Spaces:
Running
Running
| import { Light } from './Light.js'; | |
| import { PerspectiveCamera } from '../cameras/PerspectiveCamera.js'; | |
| import { LightShadow } from './LightShadow.js'; | |
| /** | |
| * @author mrdoob / http://mrdoob.com/ | |
| */ | |
| function PointLight( color, intensity, distance, decay ) { | |
| Light.call( this, color, intensity ); | |
| this.type = 'PointLight'; | |
| Object.defineProperty( this, 'power', { | |
| get: function () { | |
| // intensity = power per solid angle. | |
| // ref: equation (15) from https://seblagarde.files.wordpress.com/2015/07/course_notes_moving_frostbite_to_pbr_v32.pdf | |
| return this.intensity * 4 * Math.PI; | |
| }, | |
| set: function ( power ) { | |
| // intensity = power per solid angle. | |
| // ref: equation (15) from https://seblagarde.files.wordpress.com/2015/07/course_notes_moving_frostbite_to_pbr_v32.pdf | |
| this.intensity = power / ( 4 * Math.PI ); | |
| } | |
| } ); | |
| this.distance = ( distance !== undefined ) ? distance : 0; | |
| this.decay = ( decay !== undefined ) ? decay : 1; // for physically correct lights, should be 2. | |
| this.shadow = new LightShadow( new PerspectiveCamera( 90, 1, 0.5, 500 ) ); | |
| } | |
| PointLight.prototype = Object.assign( Object.create( Light.prototype ), { | |
| constructor: PointLight, | |
| isPointLight: true, | |
| copy: function ( source ) { | |
| Light.prototype.copy.call( this, source ); | |
| this.distance = source.distance; | |
| this.decay = source.decay; | |
| this.shadow = source.shadow.clone(); | |
| return this; | |
| } | |
| } ); | |
| export { PointLight }; | |