checking boundingSphere distance to ray | |
| if ( geometry.boundingSphere === null ) geometry.computeBoundingSphere(); | |
| sphere.copy( geometry.boundingSphere ); | |
| sphere.applyMatrix4( matrixWorld ); | |
| if ( raycaster.ray.intersectsSphere( sphere ) === false ) return; | |
| // | |
| inverseMatrix.getInverse( matrixWorld ); | |
| ray.copy( raycaster.ray ).applyMatrix4( inverseMatrix ); | |
| // Check boundingBox before continuing | |
| if ( geometry.boundingBox !== null ) { | |
| if ( ray.intersectsBox( geometry.boundingBox ) === false ) return; | |
| } | |
| var intersection; | |
| if ( geometry.isBufferGeometry ) { | |
| var a, b, c; | |
| var index = geometry.index; | |
| var position = geometry.attributes.position; | |
| var morphPosition = geometry.morphAttributes.position; | |
| var uv = geometry.attributes.uv; | |
| var groups = geometry.groups; | |
| var drawRange = geometry.drawRange; | |
| var i, j, il, jl; | |
| var group, groupMaterial; | |
| var start, end; | |
| if ( index !== null ) { | |
| // indexed buffer geometry | |
| if ( Array.isArray( material ) ) { | |
| for ( i = 0, il = groups.length; i < il; i ++ ) { | |
| group = groups[ i ]; | |
| groupMaterial = material[ group.materialIndex ]; | |
| start = Math.max( group.start, drawRange.start ); | |
| end = Math.min( ( group.start + group.count ), ( drawRange.start + drawRange.count ) ); | |
| for ( j = start, jl = end; j < jl; j += 3 ) { | |
| a = index.getX( j ); | |
| b = index.getX( j + 1 ); | |
| c = index.getX( j + 2 ); | |
| intersection = checkBufferGeometryIntersection( this, groupMaterial, raycaster, ray, position, morphPosition, uv, a, b, c ); | |
| if ( intersection ) { | |
| intersection.faceIndex = Math.floor( j / 3 ); // triangle number in indexed buffer semantics | |
| intersection.face.materialIndex = group.materialIndex; | |
| intersects.push( intersection ); | |
| } | |
| } | |
| } | |
| } else { | |
| start = Math.max( 0, drawRange.start ); | |
| end = Math.min( index.count, ( drawRange.start + drawRange.count ) ); | |
| for ( i = start, il = end; i < il; i += 3 ) { | |
| a = index.getX( i ); | |
| b = index.getX( i + 1 ); | |
| c = index.getX( i + 2 ); | |
| intersection = checkBufferGeometryIntersection( this, material, raycaster, ray, position, morphPosition, uv, a, b, c ); | |
| if ( intersection ) { | |
| intersection.faceIndex = Math.floor( i / 3 ); // triangle number in indexed buffer semantics | |
| intersects.push( intersection ); | |
| } | |
| } | |
| } | |
| } else if ( position !== undefined ) { | |
| // non-indexed buffer geometry | |
| if ( Array.isArray( material ) ) { | |
| for ( i = 0, il = groups.length; i < il; i ++ ) { | |
| group = groups[ i ]; | |
| groupMaterial = material[ group.materialIndex ]; | |
| start = Math.max( group.start, drawRange.start ); | |
| end = Math.min( ( group.start + group.count ), ( drawRange.start + drawRange.count ) ); | |
| for ( j = start, jl = end; j < jl; j += 3 ) { | |
| a = j; | |
| b = j + 1; | |
| c = j + 2; | |
| intersection = checkBufferGeometryIntersection( this, groupMaterial, raycaster, ray, position, morphPosition, uv, a, b, c ); | |
| if ( intersection ) { | |
| intersection.faceIndex = Math.floor( j / 3 ); // triangle number in non-indexed buffer semantics | |
| intersection.face.materialIndex = group.materialIndex; | |
| intersects.push( intersection ); | |
| } | |
| } | |
| } | |
| } else { | |
| start = Math.max( 0, drawRange.start ); | |
| end = Math.min( position.count, ( drawRange.start + drawRange.count ) ); | |
| for ( i = start, il = end; i < il; i += 3 ) { | |
| a = i; | |
| b = i + 1; | |
| c = i + 2; | |
| intersection = checkBufferGeometryIntersection( this, material, raycaster, ray, position, morphPosition, uv, a, b, c ); | |
| if ( intersection ) { | |
| intersection.faceIndex = Math.floor( i / 3 ); // triangle number in non-indexed buffer semantics | |
| intersects.push( intersection ); | |
| } | |
| } | |
| } | |
| } | |
| } else if ( geometry.isGeometry ) { | |
| var fvA, fvB, fvC; | |
| var isMultiMaterial = Array.isArray( material ); | |
| var vertices = geometry.vertices; | |
| var faces = geometry.faces; | |
| var uvs; | |
| var faceVertexUvs = geometry.faceVertexUvs[ 0 ]; | |
| if ( faceVertexUvs.length > 0 ) uvs = faceVertexUvs; | |
| for ( var f = 0, fl = faces.length; f < fl; f ++ ) { | |
| var face = faces[ f ]; | |
| var faceMaterial = isMultiMaterial ? material[ face.materialIndex ] : material; | |
| if ( faceMaterial === undefined ) continue; | |
| fvA = vertices[ face.a ]; | |
| fvB = vertices[ face.b ]; | |
| fvC = vertices[ face.c ]; | |
| intersection = checkIntersection( this, faceMaterial, raycaster, ray, fvA, fvB, fvC, intersectionPoint ); | |
| if ( intersection ) { | |
| if ( uvs && uvs[ f ] ) { | |
| var uvs_f = uvs[ f ]; | |
| uvA.copy( uvs_f[ 0 ] ); | |
| uvB.copy( uvs_f[ 1 ] ); | |
| uvC.copy( uvs_f[ 2 ] ); | |
| intersection.uv = Triangle.getUV( intersectionPoint, fvA, fvB, fvC, uvA, uvB, uvC, new Vector2() ); | |
| } | |
| intersection.face = face; | |
| intersection.faceIndex = f; | |
| intersects.push( intersection ); | |
| } | |
| } | |
| } | |
| }; | |
| }() ), | |
| clone: function () { | |
| return new this.constructor( this.geometry, this.material ).copy( this ); | |
| } | |
| } ); | |
| export { Mesh }; | |