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| /** | |
| * @author mrdoob / http://mrdoob.com/ | |
| * @author Mugen87 / http://github.com/Mugen87 | |
| * @author Hectate / http://www.github.com/Hectate | |
| */ | |
| import { LineSegments } from '../objects/LineSegments.js'; | |
| import { VertexColors } from '../constants.js'; | |
| import { LineBasicMaterial } from '../materials/LineBasicMaterial.js'; | |
| import { Float32BufferAttribute } from '../core/BufferAttribute.js'; | |
| import { BufferGeometry } from '../core/BufferGeometry.js'; | |
| import { Color } from '../math/Color.js'; | |
| function PolarGridHelper( radius, radials, circles, divisions, color1, color2 ) { | |
| radius = radius || 10; | |
| radials = radials || 16; | |
| circles = circles || 8; | |
| divisions = divisions || 64; | |
| color1 = new Color( color1 !== undefined ? color1 : 0x444444 ); | |
| color2 = new Color( color2 !== undefined ? color2 : 0x888888 ); | |
| var vertices = []; | |
| var colors = []; | |
| var x, z; | |
| var v, i, j, r, color; | |
| // create the radials | |
| for ( i = 0; i <= radials; i ++ ) { | |
| v = ( i / radials ) * ( Math.PI * 2 ); | |
| x = Math.sin( v ) * radius; | |
| z = Math.cos( v ) * radius; | |
| vertices.push( 0, 0, 0 ); | |
| vertices.push( x, 0, z ); | |
| color = ( i & 1 ) ? color1 : color2; | |
| colors.push( color.r, color.g, color.b ); | |
| colors.push( color.r, color.g, color.b ); | |
| } | |
| // create the circles | |
| for ( i = 0; i <= circles; i ++ ) { | |
| color = ( i & 1 ) ? color1 : color2; | |
| r = radius - ( radius / circles * i ); | |
| for ( j = 0; j < divisions; j ++ ) { | |
| // first vertex | |
| v = ( j / divisions ) * ( Math.PI * 2 ); | |
| x = Math.sin( v ) * r; | |
| z = Math.cos( v ) * r; | |
| vertices.push( x, 0, z ); | |
| colors.push( color.r, color.g, color.b ); | |
| // second vertex | |
| v = ( ( j + 1 ) / divisions ) * ( Math.PI * 2 ); | |
| x = Math.sin( v ) * r; | |
| z = Math.cos( v ) * r; | |
| vertices.push( x, 0, z ); | |
| colors.push( color.r, color.g, color.b ); | |
| } | |
| } | |
| var geometry = new BufferGeometry(); | |
| geometry.addAttribute( 'position', new Float32BufferAttribute( vertices, 3 ) ); | |
| geometry.addAttribute( 'color', new Float32BufferAttribute( colors, 3 ) ); | |
| var material = new LineBasicMaterial( { vertexColors: VertexColors } ); | |
| LineSegments.call( this, geometry, material ); | |
| } | |
| PolarGridHelper.prototype = Object.create( LineSegments.prototype ); | |
| PolarGridHelper.prototype.constructor = PolarGridHelper; | |
| export { PolarGridHelper }; | |