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import { Ray } from '../math/Ray.js'; | |
/** | |
* @author mrdoob / http://mrdoob.com/ | |
* @author bhouston / http://clara.io/ | |
* @author stephomi / http://stephaneginier.com/ | |
*/ | |
function Raycaster( origin, direction, near, far ) { | |
this.ray = new Ray( origin, direction ); | |
// direction is assumed to be normalized (for accurate distance calculations) | |
this.near = near || 0; | |
this.far = far || Infinity; | |
this.params = { | |
Mesh: {}, | |
Line: {}, | |
LOD: {}, | |
Points: { threshold: 1 }, | |
Sprite: {} | |
}; | |
Object.defineProperties( this.params, { | |
PointCloud: { | |
get: function () { | |
console.warn( 'THREE.Raycaster: params.PointCloud has been renamed to params.Points.' ); | |
return this.Points; | |
} | |
} | |
} ); | |
} | |
function ascSort( a, b ) { | |
return a.distance - b.distance; | |
} | |
function intersectObject( object, raycaster, intersects, recursive ) { | |
if ( object.visible === false ) return; | |
object.raycast( raycaster, intersects ); | |
if ( recursive === true ) { | |
var children = object.children; | |
for ( var i = 0, l = children.length; i < l; i ++ ) { | |
intersectObject( children[ i ], raycaster, intersects, true ); | |
} | |
} | |
} | |
Object.assign( Raycaster.prototype, { | |
linePrecision: 1, | |
set: function ( origin, direction ) { | |
// direction is assumed to be normalized (for accurate distance calculations) | |
this.ray.set( origin, direction ); | |
}, | |
setFromCamera: function ( coords, camera ) { | |
if ( ( camera && camera.isPerspectiveCamera ) ) { | |
this.ray.origin.setFromMatrixPosition( camera.matrixWorld ); | |
this.ray.direction.set( coords.x, coords.y, 0.5 ).unproject( camera ).sub( this.ray.origin ).normalize(); | |
} else if ( ( camera && camera.isOrthographicCamera ) ) { | |
this.ray.origin.set( coords.x, coords.y, ( camera.near + camera.far ) / ( camera.near - camera.far ) ).unproject( camera ); // set origin in plane of camera | |
this.ray.direction.set( 0, 0, - 1 ).transformDirection( camera.matrixWorld ); | |
} else { | |
console.error( 'THREE.Raycaster: Unsupported camera type.' ); | |
} | |
}, | |
intersectObject: function ( object, recursive, optionalTarget ) { | |
var intersects = optionalTarget || []; | |
intersectObject( object, this, intersects, recursive ); | |
intersects.sort( ascSort ); | |
return intersects; | |
}, | |
intersectObjects: function ( objects, recursive, optionalTarget ) { | |
var intersects = optionalTarget || []; | |
if ( Array.isArray( objects ) === false ) { | |
console.warn( 'THREE.Raycaster.intersectObjects: objects is not an Array.' ); | |
return intersects; | |
} | |
for ( var i = 0, l = objects.length; i < l; i ++ ) { | |
intersectObject( objects[ i ], this, intersects, recursive ); | |
} | |
intersects.sort( ascSort ); | |
return intersects; | |
} | |
} ); | |
export { Raycaster }; | |