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import { Light } from './Light.js'; | |
import { Color } from '../math/Color.js'; | |
import { Object3D } from '../core/Object3D.js'; | |
/** | |
* @author alteredq / http://alteredqualia.com/ | |
*/ | |
function HemisphereLight( skyColor, groundColor, intensity ) { | |
Light.call( this, skyColor, intensity ); | |
this.type = 'HemisphereLight'; | |
this.castShadow = undefined; | |
this.position.copy( Object3D.DefaultUp ); | |
this.updateMatrix(); | |
this.groundColor = new Color( groundColor ); | |
} | |
HemisphereLight.prototype = Object.assign( Object.create( Light.prototype ), { | |
constructor: HemisphereLight, | |
isHemisphereLight: true, | |
copy: function ( source ) { | |
Light.prototype.copy.call( this, source ); | |
this.groundColor.copy( source.groundColor ); | |
return this; | |
} | |
} ); | |
export { HemisphereLight }; | |