Spaces:
				
			
			
	
			
			
					
		Running
		
	
	
	
			
			
	
	
	
	
		
		
					
		Running
		
	| import { Color } from './../math/Color'; | |
| import { Light } from './Light'; | |
| /** | |
| * This light's color gets applied to all the objects in the scene globally. | |
| * | |
| * # example | |
| * var light = new THREE.AmbientLight( 0x404040 ); // soft white light | |
| * scene.add( light ); | |
| * | |
| * @source https://github.com/mrdoob/three.js/blob/master/src/lights/AmbientLight.js | |
| */ | |
| export class AmbientLight extends Light { | |
| /** | |
| * This creates a Ambientlight with a color. | |
| * @param color Numeric value of the RGB component of the color or a Color instance. | |
| */ | |
| constructor(color?: Color | string | number, intensity?: number); | |
| castShadow: boolean; | |
| } | |

