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import { Vector4 } from './Vector4'; | |
import { Matrix3 } from './Matrix3'; | |
import { BufferAttribute } from './../core/BufferAttribute'; | |
/** | |
* ( interface Vector<T> ) | |
* | |
* Abstract interface of Vector2, Vector3 and Vector4. | |
* Currently the members of Vector is NOT type safe because it accepts different typed vectors. | |
* Those definitions will be changed when TypeScript innovates Generics to be type safe. | |
* | |
* @example | |
* var v:THREE.Vector = new THREE.Vector3(); | |
* v.addVectors(new THREE.Vector2(0, 1), new THREE.Vector2(2, 3)); // invalid but compiled successfully | |
*/ | |
export interface Vector { | |
setComponent(index: number, value: number): this; | |
getComponent(index: number): number; | |
set(...args: number[]): this; | |
setScalar(scalar: number): this; | |
/** | |
* copy(v:T):T; | |
*/ | |
copy(v: Vector): this; | |
/** | |
* NOTE: The second argument is deprecated. | |
* | |
* add(v:T):T; | |
*/ | |
add(v: Vector, w?: Vector): this; | |
/** | |
* addVectors(a:T, b:T):T; | |
*/ | |
addVectors(a: Vector, b: Vector): this; | |
addScaledVector(vector: Vector, scale: number): this; | |
/** | |
* Adds the scalar value s to this vector's values. | |
*/ | |
addScalar(scalar: number): this; | |
/** | |
* sub(v:T):T; | |
*/ | |
sub(v: Vector): this; | |
/** | |
* subVectors(a:T, b:T):T; | |
*/ | |
subVectors(a: Vector, b: Vector): this; | |
/** | |
* multiplyScalar(s:number):T; | |
*/ | |
multiplyScalar(s: number): this; | |
/** | |
* divideScalar(s:number):T; | |
*/ | |
divideScalar(s: number): this; | |
/** | |
* negate():T; | |
*/ | |
negate(): this; | |
/** | |
* dot(v:T):T; | |
*/ | |
dot(v: Vector): number; | |
/** | |
* lengthSq():number; | |
*/ | |
lengthSq(): number; | |
/** | |
* length():number; | |
*/ | |
length(): number; | |
/** | |
* normalize():T; | |
*/ | |
normalize(): this; | |
/** | |
* NOTE: Vector4 doesn't have the property. | |
* | |
* distanceTo(v:T):number; | |
*/ | |
distanceTo?(v: Vector): number; | |
/** | |
* NOTE: Vector4 doesn't have the property. | |
* | |
* distanceToSquared(v:T):number; | |
*/ | |
distanceToSquared?(v: Vector): number; | |
/** | |
* setLength(l:number):T; | |
*/ | |
setLength(l: number): this; | |
/** | |
* lerp(v:T, alpha:number):T; | |
*/ | |
lerp(v: Vector, alpha: number): this; | |
/** | |
* equals(v:T):boolean; | |
*/ | |
equals(v: Vector): boolean; | |
/** | |
* clone():T; | |
*/ | |
clone(): this; | |
} | |
/** | |
* 2D vector. | |
* | |
* ( class Vector2 implements Vector<Vector2> ) | |
*/ | |
export class Vector2 implements Vector { | |
constructor(x?: number, y?: number); | |
x: number; | |
y: number; | |
width: number; | |
height: number; | |
isVector2: true; | |
/** | |
* Sets value of this vector. | |
*/ | |
set(x: number, y: number): this; | |
/** | |
* Sets the x and y values of this vector both equal to scalar. | |
*/ | |
setScalar(scalar: number): this; | |
/** | |
* Sets X component of this vector. | |
*/ | |
setX(x: number): this; | |
/** | |
* Sets Y component of this vector. | |
*/ | |
setY(y: number): this; | |
/** | |
* Sets a component of this vector. | |
*/ | |
setComponent(index: number, value: number): this; | |
/** | |
* Gets a component of this vector. | |
*/ | |
getComponent(index: number): number; | |
/** | |
* Returns a new Vector2 instance with the same `x` and `y` values. | |
*/ | |
clone(): this; | |
/** | |
* Copies value of v to this vector. | |
*/ | |
copy(v: Vector2): this; | |
/** | |
* Adds v to this vector. | |
*/ | |
add(v: Vector2, w?: Vector2): this; | |
/** | |
* Adds the scalar value s to this vector's x and y values. | |
*/ | |
addScalar(s: number): this; | |
/** | |
