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import { Vector2 } from './Vector2.js'; | |
/** | |
* @author bhouston / http://clara.io | |
*/ | |
function Box2( min, max ) { | |
this.min = ( min !== undefined ) ? min : new Vector2( + Infinity, + Infinity ); | |
this.max = ( max !== undefined ) ? max : new Vector2( - Infinity, - Infinity ); | |
} | |
Object.assign( Box2.prototype, { | |
set: function ( min, max ) { | |
this.min.copy( min ); | |
this.max.copy( max ); | |
return this; | |
}, | |
setFromPoints: function ( points ) { | |
this.makeEmpty(); | |
for ( var i = 0, il = points.length; i < il; i ++ ) { | |
this.expandByPoint( points[ i ] ); | |
} | |
return this; | |
}, | |
setFromCenterAndSize: function () { | |
var v1 = new Vector2(); | |
return function setFromCenterAndSize( center, size ) { | |
var halfSize = v1.copy( size ).multiplyScalar( 0.5 ); | |
this.min.copy( center ).sub( halfSize ); | |
this.max.copy( center ).add( halfSize ); | |
return this; | |
}; | |
}(), | |
clone: function () { | |
return new this.constructor().copy( this ); | |
}, | |
copy: function ( box ) { | |
this.min.copy( box.min ); | |
this.max.copy( box.max ); | |
return this; | |
}, | |
makeEmpty: function () { | |
this.min.x = this.min.y = + Infinity; | |
this.max.x = this.max.y = - Infinity; | |
return this; | |
}, | |
isEmpty: function () { | |
// this is a more robust check for empty than ( volume <= 0 ) because volume can get positive with two negative axes | |
return ( this.max.x < this.min.x ) || ( this.max.y < this.min.y ); | |
}, | |
getCenter: function ( target ) { | |
if ( target === undefined ) { | |
console.warn( 'THREE.Box2: .getCenter() target is now required' ); | |
target = new Vector2(); | |
} | |
return this.isEmpty() ? target.set( 0, 0 ) : target.addVectors( this.min, this.max ).multiplyScalar( 0.5 ); | |
}, | |
getSize: function ( target ) { | |
if ( target === undefined ) { | |
console.warn( 'THREE.Box2: .getSize() target is now required' ); | |
target = new Vector2(); | |
} | |
return this.isEmpty() ? target.set( 0, 0 ) : target.subVectors( this.max, this.min ); | |
}, | |
expandByPoint: function ( point ) { | |
this.min.min( point ); | |
this.max.max( point ); | |
return this; | |
}, | |
expandByVector: function ( vector ) { | |
this.min.sub( vector ); | |
this.max.add( vector ); | |
return this; | |
}, | |
expandByScalar: function ( scalar ) { | |
this.min.addScalar( - scalar ); | |
this.max.addScalar( scalar ); | |
return this; | |
}, | |
containsPoint: function ( point ) { | |
return point.x < this.min.x || point.x > this.max.x || | |
point.y < this.min.y || point.y > this.max.y ? false : true; | |
}, | |
containsBox: function ( box ) { | |
return this.min.x <= box.min.x && box.max.x <= this.max.x && | |
this.min.y <= box.min.y && box.max.y <= this.max.y; | |
}, | |
getParameter: function ( point, target ) { | |
// This can potentially have a divide by zero if the box | |
// has a size dimension of 0. | |
if ( target === undefined ) { | |
console.warn( 'THREE.Box2: .getParameter() target is now required' ); | |
target = new Vector2(); | |
} | |
return target.set( | |
( point.x - this.min.x ) / ( this.max.x - this.min.x ), | |
( point.y - this.min.y ) / ( this.max.y - this.min.y ) | |
); | |
}, | |
intersectsBox: function ( box ) { | |
// using 4 splitting planes to rule out intersections | |
return box.max.x < this.min.x || box.min.x > this.max.x || | |
box.max.y < this.min.y || box.min.y > this.max.y ? false : true; | |
}, | |
clampPoint: function ( point, target ) { | |
if ( target === undefined ) { | |
console.warn( 'THREE.Box2: .clampPoint() target is now required' ); | |
target = new Vector2(); | |
} | |
return target.copy( point ).clamp( this.min, this.max ); | |
}, | |
distanceToPoint: function () { | |
var v1 = new Vector2(); | |
return function distanceToPoint( point ) { | |
var clampedPoint = v1.copy( point ).clamp( this.min, this.max ); | |
return clampedPoint.sub( point ).length(); | |
}; | |
}(), | |
intersect: function ( box ) { | |
this.min.max( box.min ); | |
this.max.min( box.max ); | |
return this; | |
}, | |
union: function ( box ) { | |
this.min.min( box.min ); | |
this.max.max( box.max ); | |
return this; | |
}, | |
translate: function ( offset ) { | |
this.min.add( offset ); | |
this.max.add( offset ); | |
return this; | |
}, | |
equals: function ( box ) { | |
return box.min.equals( this.min ) && box.max.equals( this.max ); | |
} | |
} ); | |
export { Box2 }; | |