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import { Vector3 } from './Vector3';
import { Sphere } from './Sphere';
import { Plane } from './Plane';
import { Box3 } from './Box3';
import { Matrix4 } from './Matrix4';
export class Ray {
constructor(origin?: Vector3, direction?: Vector3);
origin: Vector3;
direction: Vector3;
set(origin: Vector3, direction: Vector3): Ray;
clone(): this;
copy(ray: Ray): this;
at(t: number, target: Vector3): Vector3;
lookAt(v: Vector3): Vector3;
recast(t: number): Ray;
closestPointToPoint(point: Vector3, target: Vector3): Vector3;
distanceToPoint(point: Vector3): number;
distanceSqToPoint(point: Vector3): number;
distanceSqToSegment(
v0: Vector3,
v1: Vector3,
optionalPointOnRay?: Vector3,
optionalPointOnSegment?: Vector3
): number;
intersectSphere(sphere: Sphere, target: Vector3): Vector3;
intersectsSphere(sphere: Sphere): boolean;
distanceToPlane(plane: Plane): number;
intersectPlane(plane: Plane, target: Vector3): Vector3;
intersectsPlane(plane: Plane): boolean;
intersectBox(box: Box3, target: Vector3): Vector3;
intersectsBox(box: Box3): boolean;
intersectTriangle(
a: Vector3,
b: Vector3,
c: Vector3,
backfaceCulling: boolean,
target: Vector3
): Vector3;
applyMatrix4(matrix4: Matrix4): Ray;
equals(ray: Ray): boolean;
/**
* @deprecated Use {@link Ray#intersectsBox .intersectsBox()} instead.
*/
isIntersectionBox(b: any): any;
/**
* @deprecated Use {@link Ray#intersectsPlane .intersectsPlane()} instead.
*/
isIntersectionPlane(p: any): any;
/**
* @deprecated Use {@link Ray#intersectsSphere .intersectsSphere()} instead.
*/
isIntersectionSphere(s: any): any;
}