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import { Material } from './Material.js'; | |
import { Color } from '../math/Color.js'; | |
/** | |
* @author alteredq / http://alteredqualia.com/ | |
* | |
* parameters = { | |
* color: <hex>, | |
* map: new THREE.Texture( <Image> ), | |
* rotation: <float>, | |
* sizeAttenuation: <bool> | |
* } | |
*/ | |
function SpriteMaterial( parameters ) { | |
Material.call( this ); | |
this.type = 'SpriteMaterial'; | |
this.color = new Color( 0xffffff ); | |
this.map = null; | |
this.rotation = 0; | |
this.sizeAttenuation = true; | |
this.lights = false; | |
this.transparent = true; | |
this.setValues( parameters ); | |
} | |
SpriteMaterial.prototype = Object.create( Material.prototype ); | |
SpriteMaterial.prototype.constructor = SpriteMaterial; | |
SpriteMaterial.prototype.isSpriteMaterial = true; | |
SpriteMaterial.prototype.copy = function ( source ) { | |
Material.prototype.copy.call( this, source ); | |
this.color.copy( source.color ); | |
this.map = source.map; | |
this.rotation = source.rotation; | |
this.sizeAttenuation = source.sizeAttenuation; | |
return this; | |
}; | |
export { SpriteMaterial }; | |