* Sets this vector to a + b. | |
*/ | |
addVectors(a: Vector2, b: Vector2): this; | |
/** | |
* Adds the multiple of v and s to this vector. | |
*/ | |
addScaledVector(v: Vector2, s: number): this; | |
/** | |
* Subtracts v from this vector. | |
*/ | |
sub(v: Vector2): this; | |
/** | |
* Subtracts s from this vector's x and y components. | |
*/ | |
subScalar(s: number): this; | |
/** | |
* Sets this vector to a - b. | |
*/ | |
subVectors(a: Vector2, b: Vector2): this; | |
/** | |
* Multiplies this vector by v. | |
*/ | |
multiply(v: Vector2): this; | |
/** | |
* Multiplies this vector by scalar s. | |
*/ | |
multiplyScalar(scalar: number): this; | |
/** | |
* Divides this vector by v. | |
*/ | |
divide(v: Vector2): this; | |
/** | |
* Divides this vector by scalar s. | |
* Set vector to ( 0, 0 ) if s == 0. | |
*/ | |
divideScalar(s: number): this; | |
/** | |
* Multiplies this vector (with an implicit 1 as the 3rd component) by m. | |
*/ | |
applyMatrix3(m: Matrix3): this; | |
/** | |
* If this vector's x or y value is greater than v's x or y value, replace that value with the corresponding min value. | |
*/ | |
min(v: Vector2): this; | |
/** | |
* If this vector's x or y value is less than v's x or y value, replace that value with the corresponding max value. | |
*/ | |
max(v: Vector2): this; | |
/** | |
* If this vector's x or y value is greater than the max vector's x or y value, it is replaced by the corresponding value. | |
* If this vector's x or y value is less than the min vector's x or y value, it is replaced by the corresponding value. | |
* @param min the minimum x and y values. | |
* @param max the maximum x and y values in the desired range. | |
*/ | |
clamp(min: Vector2, max: Vector2): this; | |
/** | |
* If this vector's x or y values are greater than the max value, they are replaced by the max value. | |
* If this vector's x or y values are less than the min value, they are replaced by the min value. | |
* @param min the minimum value the components will be clamped to. | |
* @param max the maximum value the components will be clamped to. | |
*/ | |
clampScalar(min: number, max: number): this; | |
/** | |
* If this vector's length is greater than the max value, it is replaced by the max value. | |
* If this vector's length is less than the min value, it is replaced by the min value. | |
* @param min the minimum value the length will be clamped to. | |
* @param max the maximum value the length will be clamped to. | |
*/ | |
clampLength(min: number, max: number): this; | |
/** | |
* The components of the vector are rounded down to the nearest integer value. | |
*/ | |
floor(): this; | |
/** | |
* The x and y components of the vector are rounded up to the nearest integer value. | |
*/ | |
ceil(): this; | |
/** | |
* The components of the vector are rounded to the nearest integer value. | |
*/ | |
round(): this; | |
/** | |
* The components of the vector are rounded towards zero (up if negative, down if positive) to an integer value. | |
*/ | |
roundToZero(): this; | |
/** | |
* Inverts this vector. | |
*/ | |
negate(): this; | |
/** | |
* Computes dot product of this vector and v. | |
*/ | |
dot(v: Vector2): number; | |
/** | |
* Computes squared length of this vector. | |
*/ | |
lengthSq(): number; | |
/** | |
* Computes length of this vector. | |
*/ | |
length(): number; | |
/** | |
* @deprecated Use {@link Vector2#manhattanLength .manhattanLength()} instead. | |
*/ | |
lengthManhattan(): number; | |
/** | |
* Computes the Manhattan length of this vector. | |
* | |
* @return {number} | |
* | |
* @see {@link http://en.wikipedia.org/wiki/Taxicab_geometry|Wikipedia: Taxicab Geometry} | |
*/ | |
manhattanLength(): number; | |
/** | |
