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| import { Light } from './Light.js'; | |
| import { SpotLightShadow } from './SpotLightShadow.js'; | |
| import { Object3D } from '../core/Object3D.js'; | |
| /** | |
| * @author alteredq / http://alteredqualia.com/ | |
| */ | |
| function SpotLight( color, intensity, distance, angle, penumbra, decay ) { | |
| Light.call( this, color, intensity ); | |
| this.type = 'SpotLight'; | |
| this.position.copy( Object3D.DefaultUp ); | |
| this.updateMatrix(); | |
| this.target = new Object3D(); | |
| Object.defineProperty( this, 'power', { | |
| get: function () { | |
| // intensity = power per solid angle. | |
| // ref: equation (17) from https://seblagarde.files.wordpress.com/2015/07/course_notes_moving_frostbite_to_pbr_v32.pdf | |
| return this.intensity * Math.PI; | |
| }, | |
| set: function ( power ) { | |
| // intensity = power per solid angle. | |
| // ref: equation (17) from https://seblagarde.files.wordpress.com/2015/07/course_notes_moving_frostbite_to_pbr_v32.pdf | |
| this.intensity = power / Math.PI; | |
| } | |
| } ); | |
| this.distance = ( distance !== undefined ) ? distance : 0; | |
| this.angle = ( angle !== undefined ) ? angle : Math.PI / 3; | |
| this.penumbra = ( penumbra !== undefined ) ? penumbra : 0; | |
| this.decay = ( decay !== undefined ) ? decay : 1; // for physically correct lights, should be 2. | |
| this.shadow = new SpotLightShadow(); | |
| } | |
| SpotLight.prototype = Object.assign( Object.create( Light.prototype ), { | |
| constructor: SpotLight, | |
| isSpotLight: true, | |
| copy: function ( source ) { | |
| Light.prototype.copy.call( this, source ); | |
| this.distance = source.distance; | |
| this.angle = source.angle; | |
| this.penumbra = source.penumbra; | |
| this.decay = source.decay; | |
| this.target = source.target.clone(); | |
| this.shadow = source.shadow.clone(); | |
| return this; | |
| } | |
| } ); | |
| export { SpotLight }; | |