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/** | |
* @author Rich Tibbett / https://github.com/richtr | |
* @author mrdoob / http://mrdoob.com/ | |
* @author Tony Parisi / http://www.tonyparisi.com/ | |
* @author Takahiro / https://github.com/takahirox | |
* @author Don McCurdy / https://www.donmccurdy.com | |
*/ | |
import { | |
AddEquation, | |
AlwaysDepth, | |
AnimationClip, | |
BackSide, | |
Bone, | |
BufferAttribute, | |
BufferGeometry, | |
Camera, | |
ClampToEdgeWrapping, | |
Color, | |
DefaultLoadingManager, | |
DirectionalLight, | |
DoubleSide, | |
DstAlphaFactor, | |
DstColorFactor, | |
EqualDepth, | |
FileLoader, | |
FrontSide, | |
GreaterEqualDepth, | |
Group, | |
InterleavedBuffer, | |
InterleavedBufferAttribute, | |
Interpolant, | |
InterpolateDiscrete, | |
InterpolateLinear, | |
LessDepth, | |
LessEqualDepth, | |
Line, | |
LineBasicMaterial, | |
LineLoop, | |
LineSegments, | |
LinearFilter, | |
LinearMipMapLinearFilter, | |
LinearMipMapNearestFilter, | |
Loader, | |
LoaderUtils, | |
Material, | |
Math as _Math, | |
Matrix3, | |
Matrix4, | |
Mesh, | |
MeshBasicMaterial, | |
MeshStandardMaterial, | |
MirroredRepeatWrapping, | |
NearestFilter, | |
NearestMipMapLinearFilter, | |
NearestMipMapNearestFilter, | |
NeverDepth, | |
NotEqualDepth, | |
NumberKeyframeTrack, | |
Object3D, | |
OneFactor, | |
OneMinusDstAlphaFactor, | |
OneMinusDstColorFactor, | |
OneMinusSrcAlphaFactor, | |
OneMinusSrcColorFactor, | |
OrthographicCamera, | |
PerspectiveCamera, | |
PointLight, | |
Points, | |
PointsMaterial, | |
PropertyBinding, | |
QuaternionKeyframeTrack, | |
RGBAFormat, | |
RGBFormat, | |
RepeatWrapping, | |
ReverseSubtractEquation, | |
Scene, | |
ShaderLib, | |
ShaderMaterial, | |
Skeleton, | |
SkinnedMesh, | |
SpotLight, | |
SrcAlphaFactor, | |
SrcAlphaSaturateFactor, | |
SrcColorFactor, | |
SubtractEquation, | |
Texture, | |
TextureLoader, | |
TriangleFanDrawMode, | |
TriangleStripDrawMode, | |
UniformsUtils, | |
Vector2, | |
Vector3, | |
Vector4, | |
VectorKeyframeTrack, | |
VertexColors, | |
ZeroFactor, | |
sRGBEncoding | |
} from "../../../build/three.module.js"; | |
var GLTFLoader = ( function () { | |
function GLTFLoader( manager ) { | |
this.manager = ( manager !== undefined ) ? manager : DefaultLoadingManager; | |
this.dracoLoader = null; | |
} | |
GLTFLoader.prototype = { | |
constructor: GLTFLoader, | |
crossOrigin: 'anonymous', | |
load: function ( url, onLoad, onProgress, onError ) { | |
var scope = this; | |
var resourcePath; | |
if ( this.resourcePath !== undefined ) { | |
resourcePath = this.resourcePath; | |
} else if ( this.path !== undefined ) { | |
resourcePath = this.path; | |
} else { | |
resourcePath = LoaderUtils.extractUrlBase( url ); | |
} | |
// Tells the LoadingManager to track an extra item, which resolves after | |
// the model is fully loaded. This means the count of items loaded will | |
// be incorrect, but ensures manager.onLoad() does not fire early. | |
scope.manager.itemStart( url ); | |
var _onError = function ( e ) { | |
if ( onError ) { | |
onError( e ); | |
} else { | |
console.error( e ); | |
} | |
scope.manager.itemError( url ); | |
scope.manager.itemEnd( url ); | |
}; | |
var loader = new FileLoader( scope.manager ); | |
loader.setPath( this.path ); | |
loader.setResponseType( 'arraybuffer' ); | |
loader.load( url, function ( data ) { | |
try { | |
scope.parse( data, resourcePath, function ( gltf ) { | |
onLoad( gltf ); | |
scope.manager.itemEnd( url ); | |
}, _onError ); | |
} catch ( e ) { | |
_onError( e ); | |
} | |
}, onProgress, _onError ); | |
}, | |
setCrossOrigin: function ( value ) { | |
this.crossOrigin = value; | |
return this; | |
}, | |
setPath: function ( value ) { | |
this.path = value; | |
return this; | |
}, | |
setResourcePath: function ( value ) { | |
this.resourcePath = value; | |
return this; | |
}, | |
setDRACOLoader: function ( dracoLoader ) { | |
