Spaces:
Running
Running
/** | |
* @author mrdoob / http://mrdoob.com/ | |
* @author Mugen87 / http://github.com/Mugen87 | |
* @author Hectate / http://www.github.com/Hectate | |
*/ | |
import { LineSegments } from '../objects/LineSegments.js'; | |
import { VertexColors } from '../constants.js'; | |
import { LineBasicMaterial } from '../materials/LineBasicMaterial.js'; | |
import { Float32BufferAttribute } from '../core/BufferAttribute.js'; | |
import { BufferGeometry } from '../core/BufferGeometry.js'; | |
import { Color } from '../math/Color.js'; | |
function PolarGridHelper( radius, radials, circles, divisions, color1, color2 ) { | |
radius = radius || 10; | |
radials = radials || 16; | |
circles = circles || 8; | |
divisions = divisions || 64; | |
color1 = new Color( color1 !== undefined ? color1 : 0x444444 ); | |
color2 = new Color( color2 !== undefined ? color2 : 0x888888 ); | |
var vertices = []; | |
var colors = []; | |
var x, z; | |
var v, i, j, r, color; | |
// create the radials | |
for ( i = 0; i <= radials; i ++ ) { | |
v = ( i / radials ) * ( Math.PI * 2 ); | |
x = Math.sin( v ) * radius; | |
z = Math.cos( v ) * radius; | |
vertices.push( 0, 0, 0 ); | |
vertices.push( x, 0, z ); | |
color = ( i & 1 ) ? color1 : color2; | |
colors.push( color.r, color.g, color.b ); | |
colors.push( color.r, color.g, color.b ); | |
} | |
// create the circles | |
for ( i = 0; i <= circles; i ++ ) { | |
color = ( i & 1 ) ? color1 : color2; | |
r = radius - ( radius / circles * i ); | |
for ( j = 0; j < divisions; j ++ ) { | |
// first vertex | |
v = ( j / divisions ) * ( Math.PI * 2 ); | |
x = Math.sin( v ) * r; | |
z = Math.cos( v ) * r; | |
vertices.push( x, 0, z ); | |
colors.push( color.r, color.g, color.b ); | |
// second vertex | |
v = ( ( j + 1 ) / divisions ) * ( Math.PI * 2 ); | |
x = Math.sin( v ) * r; | |
z = Math.cos( v ) * r; | |
vertices.push( x, 0, z ); | |
colors.push( color.r, color.g, color.b ); | |
} | |
} | |
var geometry = new BufferGeometry(); | |
geometry.addAttribute( 'position', new Float32BufferAttribute( vertices, 3 ) ); | |
geometry.addAttribute( 'color', new Float32BufferAttribute( colors, 3 ) ); | |
var material = new LineBasicMaterial( { vertexColors: VertexColors } ); | |
LineSegments.call( this, geometry, material ); | |
} | |
PolarGridHelper.prototype = Object.create( LineSegments.prototype ); | |
PolarGridHelper.prototype.constructor = PolarGridHelper; | |
export { PolarGridHelper }; | |