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| /** | |
| * @author WestLangley / http://github.com/WestLangley | |
| */ | |
| import { Line } from '../objects/Line.js'; | |
| import { Mesh } from '../objects/Mesh.js'; | |
| import { LineBasicMaterial } from '../materials/LineBasicMaterial.js'; | |
| import { MeshBasicMaterial } from '../materials/MeshBasicMaterial.js'; | |
| import { Float32BufferAttribute } from '../core/BufferAttribute.js'; | |
| import { BufferGeometry } from '../core/BufferGeometry.js'; | |
| import { Object3D } from '../core/Object3D.js'; | |
| import { FrontSide, BackSide } from '../constants.js'; | |
| function PlaneHelper( plane, size, hex ) { | |
| this.type = 'PlaneHelper'; | |
| this.plane = plane; | |
| this.size = ( size === undefined ) ? 1 : size; | |
| var color = ( hex !== undefined ) ? hex : 0xffff00; | |
| var positions = [ 1, - 1, 1, - 1, 1, 1, - 1, - 1, 1, 1, 1, 1, - 1, 1, 1, - 1, - 1, 1, 1, - 1, 1, 1, 1, 1, 0, 0, 1, 0, 0, 0 ]; | |
| var geometry = new BufferGeometry(); | |
| geometry.addAttribute( 'position', new Float32BufferAttribute( positions, 3 ) ); | |
| geometry.computeBoundingSphere(); | |
| Line.call( this, geometry, new LineBasicMaterial( { color: color } ) ); | |
| // | |
| var positions2 = [ 1, 1, 1, - 1, 1, 1, - 1, - 1, 1, 1, 1, 1, - 1, - 1, 1, 1, - 1, 1 ]; | |
| var geometry2 = new BufferGeometry(); | |
| geometry2.addAttribute( 'position', new Float32BufferAttribute( positions2, 3 ) ); | |
| geometry2.computeBoundingSphere(); | |
| this.add( new Mesh( geometry2, new MeshBasicMaterial( { color: color, opacity: 0.2, transparent: true, depthWrite: false } ) ) ); | |
| } | |
| PlaneHelper.prototype = Object.create( Line.prototype ); | |
| PlaneHelper.prototype.constructor = PlaneHelper; | |
| PlaneHelper.prototype.updateMatrixWorld = function ( force ) { | |
| var scale = - this.plane.constant; | |
| if ( Math.abs( scale ) < 1e-8 ) scale = 1e-8; // sign does not matter | |
| this.scale.set( 0.5 * this.size, 0.5 * this.size, scale ); | |
| this.children[ 0 ].material.side = ( scale < 0 ) ? BackSide : FrontSide; // renderer flips side when determinant < 0; flipping not wanted here | |
| this.lookAt( this.plane.normal ); | |
| Object3D.prototype.updateMatrixWorld.call( this, force ); | |
| }; | |
| export { PlaneHelper }; | |