this.dracoLoader = dracoLoader; | |
return this; | |
}, | |
parse: function ( data, path, onLoad, onError ) { | |
var content; | |
var extensions = {}; | |
if ( typeof data === 'string' ) { | |
content = data; | |
} else { | |
var magic = LoaderUtils.decodeText( new Uint8Array( data, 0, 4 ) ); | |
if ( magic === BINARY_EXTENSION_HEADER_MAGIC ) { | |
try { | |
extensions[ EXTENSIONS.KHR_BINARY_GLTF ] = new GLTFBinaryExtension( data ); | |
} catch ( error ) { | |
if ( onError ) onError( error ); | |
return; | |
} | |
content = extensions[ EXTENSIONS.KHR_BINARY_GLTF ].content; | |
} else { | |
content = LoaderUtils.decodeText( new Uint8Array( data ) ); | |
} | |
} | |
var json = JSON.parse( content ); | |
if ( json.asset === undefined || json.asset.version[ 0 ] < 2 ) { | |
if ( onError ) onError( new Error( 'THREE.GLTFLoader: Unsupported asset. glTF versions >=2.0 are supported. Use LegacyGLTFLoader instead.' ) ); | |
return; | |
} | |
if ( json.extensionsUsed ) { | |
for ( var i = 0; i < json.extensionsUsed.length; ++ i ) { | |
var extensionName = json.extensionsUsed[ i ]; | |
var extensionsRequired = json.extensionsRequired || []; | |
switch ( extensionName ) { | |
case EXTENSIONS.KHR_LIGHTS_PUNCTUAL: | |
extensions[ extensionName ] = new GLTFLightsExtension( json ); | |
break; | |
case EXTENSIONS.KHR_MATERIALS_UNLIT: | |
extensions[ extensionName ] = new GLTFMaterialsUnlitExtension( json ); | |
break; | |
case EXTENSIONS.KHR_MATERIALS_PBR_SPECULAR_GLOSSINESS: | |
extensions[ extensionName ] = new GLTFMaterialsPbrSpecularGlossinessExtension( json ); | |
break; | |
case EXTENSIONS.KHR_DRACO_MESH_COMPRESSION: | |
extensions[ extensionName ] = new GLTFDracoMeshCompressionExtension( json, this.dracoLoader ); | |
break; | |
case EXTENSIONS.MSFT_TEXTURE_DDS: | |
extensions[ EXTENSIONS.MSFT_TEXTURE_DDS ] = new GLTFTextureDDSExtension(); | |
break; | |
case EXTENSIONS.KHR_TEXTURE_TRANSFORM: | |
extensions[ EXTENSIONS.KHR_TEXTURE_TRANSFORM ] = new GLTFTextureTransformExtension( json ); | |
break; | |
default: | |
if ( extensionsRequired.indexOf( extensionName ) >= 0 ) { | |
console.warn( 'THREE.GLTFLoader: Unknown extension "' + extensionName + '".' ); | |
} | |
} | |
} | |
} | |
var parser = new GLTFParser( json, extensions, { | |
path: path || this.resourcePath || '', | |
crossOrigin: this.crossOrigin, | |
manager: this.manager | |
} ); | |
parser.parse( onLoad, onError ); | |
} | |
}; | |
/* GLTFREGISTRY */ | |
function GLTFRegistry() { | |
var objects = {}; | |
return { | |
get: function ( key ) { | |
return objects[ key ]; | |
}, | |
add: function ( key, object ) { | |
objects[ key ] = object; | |
}, | |
remove: function ( key ) { | |
delete objects[ key ]; | |
}, | |
removeAll: function () { | |
objects = {}; | |
} | |
}; | |
} | |
/*********************************/ | |
/********** EXTENSIONS ***********/ | |
/*********************************/ | |
var EXTENSIONS = { | |
KHR_BINARY_GLTF: 'KHR_binary_glTF', | |
KHR_DRACO_MESH_COMPRESSION: 'KHR_draco_mesh_compression', | |
KHR_LIGHTS_PUNCTUAL: 'KHR_lights_punctual', | |
KHR_MATERIALS_PBR_SPECULAR_GLOSSINESS: 'KHR_materials_pbrSpecularGlossiness', | |
KHR_MATERIALS_UNLIT: 'KHR_materials_unlit', | |
KHR_TEXTURE_TRANSFORM: 'KHR_texture_transform', | |
MSFT_TEXTURE_DDS: 'MSFT_texture_dds' | |
}; | |
/** | |
* DDS Texture Extension | |
* | |
* Specification: | |
* https://github.com/KhronosGroup/glTF/tree/master/extensions/2.0/Vendor/MSFT_texture_dds | |
* | |
*/ | |
function GLTFTextureDDSExtension() { | |
if ( ! THREE.DDSLoader ) { | |
throw new Error( 'THREE.GLTFLoader: Attempting to load .dds texture without importing THREE.DDSLoader' ); | |
} | |
this.name = EXTENSIONS.MSFT_TEXTURE_DDS; | |
this.ddsLoader = new THREE.DDSLoader(); | |
} | |
/** | |
* Lights Extension | |
* | |
* Specification: PENDING | |
*/ | |
function GLTFLightsExtension( json ) { | |