* Normalizes this vector. | |
*/ | |
normalize(): this; | |
/** | |
* computes the angle in radians with respect to the positive x-axis | |
*/ | |
angle(): number; | |
/** | |
* Computes distance of this vector to v. | |
*/ | |
distanceTo(v: Vector2): number; | |
/** | |
* Computes squared distance of this vector to v. | |
*/ | |
distanceToSquared(v: Vector2): number; | |
/** | |
* @deprecated Use {@link Vector2#manhattanDistanceTo .manhattanDistanceTo()} instead. | |
*/ | |
distanceToManhattan(v: Vector2): number; | |
/** | |
* Computes the Manhattan length (distance) from this vector to the given vector v | |
* | |
* @param {Vector2} v | |
* | |
* @return {number} | |
* | |
* @see {@link http://en.wikipedia.org/wiki/Taxicab_geometry|Wikipedia: Taxicab Geometry} | |
*/ | |
manhattanDistanceTo(v: Vector2): number; | |
/** | |
* Normalizes this vector and multiplies it by l. | |
*/ | |
setLength(length: number): this; | |
/** | |
* Linearly interpolates between this vector and v, where alpha is the distance along the line - alpha = 0 will be this vector, and alpha = 1 will be v. | |
* @param v vector to interpolate towards. | |
* @param alpha interpolation factor in the closed interval [0, 1]. | |
*/ | |
lerp(v: Vector2, alpha: number): this; | |
/** | |
* Sets this vector to be the vector linearly interpolated between v1 and v2 where alpha is the distance along the line connecting the two vectors - alpha = 0 will be v1, and alpha = 1 will be v2. | |
* @param v1 the starting vector. | |
* @param v2 vector to interpolate towards. | |
* @param alpha interpolation factor in the closed interval [0, 1]. | |
*/ | |
lerpVectors(v1: Vector2, v2: Vector2, alpha: number): this; | |
/** | |
* Checks for strict equality of this vector and v. | |
*/ | |
equals(v: Vector2): boolean; | |
/** | |
* Sets this vector's x value to be array[offset] and y value to be array[offset + 1]. | |
* @param array the source array. | |
* @param offset (optional) offset into the array. Default is 0. | |
*/ | |
fromArray(array: number[], offset?: number): this; | |
/** | |
* Returns an array [x, y], or copies x and y into the provided array. | |
* @param array (optional) array to store the vector to. If this is not provided, a new array will be created. | |
* @param offset (optional) optional offset into the array. | |
* @return The created or provided array. | |
*/ | |
toArray(array?: number[], offset?: number): number[]; | |
/** | |
* Copies x and y into the provided array-like. | |
* @param array array-like to store the vector to. | |
* @param offset (optional) optional offset into the array. | |
* @return The provided array-like. | |
*/ | |
toArray(array: ArrayLike<number>, offset?: number): ArrayLike<number>; | |
/** | |
* Sets this vector's x and y values from the attribute. | |
* @param attribute the source attribute. | |
* @param index index in the attribute. | |
*/ | |
fromBufferAttribute(attribute: BufferAttribute, index: number): this; | |
/** | |
* Rotates the vector around center by angle radians. | |
* @param center the point around which to rotate. | |
* @param angle the angle to rotate, in radians. | |
*/ | |
rotateAround(center: Vector2, angle: number): this; | |
/** | |
* Computes the Manhattan length of this vector. | |
* | |
* @return {number} | |
* | |
* @see {@link http://en.wikipedia.org/wiki/Taxicab_geometry|Wikipedia: Taxicab Geometry} | |
*/ | |
manhattanLength(): number; | |
/** | |
* Computes the Manhattan length (distance) from this vector to the given vector v | |
* | |
* @param {Vector2} v | |
* | |
* @return {number} | |
* | |
* @see {@link http://en.wikipedia.org/wiki/Taxicab_geometry|Wikipedia: Taxicab Geometry} | |
*/ | |
manhattanDistanceTo(v: Vector2): number; | |
} | |