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import { Geometry } from './../core/Geometry';
import { Material } from './../materials/Material';
import { Raycaster } from './../core/Raycaster';
import { Object3D } from './../core/Object3D';
import { BufferGeometry } from '../core/BufferGeometry';
import { Intersection } from '../core/Raycaster';
import { TrianglesDrawModes } from '../constants';
export class Mesh extends Object3D {
constructor(
geometry?: Geometry | BufferGeometry,
material?: Material | Material[]
);
geometry: Geometry | BufferGeometry;
material: Material | Material[];
drawMode: TrianglesDrawModes;
morphTargetInfluences?: number[];
morphTargetDictionary?: { [key: string]: number };
isMesh: true;
type: string;
setDrawMode(drawMode: TrianglesDrawModes): void;
updateMorphTargets(): void;
raycast(raycaster: Raycaster, intersects: Intersection[]): void;
copy(source: this, recursive?: boolean): this;
}