this.name = EXTENSIONS.KHR_LIGHTS_PUNCTUAL; | |
var extension = ( json.extensions && json.extensions[ EXTENSIONS.KHR_LIGHTS_PUNCTUAL ] ) || {}; | |
this.lightDefs = extension.lights || []; | |
} | |
GLTFLightsExtension.prototype.loadLight = function ( lightIndex ) { | |
var lightDef = this.lightDefs[ lightIndex ]; | |
var lightNode; | |
var color = new Color( 0xffffff ); | |
if ( lightDef.color !== undefined ) color.fromArray( lightDef.color ); | |
var range = lightDef.range !== undefined ? lightDef.range : 0; | |
switch ( lightDef.type ) { | |
case 'directional': | |
lightNode = new DirectionalLight( color ); | |
lightNode.target.position.set( 0, 0, - 1 ); | |
lightNode.add( lightNode.target ); | |
break; | |
case 'point': | |
lightNode = new PointLight( color ); | |
lightNode.distance = range; | |
break; | |
case 'spot': | |
lightNode = new SpotLight( color ); | |
lightNode.distance = range; | |
// Handle spotlight properties. | |
lightDef.spot = lightDef.spot || {}; | |
lightDef.spot.innerConeAngle = lightDef.spot.innerConeAngle !== undefined ? lightDef.spot.innerConeAngle : 0; | |
lightDef.spot.outerConeAngle = lightDef.spot.outerConeAngle !== undefined ? lightDef.spot.outerConeAngle : Math.PI / 4.0; | |
lightNode.angle = lightDef.spot.outerConeAngle; | |
lightNode.penumbra = 1.0 - lightDef.spot.innerConeAngle / lightDef.spot.outerConeAngle; | |
lightNode.target.position.set( 0, 0, - 1 ); | |
lightNode.add( lightNode.target ); | |
break; | |
default: | |
throw new Error( 'THREE.GLTFLoader: Unexpected light type, "' + lightDef.type + '".' ); | |
} | |
// Some lights (e.g. spot) default to a position other than the origin. Reset the position | |
// here, because node-level parsing will only override position if explicitly specified. | |
lightNode.position.set( 0, 0, 0 ); | |
lightNode.decay = 2; | |
if ( lightDef.intensity !== undefined ) lightNode.intensity = lightDef.intensity; | |
lightNode.name = lightDef.name || ( 'light_' + lightIndex ); | |
return Promise.resolve( lightNode ); | |
}; | |
/** | |
* Unlit Materials Extension (pending) | |
* | |
* PR: https://github.com/KhronosGroup/glTF/pull/1163 | |
*/ | |
function GLTFMaterialsUnlitExtension( json ) { | |
this.name = EXTENSIONS.KHR_MATERIALS_UNLIT; | |
} | |
GLTFMaterialsUnlitExtension.prototype.getMaterialType = function ( material ) { | |
return MeshBasicMaterial; | |
}; | |
GLTFMaterialsUnlitExtension.prototype.extendParams = function ( materialParams, material, parser ) { | |
var pending = []; | |
materialParams.color = new Color( 1.0, 1.0, 1.0 ); | |
materialParams.opacity = 1.0; | |
var metallicRoughness = material.pbrMetallicRoughness; | |
if ( metallicRoughness ) { | |
if ( Array.isArray( metallicRoughness.baseColorFactor ) ) { | |
var array = metallicRoughness.baseColorFactor; | |
materialParams.color.fromArray( array ); | |
materialParams.opacity = array[ 3 ]; | |
} | |
if ( metallicRoughness.baseColorTexture !== undefined ) { | |
pending.push( parser.assignTexture( materialParams, 'map', metallicRoughness.baseColorTexture ) ); | |
} | |
} | |
return Promise.all( pending ); | |
}; | |
/* BINARY EXTENSION */ | |
var BINARY_EXTENSION_BUFFER_NAME = 'binary_glTF'; | |
var BINARY_EXTENSION_HEADER_MAGIC = 'glTF'; | |
var BINARY_EXTENSION_HEADER_LENGTH = 12; | |
var BINARY_EXTENSION_CHUNK_TYPES = { JSON: 0x4E4F534A, BIN: 0x004E4942 }; | |
function GLTFBinaryExtension( data ) { | |
this.name = EXTENSIONS.KHR_BINARY_GLTF; | |
this.content = null; | |
this.body = null; | |
var headerView = new DataView( data, 0, BINARY_EXTENSION_HEADER_LENGTH ); | |
this.header = { | |
magic: LoaderUtils.decodeText( new Uint8Array( data.slice( 0, 4 ) ) ), | |
version: headerView.getUint32( 4, true ), | |
length: headerView.getUint32( 8, true ) | |
}; | |
if ( this.header.magic !== BINARY_EXTENSION_HEADER_MAGIC ) { | |
