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/** | |
* @author benaadams / https://twitter.com/ben_a_adams | |
* @author Mugen87 / https://github.com/Mugen87 | |
* @author hughes | |
*/ | |
import { Geometry } from '../core/Geometry.js'; | |
import { BufferGeometry } from '../core/BufferGeometry.js'; | |
import { Float32BufferAttribute } from '../core/BufferAttribute.js'; | |
import { Vector3 } from '../math/Vector3.js'; | |
import { Vector2 } from '../math/Vector2.js'; | |
// CircleGeometry | |
function CircleGeometry( radius, segments, thetaStart, thetaLength ) { | |
Geometry.call( this ); | |
this.type = 'CircleGeometry'; | |
this.parameters = { | |
radius: radius, | |
segments: segments, | |
thetaStart: thetaStart, | |
thetaLength: thetaLength | |
}; | |
this.fromBufferGeometry( new CircleBufferGeometry( radius, segments, thetaStart, thetaLength ) ); | |
this.mergeVertices(); | |
} | |
CircleGeometry.prototype = Object.create( Geometry.prototype ); | |
CircleGeometry.prototype.constructor = CircleGeometry; | |
// CircleBufferGeometry | |
function CircleBufferGeometry( radius, segments, thetaStart, thetaLength ) { | |
BufferGeometry.call( this ); | |
this.type = 'CircleBufferGeometry'; | |
this.parameters = { | |
radius: radius, | |
segments: segments, | |
thetaStart: thetaStart, | |
thetaLength: thetaLength | |
}; | |
radius = radius || 1; | |
segments = segments !== undefined ? Math.max( 3, segments ) : 8; | |
thetaStart = thetaStart !== undefined ? thetaStart : 0; | |
thetaLength = thetaLength !== undefined ? thetaLength : Math.PI * 2; | |
// buffers | |
var indices = []; | |
var vertices = []; | |
var normals = []; | |
var uvs = []; | |
// helper variables | |
var i, s; | |
var vertex = new Vector3(); | |
var uv = new Vector2(); | |
// center point | |
vertices.push( 0, 0, 0 ); | |
normals.push( 0, 0, 1 ); | |
uvs.push( 0.5, 0.5 ); | |
for ( s = 0, i = 3; s <= segments; s ++, i += 3 ) { | |
var segment = thetaStart + s / segments * thetaLength; | |
// vertex | |
vertex.x = radius * Math.cos( segment ); | |
vertex.y = radius * Math.sin( segment ); | |
vertices.push( vertex.x, vertex.y, vertex.z ); | |
// normal | |
normals.push( 0, 0, 1 ); | |
// uvs | |
uv.x = ( vertices[ i ] / radius + 1 ) / 2; | |
uv.y = ( vertices[ i + 1 ] / radius + 1 ) / 2; | |
uvs.push( uv.x, uv.y ); | |
} | |
// indices | |
for ( i = 1; i <= segments; i ++ ) { | |
indices.push( i, i + 1, 0 ); | |
} | |
// build geometry | |
this.setIndex( indices ); | |
this.addAttribute( 'position', new Float32BufferAttribute( vertices, 3 ) ); | |
this.addAttribute( 'normal', new Float32BufferAttribute( normals, 3 ) ); | |
this.addAttribute( 'uv', new Float32BufferAttribute( uvs, 2 ) ); | |
} | |
CircleBufferGeometry.prototype = Object.create( BufferGeometry.prototype ); | |
CircleBufferGeometry.prototype.constructor = CircleBufferGeometry; | |
export { CircleGeometry, CircleBufferGeometry }; | |