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| /** | |
| * @author alteredq / http://alteredqualia.com/ | |
| * @author mrdoob / http://mrdoob.com/ | |
| * @author WestLangley / http://github.com/WestLangley | |
| */ | |
| import { Vector3 } from '../math/Vector3.js'; | |
| import { Object3D } from '../core/Object3D.js'; | |
| import { LineSegments } from '../objects/LineSegments.js'; | |
| import { LineBasicMaterial } from '../materials/LineBasicMaterial.js'; | |
| import { Float32BufferAttribute } from '../core/BufferAttribute.js'; | |
| import { BufferGeometry } from '../core/BufferGeometry.js'; | |
| function SpotLightHelper( light, color ) { | |
| Object3D.call( this ); | |
| this.light = light; | |
| this.light.updateMatrixWorld(); | |
| this.matrix = light.matrixWorld; | |
| this.matrixAutoUpdate = false; | |
| this.color = color; | |
| var geometry = new BufferGeometry(); | |
| var positions = [ | |
| 0, 0, 0, 0, 0, 1, | |
| 0, 0, 0, 1, 0, 1, | |
| 0, 0, 0, - 1, 0, 1, | |
| 0, 0, 0, 0, 1, 1, | |
| 0, 0, 0, 0, - 1, 1 | |
| ]; | |
| for ( var i = 0, j = 1, l = 32; i < l; i ++, j ++ ) { | |
| var p1 = ( i / l ) * Math.PI * 2; | |
| var p2 = ( j / l ) * Math.PI * 2; | |
| positions.push( | |
| Math.cos( p1 ), Math.sin( p1 ), 1, | |
| Math.cos( p2 ), Math.sin( p2 ), 1 | |
| ); | |
| } | |
| geometry.addAttribute( 'position', new Float32BufferAttribute( positions, 3 ) ); | |
| var material = new LineBasicMaterial( { fog: false } ); | |
| this.cone = new LineSegments( geometry, material ); | |
| this.add( this.cone ); | |
| this.update(); | |
| } | |
| SpotLightHelper.prototype = Object.create( Object3D.prototype ); | |
| SpotLightHelper.prototype.constructor = SpotLightHelper; | |
| SpotLightHelper.prototype.dispose = function () { | |
| this.cone.geometry.dispose(); | |
| this.cone.material.dispose(); | |
| }; | |
| SpotLightHelper.prototype.update = function () { | |
| var vector = new Vector3(); | |
| return function update() { | |
| this.light.updateMatrixWorld(); | |
| var coneLength = this.light.distance ? this.light.distance : 1000; | |
| var coneWidth = coneLength * Math.tan( this.light.angle ); | |
| this.cone.scale.set( coneWidth, coneWidth, coneLength ); | |
| vector.setFromMatrixPosition( this.light.target.matrixWorld ); | |
| this.cone.lookAt( vector ); | |
| if ( this.color !== undefined ) { | |
| this.cone.material.color.set( this.color ); | |
| } else { | |
| this.cone.material.color.copy( this.light.color ); | |
| } | |
| }; | |
| }(); | |
| export { SpotLightHelper }; | |