throw new Error( 'THREE.GLTFLoader: Unsupported glTF-Binary header.' ); | |
} else if ( this.header.version < 2.0 ) { | |
throw new Error( 'THREE.GLTFLoader: Legacy binary file detected. Use LegacyGLTFLoader instead.' ); | |
} | |
var chunkView = new DataView( data, BINARY_EXTENSION_HEADER_LENGTH ); | |
var chunkIndex = 0; | |
while ( chunkIndex < chunkView.byteLength ) { | |
var chunkLength = chunkView.getUint32( chunkIndex, true ); | |
chunkIndex += 4; | |
var chunkType = chunkView.getUint32( chunkIndex, true ); | |
chunkIndex += 4; | |
if ( chunkType === BINARY_EXTENSION_CHUNK_TYPES.JSON ) { | |
var contentArray = new Uint8Array( data, BINARY_EXTENSION_HEADER_LENGTH + chunkIndex, chunkLength ); | |
this.content = LoaderUtils.decodeText( contentArray ); | |
} else if ( chunkType === BINARY_EXTENSION_CHUNK_TYPES.BIN ) { | |
var byteOffset = BINARY_EXTENSION_HEADER_LENGTH + chunkIndex; | |
this.body = data.slice( byteOffset, byteOffset + chunkLength ); | |
} | |
// Clients must ignore chunks with unknown types. | |
chunkIndex += chunkLength; | |
} | |
if ( this.content === null ) { | |
throw new Error( 'THREE.GLTFLoader: JSON content not found.' ); | |
} | |
} | |
/** | |
* DRACO Mesh Compression Extension | |
* | |
* Specification: https://github.com/KhronosGroup/glTF/pull/874 | |
*/ | |
function GLTFDracoMeshCompressionExtension( json, dracoLoader ) { | |
if ( ! dracoLoader ) { | |
throw new Error( 'THREE.GLTFLoader: No DRACOLoader instance provided.' ); | |
} | |
this.name = EXTENSIONS.KHR_DRACO_MESH_COMPRESSION; | |
this.json = json; | |
this.dracoLoader = dracoLoader; | |
} | |
GLTFDracoMeshCompressionExtension.prototype.decodePrimitive = function ( primitive, parser ) { | |
var json = this.json; | |
var dracoLoader = this.dracoLoader; | |
var bufferViewIndex = primitive.extensions[ this.name ].bufferView; | |
var gltfAttributeMap = primitive.extensions[ this.name ].attributes; | |
var threeAttributeMap = {}; | |
var attributeNormalizedMap = {}; | |
var attributeTypeMap = {}; | |
for ( var attributeName in gltfAttributeMap ) { | |
var threeAttributeName = ATTRIBUTES[ attributeName ] || attributeName.toLowerCase(); | |
threeAttributeMap[ threeAttributeName ] = gltfAttributeMap[ attributeName ]; | |
} | |
for ( attributeName in primitive.attributes ) { | |
var threeAttributeName = ATTRIBUTES[ attributeName ] || attributeName.toLowerCase(); | |
if ( gltfAttributeMap[ attributeName ] !== undefined ) { | |
var accessorDef = json.accessors[ primitive.attributes[ attributeName ] ]; | |
var componentType = WEBGL_COMPONENT_TYPES[ accessorDef.componentType ]; | |
attributeTypeMap[ threeAttributeName ] = componentType; | |
attributeNormalizedMap[ threeAttributeName ] = accessorDef.normalized === true; | |
} | |
} | |
return parser.getDependency( 'bufferView', bufferViewIndex ).then( function ( bufferView ) { | |
return new Promise( function ( resolve ) { | |
dracoLoader.decodeDracoFile( bufferView, function ( geometry ) { | |
for ( var attributeName in geometry.attributes ) { | |
var attribute = geometry.attributes[ attributeName ]; | |
var normalized = attributeNormalizedMap[ attributeName ]; | |
if ( normalized !== undefined ) attribute.normalized = normalized; | |
} | |
resolve( geometry ); | |
}, threeAttributeMap, attributeTypeMap ); | |
} ); | |
} ); | |
}; | |
/** | |
* Texture Transform Extension | |
* | |
* Specification: | |
*/ | |
function GLTFTextureTransformExtension( json ) { | |
this.name = EXTENSIONS.KHR_TEXTURE_TRANSFORM; | |
} | |
GLTFTextureTransformExtension.prototype.extendTexture = function ( texture, transform ) { | |
texture = texture.clone(); | |
if ( transform.offset !== undefined ) { | |
texture.offset.fromArray( transform.offset ); | |
} | |
if ( transform.rotation !== undefined ) { | |
texture.rotation = transform.rotation; | |
} | |
if ( transform.scale !== undefined ) { | |
texture.repeat.fromArray( transform.scale ); | |
