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| import { Vector3 } from './Vector3'; | |
| import { Sphere } from './Sphere'; | |
| import { Plane } from './Plane'; | |
| import { Box3 } from './Box3'; | |
| import { Matrix4 } from './Matrix4'; | |
| export class Ray { | |
| constructor(origin?: Vector3, direction?: Vector3); | |
| origin: Vector3; | |
| direction: Vector3; | |
| set(origin: Vector3, direction: Vector3): Ray; | |
| clone(): this; | |
| copy(ray: Ray): this; | |
| at(t: number, target: Vector3): Vector3; | |
| lookAt(v: Vector3): Vector3; | |
| recast(t: number): Ray; | |
| closestPointToPoint(point: Vector3, target: Vector3): Vector3; | |
| distanceToPoint(point: Vector3): number; | |
| distanceSqToPoint(point: Vector3): number; | |
| distanceSqToSegment( | |
| v0: Vector3, | |
| v1: Vector3, | |
| optionalPointOnRay?: Vector3, | |
| optionalPointOnSegment?: Vector3 | |
| ): number; | |
| intersectSphere(sphere: Sphere, target: Vector3): Vector3; | |
| intersectsSphere(sphere: Sphere): boolean; | |
| distanceToPlane(plane: Plane): number; | |
| intersectPlane(plane: Plane, target: Vector3): Vector3; | |
| intersectsPlane(plane: Plane): boolean; | |
| intersectBox(box: Box3, target: Vector3): Vector3; | |
| intersectsBox(box: Box3): boolean; | |
| intersectTriangle( | |
| a: Vector3, | |
| b: Vector3, | |
| c: Vector3, | |
| backfaceCulling: boolean, | |
| target: Vector3 | |
| ): Vector3; | |
| applyMatrix4(matrix4: Matrix4): Ray; | |
| equals(ray: Ray): boolean; | |
| /** | |
| * @deprecated Use {@link Ray#intersectsBox .intersectsBox()} instead. | |
| */ | |
| isIntersectionBox(b: any): any; | |
| /** | |
| * @deprecated Use {@link Ray#intersectsPlane .intersectsPlane()} instead. | |
| */ | |
| isIntersectionPlane(p: any): any; | |
| /** | |
| * @deprecated Use {@link Ray#intersectsSphere .intersectsSphere()} instead. | |
| */ | |
| isIntersectionSphere(s: any): any; | |
| } | |