Spaces:
Running
Running
| import { Euler } from './Euler'; | |
| import { Vector3 } from './Vector3'; | |
| import { Matrix4 } from './Matrix4'; | |
| /** | |
| * Implementation of a quaternion. This is used for rotating things without incurring in the dreaded gimbal lock issue, amongst other advantages. | |
| * | |
| * @example | |
| * var quaternion = new THREE.Quaternion(); | |
| * quaternion.setFromAxisAngle( new THREE.Vector3( 0, 1, 0 ), Math.PI / 2 ); | |
| * var vector = new THREE.Vector3( 1, 0, 0 ); | |
| * vector.applyQuaternion( quaternion ); | |
| */ | |
| export class Quaternion { | |
| /** | |
| * @param x x coordinate | |
| * @param y y coordinate | |
| * @param z z coordinate | |
| * @param w w coordinate | |
| */ | |
| constructor(x?: number, y?: number, z?: number, w?: number); | |
| x: number; | |
| y: number; | |
| z: number; | |
| w: number; | |
| /** | |
| * Sets values of this quaternion. | |
| */ | |
| set(x: number, y: number, z: number, w: number): Quaternion; | |
| /** | |
| * Clones this quaternion. | |
| */ | |
| clone(): this; | |
| /** | |
| * Copies values of q to this quaternion. | |
| */ | |
| copy(q: Quaternion): this; | |
| /** | |
| * Sets this quaternion from rotation specified by Euler angles. | |
| */ | |
| setFromEuler(euler: Euler, update?: boolean): Quaternion; | |
| /** | |
| * Sets this quaternion from rotation specified by axis and angle. | |
| * Adapted from http://www.euclideanspace.com/maths/geometry/rotations/conversions/angleToQuaternion/index.htm. | |
| * Axis have to be normalized, angle is in radians. | |
| */ | |
| setFromAxisAngle(axis: Vector3, angle: number): Quaternion; | |
| /** | |
| * Sets this quaternion from rotation component of m. Adapted from http://www.euclideanspace.com/maths/geometry/rotations/conversions/matrixToQuaternion/index.htm. | |
| */ | |
| setFromRotationMatrix(m: Matrix4): Quaternion; | |
| setFromUnitVectors(vFrom: Vector3, vTo: Vector3): Quaternion; | |
| angleTo(q: Quaternion): number; | |
| rotateTowards(q: Quaternion, step: number): Quaternion; | |
| /** | |
| * Inverts this quaternion. | |
| */ | |
| inverse(): Quaternion; | |
| conjugate(): Quaternion; | |
| dot(v: Quaternion): number; | |
| lengthSq(): number; | |
| /** | |
| * Computes length of this quaternion. | |
| */ | |
| length(): number; | |
| /** | |
| * Normalizes this quaternion. | |
| */ | |
| normalize(): Quaternion; | |
| /** | |
| * Multiplies this quaternion by b. | |
| */ | |
| multiply(q: Quaternion): Quaternion; | |
| premultiply(q: Quaternion): Quaternion; | |
| /** | |
| * Sets this quaternion to a x b | |
| * Adapted from http://www.euclideanspace.com/maths/algebra/realNormedAlgebra/quaternions/code/index.htm. | |
| */ | |
| multiplyQuaternions(a: Quaternion, b: Quaternion): Quaternion; | |
| slerp(qb: Quaternion, t: number): Quaternion; | |
| equals(v: Quaternion): boolean; | |
| fromArray(n: number[]): Quaternion; | |
| toArray(): number[]; | |
| fromArray(xyzw: number[], offset?: number): Quaternion; | |
| toArray(xyzw?: number[], offset?: number): number[]; | |
| onChange(callback: Function): Quaternion; | |
| onChangeCallback: Function; | |
| /** | |
| * Adapted from http://www.euclideanspace.com/maths/algebra/realNormedAlgebra/quaternions/slerp/. | |
| */ | |
| static slerp( | |
| qa: Quaternion, | |
| qb: Quaternion, | |
| qm: Quaternion, | |
| t: number | |
| ): Quaternion; | |
| static slerpFlat( | |
| dst: number[], | |
| dstOffset: number, | |
| src0: number[], | |
| srcOffset: number, | |
| src1: number[], | |
| stcOffset1: number, | |
| t: number | |
| ): Quaternion; | |
| /** | |
| * @deprecated Use {@link Vector#applyQuaternion vector.applyQuaternion( quaternion )} instead. | |
| */ | |
| multiplyVector3(v: any): any; | |
| } | |