} | |
if ( transform.texCoord !== undefined ) { | |
console.warn( 'THREE.GLTFLoader: Custom UV sets in "' + this.name + '" extension not yet supported.' ); | |
} | |
texture.needsUpdate = true; | |
return texture; | |
}; | |
/** | |
* Specular-Glossiness Extension | |
* | |
* Specification: https://github.com/KhronosGroup/glTF/tree/master/extensions/2.0/Khronos/KHR_materials_pbrSpecularGlossiness | |
*/ | |
function GLTFMaterialsPbrSpecularGlossinessExtension() { | |
return { | |
name: EXTENSIONS.KHR_MATERIALS_PBR_SPECULAR_GLOSSINESS, | |
specularGlossinessParams: [ | |
'color', | |
'map', | |
'lightMap', | |
'lightMapIntensity', | |
'aoMap', | |
'aoMapIntensity', | |
'emissive', | |
'emissiveIntensity', | |
'emissiveMap', | |
'bumpMap', | |
'bumpScale', | |
'normalMap', | |
'displacementMap', | |
'displacementScale', | |
'displacementBias', | |
'specularMap', | |
'specular', | |
'glossinessMap', | |
'glossiness', | |
'alphaMap', | |
'envMap', | |
'envMapIntensity', | |
'refractionRatio', | |
], | |
getMaterialType: function () { | |
return ShaderMaterial; | |
}, | |
extendParams: function ( params, material, parser ) { | |
var pbrSpecularGlossiness = material.extensions[ this.name ]; | |
var shader = ShaderLib[ 'standard' ]; | |
var uniforms = UniformsUtils.clone( shader.uniforms ); | |
var specularMapParsFragmentChunk = [ | |
'#ifdef USE_SPECULARMAP', | |
' uniform sampler2D specularMap;', | |
'#endif' | |
].join( '\n' ); | |
var glossinessMapParsFragmentChunk = [ | |
'#ifdef USE_GLOSSINESSMAP', | |
' uniform sampler2D glossinessMap;', | |
'#endif' | |
].join( '\n' ); | |
var specularMapFragmentChunk = [ | |
'vec3 specularFactor = specular;', | |
'#ifdef USE_SPECULARMAP', | |
' vec4 texelSpecular = texture2D( specularMap, vUv );', | |
' texelSpecular = sRGBToLinear( texelSpecular );', | |
' // reads channel RGB, compatible with a glTF Specular-Glossiness (RGBA) texture', | |
' specularFactor *= texelSpecular.rgb;', | |
'#endif' | |
].join( '\n' ); | |
var glossinessMapFragmentChunk = [ | |
'float glossinessFactor = glossiness;', | |
'#ifdef USE_GLOSSINESSMAP', | |
' vec4 texelGlossiness = texture2D( glossinessMap, vUv );', | |
' // reads channel A, compatible with a glTF Specular-Glossiness (RGBA) texture', | |
' glossinessFactor *= texelGlossiness.a;', | |
'#endif' | |
].join( '\n' ); | |
var lightPhysicalFragmentChunk = [ | |
'PhysicalMaterial material;', | |
'material.diffuseColor = diffuseColor.rgb;', | |
'material.specularRoughness = clamp( 1.0 - glossinessFactor, 0.04, 1.0 );', | |
'material.specularColor = specularFactor.rgb;', | |
].join( '\n' ); | |
var fragmentShader = shader.fragmentShader | |
.replace( 'uniform float roughness;', 'uniform vec3 specular;' ) | |
.replace( 'uniform float metalness;', 'uniform float glossiness;' ) | |
.replace( '#include <roughnessmap_pars_fragment>', specularMapParsFragmentChunk ) | |
.replace( '#include <metalnessmap_pars_fragment>', glossinessMapParsFragmentChunk ) | |
.replace( '#include <roughnessmap_fragment>', specularMapFragmentChunk ) | |
.replace( '#include <metalnessmap_fragment>', glossinessMapFragmentChunk ) | |
.replace( '#include <lights_physical_fragment>', lightPhysicalFragmentChunk ); | |
delete uniforms.roughness; | |
delete uniforms.metalness; | |
delete uniforms.roughnessMap; | |
delete uniforms.metalnessMap; | |
uniforms.specular = { value: new Color().setHex( 0x111111 ) }; | |
uniforms.glossiness = { value: 0.5 }; | |
uniforms.specularMap = { value: null }; | |
uniforms.glossinessMap = { value: null }; | |
params.vertexShader = shader.vertexShader; | |
params.fragmentShader = fragmentShader; | |
params.uniforms = uniforms; | |
params.defines = { 'STANDARD': '' }; | |
params.color = new Color( 1.0, 1.0, 1.0 ); | |
params.opacity = 1.0; | |
var pending = []; | |
if ( Array.isArray( pbrSpecularGlossiness.diffuseFactor ) ) { | |
