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import { TangentSpaceNormalMap } from '../constants.js'; | |
import { Material } from './Material.js'; | |
import { Vector2 } from '../math/Vector2.js'; | |
import { Color } from '../math/Color.js'; | |
/** | |
* @author WestLangley / http://github.com/WestLangley | |
* | |
* parameters = { | |
* color: <hex>, | |
* roughness: <float>, | |
* metalness: <float>, | |
* opacity: <float>, | |
* | |
* map: new THREE.Texture( <Image> ), | |
* | |
* lightMap: new THREE.Texture( <Image> ), | |
* lightMapIntensity: <float> | |
* | |
* aoMap: new THREE.Texture( <Image> ), | |
* aoMapIntensity: <float> | |
* | |
* emissive: <hex>, | |
* emissiveIntensity: <float> | |
* emissiveMap: new THREE.Texture( <Image> ), | |
* | |
* bumpMap: new THREE.Texture( <Image> ), | |
* bumpScale: <float>, | |
* | |
* normalMap: new THREE.Texture( <Image> ), | |
* normalMapType: THREE.TangentSpaceNormalMap, | |
* normalScale: <Vector2>, | |
* | |
* displacementMap: new THREE.Texture( <Image> ), | |
* displacementScale: <float>, | |
* displacementBias: <float>, | |
* | |
* roughnessMap: new THREE.Texture( <Image> ), | |
* | |
* metalnessMap: new THREE.Texture( <Image> ), | |
* | |
* alphaMap: new THREE.Texture( <Image> ), | |
* | |
* envMap: new THREE.CubeTexture( [posx, negx, posy, negy, posz, negz] ), | |
* envMapIntensity: <float> | |
* | |
* refractionRatio: <float>, | |
* | |
* wireframe: <boolean>, | |
* wireframeLinewidth: <float>, | |
* | |
* skinning: <bool>, | |
* morphTargets: <bool>, | |
* morphNormals: <bool> | |
* } | |
*/ | |
function MeshStandardMaterial( parameters ) { | |
Material.call( this ); | |
this.defines = { 'STANDARD': '' }; | |
this.type = 'MeshStandardMaterial'; | |
this.color = new Color( 0xffffff ); // diffuse | |
this.roughness = 0.5; | |
this.metalness = 0.5; | |
this.map = null; | |
this.lightMap = null; | |
this.lightMapIntensity = 1.0; | |
this.aoMap = null; | |
this.aoMapIntensity = 1.0; | |
this.emissive = new Color( 0x000000 ); | |
this.emissiveIntensity = 1.0; | |
this.emissiveMap = null; | |
this.bumpMap = null; | |
this.bumpScale = 1; | |
this.normalMap = null; | |
this.normalMapType = TangentSpaceNormalMap; | |
this.normalScale = new Vector2( 1, 1 ); | |
this.displacementMap = null; | |
this.displacementScale = 1; | |
this.displacementBias = 0; | |
this.roughnessMap = null; | |
this.metalnessMap = null; | |
this.alphaMap = null; | |
this.envMap = null; | |
this.envMapIntensity = 1.0; | |
this.refractionRatio = 0.98; | |
this.wireframe = false; | |
this.wireframeLinewidth = 1; | |
this.wireframeLinecap = 'round'; | |
this.wireframeLinejoin = 'round'; | |
this.skinning = false; | |
this.morphTargets = false; | |
this.morphNormals = false; | |
this.setValues( parameters ); | |
} | |
MeshStandardMaterial.prototype = Object.create( Material.prototype ); | |
MeshStandardMaterial.prototype.constructor = MeshStandardMaterial; | |
MeshStandardMaterial.prototype.isMeshStandardMaterial = true; | |
MeshStandardMaterial.prototype.copy = function ( source ) { | |
Material.prototype.copy.call( this, source ); | |
this.defines = { 'STANDARD': '' }; | |
this.color.copy( source.color ); | |
this.roughness = source.roughness; | |
this.metalness = source.metalness; | |
this.map = source.map; | |
this.lightMap = source.lightMap; | |
this.lightMapIntensity = source.lightMapIntensity; | |
this.aoMap = source.aoMap; | |
this.aoMapIntensity = source.aoMapIntensity; | |
this.emissive.copy( source.emissive ); | |
this.emissiveMap = source.emissiveMap; | |
this.emissiveIntensity = source.emissiveIntensity; | |
this.bumpMap = source.bumpMap; | |
this.bumpScale = source.bumpScale; | |
this.normalMap = source.normalMap; | |
this.normalMapType = source.normalMapType; | |
this.normalScale.copy( source.normalScale ); | |
this.displacementMap = source.displacementMap; | |
this.displacementScale = source.displacementScale; | |
this.displacementBias = source.displacementBias; | |
this.roughnessMap = source.roughnessMap; | |
this.metalnessMap = source.metalnessMap; | |
this.alphaMap = source.alphaMap; | |
this.envMap = source.envMap; | |
this.envMapIntensity = source.envMapIntensity; | |
this.refractionRatio = source.refractionRatio; | |
this.wireframe = source.wireframe; | |
this.wireframeLinewidth = source.wireframeLinewidth; | |
this.wireframeLinecap = source.wireframeLinecap; | |
this.wireframeLinejoin = source.wireframeLinejoin; | |
this.skinning = source.skinning; | |
this.morphTargets = source.morphTargets; | |
this.morphNormals = source.morphNormals; | |
return this; | |
}; | |
export { MeshStandardMaterial }; | |