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import { WebGLRenderTargetCube } from './../renderers/WebGLRenderTargetCube'; | |
import { Scene } from './../scenes/Scene'; | |
import { WebGLRenderer } from './../renderers/WebGLRenderer'; | |
import { Object3D } from './../core/Object3D'; | |
export class CubeCamera extends Object3D { | |
constructor(near?: number, far?: number, cubeResolution?: number); | |
type: 'CubeCamera'; | |
renderTarget: WebGLRenderTargetCube; | |
/** | |
* @deprecated Use {@link CubeCamera#update .update()} instead | |
*/ | |
//updateCubeMap(renderer: Renderer, scene: Scene): void; | |
update(renderer: WebGLRenderer, scene: Scene): void; | |
} | |