var array = pbrSpecularGlossiness.diffuseFactor; | |
params.color.fromArray( array ); | |
params.opacity = array[ 3 ]; | |
} | |
if ( pbrSpecularGlossiness.diffuseTexture !== undefined ) { | |
pending.push( parser.assignTexture( params, 'map', pbrSpecularGlossiness.diffuseTexture ) ); | |
} | |
params.emissive = new Color( 0.0, 0.0, 0.0 ); | |
params.glossiness = pbrSpecularGlossiness.glossinessFactor !== undefined ? pbrSpecularGlossiness.glossinessFactor : 1.0; | |
params.specular = new Color( 1.0, 1.0, 1.0 ); | |
if ( Array.isArray( pbrSpecularGlossiness.specularFactor ) ) { | |
params.specular.fromArray( pbrSpecularGlossiness.specularFactor ); | |
} | |
if ( pbrSpecularGlossiness.specularGlossinessTexture !== undefined ) { | |
var specGlossMapDef = pbrSpecularGlossiness.specularGlossinessTexture; | |
pending.push( parser.assignTexture( params, 'glossinessMap', specGlossMapDef ) ); | |
pending.push( parser.assignTexture( params, 'specularMap', specGlossMapDef ) ); | |
} | |
return Promise.all( pending ); | |
}, | |
createMaterial: function ( params ) { | |
// setup material properties based on MeshStandardMaterial for Specular-Glossiness | |
var material = new ShaderMaterial( { | |
defines: params.defines, | |
vertexShader: params.vertexShader, | |
fragmentShader: params.fragmentShader, | |
uniforms: params.uniforms, | |
fog: true, | |
lights: true, | |
opacity: params.opacity, | |
transparent: params.transparent | |
} ); | |
material.isGLTFSpecularGlossinessMaterial = true; | |
material.color = params.color; | |
material.map = params.map === undefined ? null : params.map; | |
material.lightMap = null; | |
material.lightMapIntensity = 1.0; | |
material.aoMap = params.aoMap === undefined ? null : params.aoMap; | |
material.aoMapIntensity = 1.0; | |
material.emissive = params.emissive; | |
material.emissiveIntensity = 1.0; | |
material.emissiveMap = params.emissiveMap === undefined ? null : params.emissiveMap; | |
material.bumpMap = params.bumpMap === undefined ? null : params.bumpMap; | |
material.bumpScale = 1; | |
material.normalMap = params.normalMap === undefined ? null : params.normalMap; | |
if ( params.normalScale ) material.normalScale = params.normalScale; | |
material.displacementMap = null; | |
material.displacementScale = 1; | |
material.displacementBias = 0; | |
material.specularMap = params.specularMap === undefined ? null : params.specularMap; | |
material.specular = params.specular; | |
material.glossinessMap = params.glossinessMap === undefined ? null : params.glossinessMap; | |
material.glossiness = params.glossiness; | |
material.alphaMap = null; | |
material.envMap = params.envMap === undefined ? null : params.envMap; | |
material.envMapIntensity = 1.0; | |
material.refractionRatio = 0.98; | |
material.extensions.derivatives = true; | |
return material; | |
}, | |
/** | |
* Clones a GLTFSpecularGlossinessMaterial instance. The ShaderMaterial.copy() method can | |
* copy only properties it knows about or inherits, and misses many properties that would | |
* normally be defined by MeshStandardMaterial. | |
* | |
* This method allows GLTFSpecularGlossinessMaterials to be cloned in the process of | |
* loading a glTF model, but cloning later (e.g. by the user) would require these changes | |
* AND also updating `.onBeforeRender` on the parent mesh. | |
* | |
* @param {ShaderMaterial} source | |
* @return {ShaderMaterial} | |
*/ | |
cloneMaterial: function ( source ) { | |
var target = source.clone(); | |
target.isGLTFSpecularGlossinessMaterial = true; | |
var params = this.specularGlossinessParams; | |
for ( var i = 0, il = params.length; i < il; i ++ ) { | |
target[ params[ i ] ] = source[ params[ i ] ]; | |
} | |
return target; | |
}, | |
// Here's based on refreshUniformsCommon() and refreshUniformsStandard() in WebGLRenderer. | |
refreshUniforms: function ( renderer, scene, camera, geometry, material, group ) { | |
