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import { Color } from './../math/Color'; | |
import { LightShadow } from './LightShadow'; | |
import { Object3D } from './../core/Object3D'; | |
// Lights ////////////////////////////////////////////////////////////////////////////////// | |
/** | |
* Abstract base class for lights. | |
*/ | |
export class Light extends Object3D { | |
constructor(hex?: number | string, intensity?: number); | |
color: Color; | |
intensity: number; | |
receiveShadow: boolean; | |
shadow: LightShadow; | |
/** | |
* @deprecated Use shadow.camera.fov instead. | |
*/ | |
shadowCameraFov: any; | |
/** | |
* @deprecated Use shadow.camera.left instead. | |
*/ | |
shadowCameraLeft: any; | |
/** | |
* @deprecated Use shadow.camera.right instead. | |
*/ | |
shadowCameraRight: any; | |
/** | |
* @deprecated Use shadow.camera.top instead. | |
*/ | |
shadowCameraTop: any; | |
/** | |
* @deprecated Use shadow.camera.bottom instead. | |
*/ | |
shadowCameraBottom: any; | |
/** | |
* @deprecated Use shadow.camera.near instead. | |
*/ | |
shadowCameraNear: any; | |
/** | |
* @deprecated Use shadow.camera.far instead. | |
*/ | |
shadowCameraFar: any; | |
/** | |
* @deprecated Use shadow.bias instead. | |
*/ | |
shadowBias: any; | |
/** | |
* @deprecated Use shadow.mapSize.width instead. | |
*/ | |
shadowMapWidth: any; | |
/** | |
* @deprecated Use shadow.mapSize.height instead. | |
*/ | |
shadowMapHeight: any; | |
} | |