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| import { Euler } from './Euler'; | |
| import { Matrix3 } from './Matrix3'; | |
| import { Matrix4 } from './Matrix4'; | |
| import { Quaternion } from './Quaternion'; | |
| import { Camera } from './../cameras/Camera'; | |
| import { Spherical } from './Spherical'; | |
| import { Cylindrical } from './Cylindrical'; | |
| import { BufferAttribute } from './../core/BufferAttribute'; | |
| import { Vector } from './Vector2'; | |
| /** | |
| * 3D vector. | |
| * | |
| * @example | |
| * var a = new THREE.Vector3( 1, 0, 0 ); | |
| * var b = new THREE.Vector3( 0, 1, 0 ); | |
| * var c = new THREE.Vector3(); | |
| * c.crossVectors( a, b ); | |
| * | |
| * @see <a href="https://github.com/mrdoob/three.js/blob/master/src/math/Vector3.js">src/math/Vector3.js</a> | |
| * | |
| * ( class Vector3 implements Vector<Vector3> ) | |
| */ | |
| export class Vector3 implements Vector { | |
| constructor(x?: number, y?: number, z?: number); | |
| x: number; | |
| y: number; | |
| z: number; | |
| isVector3: true; | |
| /** | |
| * Sets value of this vector. | |
| */ | |
| set(x: number, y: number, z: number): this; | |
| /** | |
| * Sets all values of this vector. | |
| */ | |
| setScalar(scalar: number): this; | |
| /** | |
| * Sets x value of this vector. | |
| */ | |
| setX(x: number): Vector3; | |
| /** | |
| * Sets y value of this vector. | |
| */ | |
| setY(y: number): Vector3; | |
| /** | |
| * Sets z value of this vector. | |
| */ | |
| setZ(z: number): Vector3; | |
| setComponent(index: number, value: number): this; | |
| getComponent(index: number): number; | |
| /** | |
| * Clones this vector. | |
| */ | |
| clone(): this; | |
| /** | |
| * Copies value of v to this vector. | |
| */ | |
| copy(v: Vector3): this; | |
| /** | |
| * Adds v to this vector. | |
| */ | |
| add(a: Vector3, b?: Vector3): this; | |
| addScalar(s: number): this; | |
| addScaledVector(v: Vector3, s: number): this; | |
| /** | |
| * Sets this vector to a + b. | |
| */ | |
| addVectors(a: Vector3, b: Vector3): this; | |
| /** | |
| * Subtracts v from this vector. | |
| */ | |
| sub(a: Vector3): this; | |
| subScalar(s: number): this; | |
| /** | |
| * Sets this vector to a - b. | |
| */ | |
| subVectors(a: Vector3, b: Vector3): this; | |
| multiply(v: Vector3): this; | |
| /** | |
| * Multiplies this vector by scalar s. | |
| */ | |
| multiplyScalar(s: number): this; | |
| multiplyVectors(a: Vector3, b: Vector3): this; | |
| applyEuler(euler: Euler): this; | |
| applyAxisAngle(axis: Vector3, angle: number): this; | |
| applyMatrix3(m: Matrix3): this; | |
| applyMatrix4(m: Matrix4): this; | |
| applyQuaternion(q: Quaternion): this; | |
| project(camera: Camera): this; | |
| unproject(camera: Camera): this; | |
| transformDirection(m: Matrix4): this; | |
| divide(v: Vector3): this; | |
| /** | |
| * Divides this vector by scalar s. | |
| * Set vector to ( 0, 0, 0 ) if s == 0. | |
| */ | |
| divideScalar(s: number): this; | |
| min(v: Vector3): this; | |
| max(v: Vector3): this; | |
| clamp(min: Vector3, max: Vector3): this; | |
| clampScalar(min: number, max: number): this; | |
| clampLength(min: number, max: number): this; | |
| floor(): this; | |
| ceil(): this; | |
| round(): this; | |
| roundToZero(): this; | |
| /** | |
| * Inverts this vector. | |
| */ | |
| negate(): this; | |
| /** | |
