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| /* | |
| * @author zz85 / http://github.com/zz85 | |
| * @author WestLangley / http://github.com/WestLangley | |
| * @author Mugen87 / https://github.com/Mugen87 | |
| * | |
| * tool for "unwrapping" and debugging three.js geometries UV mapping | |
| * | |
| * Sample usage: | |
| * document.body.appendChild( UVsDebug( new THREE.SphereBufferGeometry( 10, 10, 10, 10 ) ); | |
| * | |
| */ | |
| import { | |
| Vector2 | |
| } from "../../../build/three.module.js"; | |
| var UVsDebug = function ( geometry, size ) { | |
| // handles wrapping of uv.x > 1 only | |
| var abc = 'abc'; | |
| var a = new Vector2(); | |
| var b = new Vector2(); | |
| var uvs = [ | |
| new Vector2(), | |
| new Vector2(), | |
| new Vector2() | |
| ]; | |
| var face = []; | |
| var canvas = document.createElement( 'canvas' ); | |
| var width = size || 1024; // power of 2 required for wrapping | |
| var height = size || 1024; | |
| canvas.width = width; | |
| canvas.height = height; | |
| var ctx = canvas.getContext( '2d' ); | |
| ctx.lineWidth = 2; | |
| ctx.strokeStyle = 'rgba( 0, 0, 0, 1.0 )'; | |
| ctx.textAlign = 'center'; | |
| // paint background white | |
| ctx.fillStyle = 'rgba( 255, 255, 255, 1.0 )'; | |
| ctx.fillRect( 0, 0, width, height ); | |
| if ( geometry.isGeometry ) { | |
| var faces = geometry.faces; | |
| var uvSet = geometry.faceVertexUvs[ 0 ]; | |
| for ( var i = 0, il = uvSet.length; i < il; i ++ ) { | |
| var face = faces[ i ]; | |
| var uv = uvSet[ i ]; | |
| face[ 0 ] = face.a; | |
| face[ 1 ] = face.b; | |
| face[ 2 ] = face.c; | |
| uvs[ 0 ].copy( uv[ 0 ] ); | |
| uvs[ 1 ].copy( uv[ 1 ] ); | |
| uvs[ 2 ].copy( uv[ 2 ] ); | |
| processFace( face, uvs, i ); | |
| } | |
| } else { | |
| var index = geometry.index; | |
| var uvAttribute = geometry.attributes.uv; | |
| if ( index ) { | |
| // indexed geometry | |
| for ( var i = 0, il = index.count; i < il; i += 3 ) { | |
| face[ 0 ] = index.getX( i ); | |
| face[ 1 ] = index.getX( i + 1 ); | |
| face[ 2 ] = index.getX( i + 2 ); | |
| uvs[ 0 ].fromBufferAttribute( uvAttribute, face[ 0 ] ); | |
| uvs[ 1 ].fromBufferAttribute( uvAttribute, face[ 1 ] ); | |
| uvs[ 2 ].fromBufferAttribute( uvAttribute, face[ 2 ] ); | |
| processFace( face, uvs, i / 3 ); | |
| } | |
| } else { | |
| // non-indexed geometry | |
| for ( var i = 0, il = uvAttribute.count; i < il; i += 3 ) { | |
| face[ 0 ] = i; | |
| face[ 1 ] = i + 1; | |
| face[ 2 ] = i + 2; | |
| uvs[ 0 ].fromBufferAttribute( uvAttribute, face[ 0 ] ); | |
| uvs[ 1 ].fromBufferAttribute( uvAttribute, face[ 1 ] ); | |
| uvs[ 2 ].fromBufferAttribute( uvAttribute, face[ 2 ] ); | |
| processFace( face, uvs, i / 3 ); | |
| } | |
| } | |
| } | |
| return canvas; | |
| function processFace( face, uvs, index ) { | |
| // draw contour of face | |
| ctx.beginPath(); | |
| a.set( 0, 0 ); | |
| for ( var j = 0, jl = uvs.length; j < jl; j ++ ) { | |
| var uv = uvs[ j ]; | |
| a.x += uv.x; | |
| a.y += uv.y; | |
| if ( j === 0 ) { | |
| ctx.moveTo( uv.x * width, ( 1 - uv.y ) * height ); | |
| } else { | |
| ctx.lineTo( uv.x * width, ( 1 - uv.y ) * height ); | |
| } | |
| } | |
| ctx.closePath(); | |
| ctx.stroke(); | |
| // calculate center of face | |
| a.divideScalar( uvs.length ); | |
| // label the face number | |
| ctx.font = '12pt Arial bold'; | |
| ctx.fillStyle = 'rgba( 0, 0, 0, 1.0 )'; | |
| ctx.fillText( index, a.x * width, ( 1 - a.y ) * height ); | |
| if ( a.x > 0.95 ) { | |
| // wrap x // 0.95 is arbitrary | |
| ctx.fillText( index, ( a.x % 1 ) * width, ( 1 - a.y ) * height ); | |
| } | |
| // | |
| ctx.font = '8pt Arial bold'; | |
| ctx.fillStyle = 'rgba( 0, 0, 0, 1.0 )'; | |
| // label uv edge orders | |
| for ( j = 0, jl = uvs.length; j < jl; j ++ ) { | |
| var uv = uvs[ j ]; | |
| b.addVectors( a, uv ).divideScalar( 2 ); | |
| var vnum = face[ j ]; | |
| ctx.fillText( abc[ j ] + vnum, b.x * width, ( 1 - b.y ) * height ); | |
| if ( b.x > 0.95 ) { | |
| // wrap x | |
| ctx.fillText( abc[ j ] + vnum, ( b.x % 1 ) * width, ( 1 - b.y ) * height ); | |
| } | |
| } | |
| } | |
| }; | |
| export { UVsDebug }; | |