if ( material.isGLTFSpecularGlossinessMaterial !== true ) { | |
return; | |
} | |
var uniforms = material.uniforms; | |
var defines = material.defines; | |
uniforms.opacity.value = material.opacity; | |
uniforms.diffuse.value.copy( material.color ); | |
uniforms.emissive.value.copy( material.emissive ).multiplyScalar( material.emissiveIntensity ); | |
uniforms.map.value = material.map; | |
uniforms.specularMap.value = material.specularMap; | |
uniforms.alphaMap.value = material.alphaMap; | |
uniforms.lightMap.value = material.lightMap; | |
uniforms.lightMapIntensity.value = material.lightMapIntensity; | |
uniforms.aoMap.value = material.aoMap; | |
uniforms.aoMapIntensity.value = material.aoMapIntensity; | |
// uv repeat and offset setting priorities | |
// 1. color map | |
// 2. specular map | |
// 3. normal map | |
// 4. bump map | |
// 5. alpha map | |
// 6. emissive map | |
var uvScaleMap; | |
if ( material.map ) { | |
uvScaleMap = material.map; | |
} else if ( material.specularMap ) { | |
uvScaleMap = material.specularMap; | |
} else if ( material.displacementMap ) { | |
uvScaleMap = material.displacementMap; | |
} else if ( material.normalMap ) { | |
uvScaleMap = material.normalMap; | |
} else if ( material.bumpMap ) { | |
uvScaleMap = material.bumpMap; | |
} else if ( material.glossinessMap ) { | |
uvScaleMap = material.glossinessMap; | |
} else if ( material.alphaMap ) { | |
uvScaleMap = material.alphaMap; | |
} else if ( material.emissiveMap ) { | |
uvScaleMap = material.emissiveMap; | |
} | |
if ( uvScaleMap !== undefined ) { | |
// backwards compatibility | |
if ( uvScaleMap.isWebGLRenderTarget ) { | |
uvScaleMap = uvScaleMap.texture; | |
} | |
if ( uvScaleMap.matrixAutoUpdate === true ) { | |
uvScaleMap.updateMatrix(); | |
} | |
uniforms.uvTransform.value.copy( uvScaleMap.matrix ); | |
} | |
if ( material.envMap ) { | |
uniforms.envMap.value = material.envMap; | |
uniforms.envMapIntensity.value = material.envMapIntensity; | |
// don't flip CubeTexture envMaps, flip everything else: | |
// WebGLRenderTargetCube will be flipped for backwards compatibility | |
// WebGLRenderTargetCube.texture will be flipped because it's a Texture and NOT a CubeTexture | |
// this check must be handled differently, or removed entirely, if WebGLRenderTargetCube uses a CubeTexture in the future | |
uniforms.flipEnvMap.value = material.envMap.isCubeTexture ? - 1 : 1; | |
uniforms.reflectivity.value = material.reflectivity; | |
uniforms.refractionRatio.value = material.refractionRatio; | |
uniforms.maxMipLevel.value = renderer.properties.get( material.envMap ).__maxMipLevel; | |
} | |
uniforms.specular.value.copy( material.specular ); | |
uniforms.glossiness.value = material.glossiness; | |
uniforms.glossinessMap.value = material.glossinessMap; | |
uniforms.emissiveMap.value = material.emissiveMap; | |
uniforms.bumpMap.value = material.bumpMap; | |
uniforms.normalMap.value = material.normalMap; | |
uniforms.displacementMap.value = material.displacementMap; | |
uniforms.displacementScale.value = material.displacementScale; | |
uniforms.displacementBias.value = material.displacementBias; | |
if ( uniforms.glossinessMap.value !== null && defines.USE_GLOSSINESSMAP === undefined ) { | |
defines.USE_GLOSSINESSMAP = ''; | |
// set USE_ROUGHNESSMAP to enable vUv | |
defines.USE_ROUGHNESSMAP = ''; | |
} | |
if ( uniforms.glossinessMap.value === null && defines.USE_GLOSSINESSMAP !== undefined ) { | |
delete defines.USE_GLOSSINESSMAP; | |
delete defines.USE_ROUGHNESSMAP; | |
} | |
} | |
}; | |
} | |
/*********************************/ | |
/********** INTERPOLATION ********/ | |
/*********************************/ | |
// Spline Interpolation | |
// Specification: https://github.com/KhronosGroup/glTF/blob/master/specification/2.0/README.md#appendix-c-spline-interpolation | |