| * Computes dot product of this vector and v. | |
| */ | |
| dot(v: Vector3): number; | |
| /** | |
| * Computes squared length of this vector. | |
| */ | |
| lengthSq(): number; | |
| /** | |
| * Computes length of this vector. | |
| */ | |
| length(): number; | |
| /** | |
| * Computes Manhattan length of this vector. | |
| * http://en.wikipedia.org/wiki/Taxicab_geometry | |
| * | |
| * @deprecated Use {@link Vector3#manhattanLength .manhattanLength()} instead. | |
| */ | |
| lengthManhattan(): number; | |
| /** | |
| * Computes the Manhattan length of this vector. | |
| * | |
| * @return {number} | |
| * | |
| * @see {@link http://en.wikipedia.org/wiki/Taxicab_geometry|Wikipedia: Taxicab Geometry} | |
| */ | |
| manhattanLength(): number; | |
| /** | |
| * Computes the Manhattan length (distance) from this vector to the given vector v | |
| * | |
| * @param {Vector3} v | |
| * | |
| * @return {number} | |
| * | |
| * @see {@link http://en.wikipedia.org/wiki/Taxicab_geometry|Wikipedia: Taxicab Geometry} | |
| */ | |
| manhattanDistanceTo(v: Vector3): number; | |
| /** | |
| * Normalizes this vector. | |
| */ | |
| normalize(): this; | |
| /** | |
| * Normalizes this vector and multiplies it by l. | |
| */ | |
| setLength(l: number): this; | |
| lerp(v: Vector3, alpha: number): this; | |
| lerpVectors(v1: Vector3, v2: Vector3, alpha: number): this; | |
| /** | |
| * Sets this vector to cross product of itself and v. | |
| */ | |
| cross(a: Vector3, w?: Vector3): this; | |
| /** | |
| * Sets this vector to cross product of a and b. | |
| */ | |
| crossVectors(a: Vector3, b: Vector3): this; | |
| projectOnVector(v: Vector3): this; | |
| projectOnPlane(planeNormal: Vector3): this; | |
| reflect(vector: Vector3): this; | |
| angleTo(v: Vector3): number; | |
| /** | |
| * Computes distance of this vector to v. | |
| */ | |
| distanceTo(v: Vector3): number; | |
| /** | |
| * Computes squared distance of this vector to v. | |
| */ | |
| distanceToSquared(v: Vector3): number; | |
| /** | |
| * @deprecated Use {@link Vector3#manhattanDistanceTo .manhattanDistanceTo()} instead. | |
| */ | |
| distanceToManhattan(v: Vector3): number; | |
| setFromSpherical(s: Spherical): this; | |
| setFromCylindrical(s: Cylindrical): this; | |
| setFromMatrixPosition(m: Matrix4): this; | |
| setFromMatrixScale(m: Matrix4): this; | |
| setFromMatrixColumn(matrix: Matrix4, index: number): this; | |
| /** | |
| * Checks for strict equality of this vector and v. | |
| */ | |
| equals(v: Vector3): boolean; | |
| fromArray(xyz: number[], offset?: number): Vector3; | |
| /** | |
| * Returns an array [x, y, z], or copies x, y and z into the provided array. | |
| * @param array (optional) array to store the vector to. If this is not provided, a new array will be created. | |
| * @param offset (optional) optional offset into the array. | |
| * @return The created or provided array. | |
| */ | |
| toArray(xyz?: number[], offset?: number): number[]; | |
| /** | |
| * Copies x, y and z into the provided array-like. | |
| * @param array array-like to store the vector to. | |
| * @param offset (optional) optional offset into the array. | |
| * @return The provided array-like. | |
| */ | |
| toArray(xyz: ArrayLike<number>, offset?: number): ArrayLike<number>; | |
| fromBufferAttribute( | |
| attribute: BufferAttribute, | |
| index: number, | |
| offset?: number | |
| ): this; | |
| } | |