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Running
/** | |
* @author zz85 / http://www.lab4games.net/zz85/blog | |
*/ | |
import { Earcut } from './Earcut.js'; | |
var ShapeUtils = { | |
// calculate area of the contour polygon | |
area: function ( contour ) { | |
var n = contour.length; | |
var a = 0.0; | |
for ( var p = n - 1, q = 0; q < n; p = q ++ ) { | |
a += contour[ p ].x * contour[ q ].y - contour[ q ].x * contour[ p ].y; | |
} | |
return a * 0.5; | |
}, | |
isClockWise: function ( pts ) { | |
return ShapeUtils.area( pts ) < 0; | |
}, | |
triangulateShape: function ( contour, holes ) { | |
var vertices = []; // flat array of vertices like [ x0,y0, x1,y1, x2,y2, ... ] | |
var holeIndices = []; // array of hole indices | |
var faces = []; // final array of vertex indices like [ [ a,b,d ], [ b,c,d ] ] | |
removeDupEndPts( contour ); | |
addContour( vertices, contour ); | |
// | |
var holeIndex = contour.length; | |
holes.forEach( removeDupEndPts ); | |
for ( var i = 0; i < holes.length; i ++ ) { | |
holeIndices.push( holeIndex ); | |
holeIndex += holes[ i ].length; | |
addContour( vertices, holes[ i ] ); | |
} | |
// | |
var triangles = Earcut.triangulate( vertices, holeIndices ); | |
// | |
for ( var i = 0; i < triangles.length; i += 3 ) { | |
faces.push( triangles.slice( i, i + 3 ) ); | |
} | |
return faces; | |
} | |
}; | |
function removeDupEndPts( points ) { | |
var l = points.length; | |
if ( l > 2 && points[ l - 1 ].equals( points[ 0 ] ) ) { | |
points.pop(); | |
} | |
} | |
function addContour( vertices, contour ) { | |
for ( var i = 0; i < contour.length; i ++ ) { | |
vertices.push( contour[ i ].x ); | |
vertices.push( contour[ i ].y ); | |
} | |
} | |
export { ShapeUtils }; | |