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import { Color } from './../math/Color'; | |
import { Object3D } from './../core/Object3D'; | |
import { DirectionalLightShadow } from './DirectionalLightShadow'; | |
import { Light } from './Light'; | |
/** | |
* Affects objects using MeshLambertMaterial or MeshPhongMaterial. | |
* | |
* @example | |
* // White directional light at half intensity shining from the top. | |
* var directionalLight = new THREE.DirectionalLight( 0xffffff, 0.5 ); | |
* directionalLight.position.set( 0, 1, 0 ); | |
* scene.add( directionalLight ); | |
* | |
* @see <a href="https://github.com/mrdoob/three.js/blob/master/src/lights/DirectionalLight.js">src/lights/DirectionalLight.js</a> | |
*/ | |
export class DirectionalLight extends Light { | |
constructor(color?: Color | string | number, intensity?: number); | |
/** | |
* Target used for shadow camera orientation. | |
*/ | |
target: Object3D; | |
/** | |
* Light's intensity. | |
* Default — 1.0. | |
*/ | |
intensity: number; | |
shadow: DirectionalLightShadow; | |
} | |