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import { Geometry } from './../core/Geometry'; | |
import { Material } from './../materials/Material'; | |
import { Raycaster } from './../core/Raycaster'; | |
import { Object3D } from './../core/Object3D'; | |
import { BufferGeometry } from '../core/BufferGeometry'; | |
import { Intersection } from '../core/Raycaster'; | |
import { TrianglesDrawModes } from '../constants'; | |
export class Mesh extends Object3D { | |
constructor( | |
geometry?: Geometry | BufferGeometry, | |
material?: Material | Material[] | |
); | |
geometry: Geometry | BufferGeometry; | |
material: Material | Material[]; | |
drawMode: TrianglesDrawModes; | |
morphTargetInfluences?: number[]; | |
morphTargetDictionary?: { [key: string]: number }; | |
isMesh: true; | |
type: string; | |
setDrawMode(drawMode: TrianglesDrawModes): void; | |
updateMorphTargets(): void; | |
raycast(raycaster: Raycaster, intersects: Intersection[]): void; | |
copy(source: this, recursive?: boolean): this; | |
} | |