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/** | |
* @author oosmoxiecode | |
* @author mrdoob / http://mrdoob.com/ | |
* @author Mugen87 / https://github.com/Mugen87 | |
*/ | |
import { Geometry } from '../core/Geometry.js'; | |
import { BufferGeometry } from '../core/BufferGeometry.js'; | |
import { Float32BufferAttribute } from '../core/BufferAttribute.js'; | |
import { Vector3 } from '../math/Vector3.js'; | |
// TorusGeometry | |
function TorusGeometry( radius, tube, radialSegments, tubularSegments, arc ) { | |
Geometry.call( this ); | |
this.type = 'TorusGeometry'; | |
this.parameters = { | |
radius: radius, | |
tube: tube, | |
radialSegments: radialSegments, | |
tubularSegments: tubularSegments, | |
arc: arc | |
}; | |
this.fromBufferGeometry( new TorusBufferGeometry( radius, tube, radialSegments, tubularSegments, arc ) ); | |
this.mergeVertices(); | |
} | |
TorusGeometry.prototype = Object.create( Geometry.prototype ); | |
TorusGeometry.prototype.constructor = TorusGeometry; | |
// TorusBufferGeometry | |
function TorusBufferGeometry( radius, tube, radialSegments, tubularSegments, arc ) { | |
BufferGeometry.call( this ); | |
this.type = 'TorusBufferGeometry'; | |
this.parameters = { | |
radius: radius, | |
tube: tube, | |
radialSegments: radialSegments, | |
tubularSegments: tubularSegments, | |
arc: arc | |
}; | |
radius = radius || 1; | |
tube = tube || 0.4; | |
radialSegments = Math.floor( radialSegments ) || 8; | |
tubularSegments = Math.floor( tubularSegments ) || 6; | |
arc = arc || Math.PI * 2; | |
// buffers | |
var indices = []; | |
var vertices = []; | |
var normals = []; | |
var uvs = []; | |
// helper variables | |
var center = new Vector3(); | |
var vertex = new Vector3(); | |
var normal = new Vector3(); | |
var j, i; | |
// generate vertices, normals and uvs | |
for ( j = 0; j <= radialSegments; j ++ ) { | |
for ( i = 0; i <= tubularSegments; i ++ ) { | |
var u = i / tubularSegments * arc; | |
var v = j / radialSegments * Math.PI * 2; | |
// vertex | |
vertex.x = ( radius + tube * Math.cos( v ) ) * Math.cos( u ); | |
vertex.y = ( radius + tube * Math.cos( v ) ) * Math.sin( u ); | |
vertex.z = tube * Math.sin( v ); | |
vertices.push( vertex.x, vertex.y, vertex.z ); | |
// normal | |
center.x = radius * Math.cos( u ); | |
center.y = radius * Math.sin( u ); | |
normal.subVectors( vertex, center ).normalize(); | |
normals.push( normal.x, normal.y, normal.z ); | |
// uv | |
uvs.push( i / tubularSegments ); | |
uvs.push( j / radialSegments ); | |
} | |
} | |
// generate indices | |
for ( j = 1; j <= radialSegments; j ++ ) { | |
for ( i = 1; i <= tubularSegments; i ++ ) { | |
// indices | |
var a = ( tubularSegments + 1 ) * j + i - 1; | |
var b = ( tubularSegments + 1 ) * ( j - 1 ) + i - 1; | |
var c = ( tubularSegments + 1 ) * ( j - 1 ) + i; | |
var d = ( tubularSegments + 1 ) * j + i; | |
// faces | |
indices.push( a, b, d ); | |
indices.push( b, c, d ); | |
} | |
} | |
// build geometry | |
this.setIndex( indices ); | |
this.addAttribute( 'position', new Float32BufferAttribute( vertices, 3 ) ); | |
this.addAttribute( 'normal', new Float32BufferAttribute( normals, 3 ) ); | |
this.addAttribute( 'uv', new Float32BufferAttribute( uvs, 2 ) ); | |
} | |
TorusBufferGeometry.prototype = Object.create( BufferGeometry.prototype ); | |
TorusBufferGeometry.prototype.constructor = TorusBufferGeometry; | |
export { TorusGeometry, TorusBufferGeometry }; | |