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| /** | |
| * @author WestLangley / http://github.com/WestLangley | |
| * @author Mugen87 / https://github.com/Mugen87 | |
| */ | |
| import { BufferGeometry } from '../core/BufferGeometry.js'; | |
| import { Float32BufferAttribute } from '../core/BufferAttribute.js'; | |
| import { Geometry } from '../core/Geometry.js'; | |
| import { _Math } from '../math/Math.js'; | |
| function EdgesGeometry( geometry, thresholdAngle ) { | |
| BufferGeometry.call( this ); | |
| this.type = 'EdgesGeometry'; | |
| this.parameters = { | |
| thresholdAngle: thresholdAngle | |
| }; | |
| thresholdAngle = ( thresholdAngle !== undefined ) ? thresholdAngle : 1; | |
| // buffer | |
| var vertices = []; | |
| // helper variables | |
| var thresholdDot = Math.cos( _Math.DEG2RAD * thresholdAngle ); | |
| var edge = [ 0, 0 ], edges = {}, edge1, edge2; | |
| var key, keys = [ 'a', 'b', 'c' ]; | |
| // prepare source geometry | |
| var geometry2; | |
| if ( geometry.isBufferGeometry ) { | |
| geometry2 = new Geometry(); | |
| geometry2.fromBufferGeometry( geometry ); | |
| } else { | |
| geometry2 = geometry.clone(); | |
| } | |
| geometry2.mergeVertices(); | |
| geometry2.computeFaceNormals(); | |
| var sourceVertices = geometry2.vertices; | |
| var faces = geometry2.faces; | |
| // now create a data structure where each entry represents an edge with its adjoining faces | |
| for ( var i = 0, l = faces.length; i < l; i ++ ) { | |
| var face = faces[ i ]; | |
| for ( var j = 0; j < 3; j ++ ) { | |
| edge1 = face[ keys[ j ] ]; | |
| edge2 = face[ keys[ ( j + 1 ) % 3 ] ]; | |
| edge[ 0 ] = Math.min( edge1, edge2 ); | |
| edge[ 1 ] = Math.max( edge1, edge2 ); | |
| key = edge[ 0 ] + ',' + edge[ 1 ]; | |
| if ( edges[ key ] === undefined ) { | |
| edges[ key ] = { index1: edge[ 0 ], index2: edge[ 1 ], face1: i, face2: undefined }; | |
| } else { | |
| edges[ key ].face2 = i; | |
| } | |
| } | |
| } | |
| // generate vertices | |
| for ( key in edges ) { | |
| var e = edges[ key ]; | |
| // an edge is only rendered if the angle (in degrees) between the face normals of the adjoining faces exceeds this value. default = 1 degree. | |
| if ( e.face2 === undefined || faces[ e.face1 ].normal.dot( faces[ e.face2 ].normal ) <= thresholdDot ) { | |
| var vertex = sourceVertices[ e.index1 ]; | |
| vertices.push( vertex.x, vertex.y, vertex.z ); | |
| vertex = sourceVertices[ e.index2 ]; | |
| vertices.push( vertex.x, vertex.y, vertex.z ); | |
| } | |
| } | |
| // build geometry | |
| this.addAttribute( 'position', new Float32BufferAttribute( vertices, 3 ) ); | |
| } | |
| EdgesGeometry.prototype = Object.create( BufferGeometry.prototype ); | |
| EdgesGeometry.prototype.constructor = EdgesGeometry; | |
| export { EdgesGeometry }; | |