web3d / node_modules /three /src /materials /MeshPhongMaterial.d.ts
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import { Color } from './../math/Color';
import { Texture } from './../textures/Texture';
import { Vector2 } from './../math/Vector2';
import { MaterialParameters, Material } from './Material';
import { Combine } from '../constants';
export interface MeshPhongMaterialParameters extends MaterialParameters {
/** geometry color in hexadecimal. Default is 0xffffff. */
color?: Color | string | number;
specular?: Color | string | number;
shininess?: number;
opacity?: number;
map?: Texture;
lightMap?: Texture;
lightMapIntensity?: number;
aoMap?: Texture;
aoMapIntensity?: number;
emissive?: Color | string | number;
emissiveIntensity?: number;
emissiveMap?: Texture;
bumpMap?: Texture;
bumpScale?: number;
normalMap?: Texture;
normalScale?: Vector2;
displacementMap?: Texture;
displacementScale?: number;
displacementBias?: number;
specularMap?: Texture;
alphaMap?: Texture;
envMap?: Texture;
combine?: Combine;
reflectivity?: number;
refractionRatio?: number;
wireframe?: boolean;
wireframeLinewidth?: number;
wireframeLinecap?: string;
wireframeLinejoin?: string;
skinning?: boolean;
morphTargets?: boolean;
morphNormals?: boolean;
}
export class MeshPhongMaterial extends Material {
constructor(parameters?: MeshPhongMaterialParameters);
color: Color;
specular: Color;
shininess: number;
map: Texture | null;
lightMap: Texture | null;
lightMapIntensity: number;
aoMap: Texture | null;
aoMapIntensity: number;
emissive: Color;
emissiveIntensity: number;
emissiveMap: Texture | null;
bumpMap: Texture | null;
bumpScale: number;
normalMap: Texture | null;
normalScale: Vector2;
displacementMap: Texture | null;
displacementScale: number;
displacementBias: number;
specularMap: Texture | null;
alphaMap: Texture | null;
envMap: Texture | null;
combine: Combine;
reflectivity: number;
refractionRatio: number;
wireframe: boolean;
wireframeLinewidth: number;
wireframeLinecap: string;
wireframeLinejoin: string;
skinning: boolean;
morphTargets: boolean;
morphNormals: boolean;
/**
* @deprecated Use {@link MeshStandardMaterial THREE.MeshStandardMaterial} instead.
*/
metal: boolean;
setValues(parameters: MeshPhongMaterialParameters): void;
}