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import { Color } from './../math/Color';
import { Light } from './Light';
import { PerspectiveCamera } from './../cameras/PerspectiveCamera';
import { LightShadow } from './LightShadow';
export class PointLightShadow extends LightShadow {
camera: PerspectiveCamera;
}
/**
* Affects objects using {@link MeshLambertMaterial} or {@link MeshPhongMaterial}.
*
* @example
* var light = new THREE.PointLight( 0xff0000, 1, 100 );
* light.position.set( 50, 50, 50 );
* scene.add( light );
*/
export class PointLight extends Light {
constructor(
color?: Color | string | number,
intensity?: number,
distance?: number,
decay?: number
);
/*
* Light's intensity.
* Default - 1.0.
*/
intensity: number;
/**
* If non-zero, light will attenuate linearly from maximum intensity at light position down to zero at distance.
* Default — 0.0.
*/
distance: number;
decay: number;
shadow: PointLightShadow;
power: number;
}