function GLTFCubicSplineInterpolant( parameterPositions, sampleValues, sampleSize, resultBuffer ) { | |
Interpolant.call( this, parameterPositions, sampleValues, sampleSize, resultBuffer ); | |
} | |
GLTFCubicSplineInterpolant.prototype = Object.create( Interpolant.prototype ); | |
GLTFCubicSplineInterpolant.prototype.constructor = GLTFCubicSplineInterpolant; | |
GLTFCubicSplineInterpolant.prototype.copySampleValue_ = function ( index ) { | |
// Copies a sample value to the result buffer. See description of glTF | |
// CUBICSPLINE values layout in interpolate_() function below. | |
var result = this.resultBuffer, | |
values = this.sampleValues, | |
valueSize = this.valueSize, | |
offset = index * valueSize * 3 + valueSize; | |
for ( var i = 0; i !== valueSize; i ++ ) { | |
result[ i ] = values[ offset + i ]; | |
} | |
return result; | |
}; | |
GLTFCubicSplineInterpolant.prototype.beforeStart_ = GLTFCubicSplineInterpolant.prototype.copySampleValue_; | |
GLTFCubicSplineInterpolant.prototype.afterEnd_ = GLTFCubicSplineInterpolant.prototype.copySampleValue_; | |
GLTFCubicSplineInterpolant.prototype.interpolate_ = function ( i1, t0, t, t1 ) { | |
var result = this.resultBuffer; | |
var values = this.sampleValues; | |
var stride = this.valueSize; | |
var stride2 = stride * 2; | |
var stride3 = stride * 3; | |
var td = t1 - t0; | |
var p = ( t - t0 ) / td; | |
var pp = p * p; | |
var ppp = pp * p; | |
var offset1 = i1 * stride3; | |
var offset0 = offset1 - stride3; | |
var s2 = - 2 * ppp + 3 * pp; | |
var s3 = ppp - pp; | |
var s0 = 1 - s2; | |
var s1 = s3 - pp + p; | |
// Layout of keyframe output values for CUBICSPLINE animations: | |
// [ inTangent_1, splineVertex_1, outTangent_1, inTangent_2, splineVertex_2, ... ] | |
for ( var i = 0; i !== stride; i ++ ) { | |
var p0 = values[ offset0 + i + stride ]; // splineVertex_k | |
var m0 = values[ offset0 + i + stride2 ] * td; // outTangent_k * (t_k+1 - t_k) | |
var p1 = values[ offset1 + i + stride ]; // splineVertex_k+1 | |
var m1 = values[ offset1 + i ] * td; // inTangent_k+1 * (t_k+1 - t_k) | |
result[ i ] = s0 * p0 + s1 * m0 + s2 * p1 + s3 * m1; | |
} | |
return result; | |
}; | |
/*********************************/ | |
/********** INTERNALS ************/ | |
/*********************************/ | |
/* CONSTANTS */ | |
var WEBGL_CONSTANTS = { | |
FLOAT: 5126, | |
//FLOAT_MAT2: 35674, | |
FLOAT_MAT3: 35675, | |
FLOAT_MAT4: 35676, | |
FLOAT_VEC2: 35664, | |
FLOAT_VEC3: 35665, | |
FLOAT_VEC4: 35666, | |
LINEAR: 9729, | |
REPEAT: 10497, | |
SAMPLER_2D: 35678, | |
POINTS: 0, | |
LINES: 1, | |
LINE_LOOP: 2, | |
LINE_STRIP: 3, | |
TRIANGLES: 4, | |
TRIANGLE_STRIP: 5, | |
TRIANGLE_FAN: 6, | |
UNSIGNED_BYTE: 5121, | |
UNSIGNED_SHORT: 5123 | |
}; | |
var WEBGL_TYPE = { | |
5126: Number, | |
//35674: THREE.Matrix2, | |
35675: Matrix3, | |
35676: Matrix4, | |
35664: Vector2, | |
35665: Vector3, | |
35666: Vector4, | |
35678: Texture | |
}; | |
var WEBGL_COMPONENT_TYPES = { | |
5120: Int8Array, | |
5121: Uint8Array, | |
5122: Int16Array, | |
5123: Uint16Array, | |
5125: Uint32Array, | |
5126: Float32Array | |
}; | |
var WEBGL_FILTERS = { | |
9728: NearestFilter, | |
9729: LinearFilter, | |
9984: NearestMipMapNearestFilter, | |
9985: LinearMipMapNearestFilter, | |
9986: NearestMipMapLinearFilter, | |
9987: LinearMipMapLinearFilter | |
}; | |
var WEBGL_WRAPPINGS = { | |
33071: ClampToEdgeWrapping, | |
33648: MirroredRepeatWrapping, | |
10497: RepeatWrapping | |
}; | |
var WEBGL_SIDES = { | |
1028: BackSide, // Culling front | |
1029: FrontSide // Culling back | |
//1032: THREE.NoSide // Culling front and back, what to do? | |
}; | |
var WEBGL_DEPTH_FUNCS = { | |
512: NeverDepth, | |
513: LessDepth, | |
514: EqualDepth, | |
515: LessEqualDepth, | |
516: GreaterEqualDepth, | |
517: NotEqualDepth, | |
518: GreaterEqualDepth, | |
519: AlwaysDepth | |
}; | |
var WEBGL_BLEND_EQUATIONS = { | |
32774: AddEquation, | |
32778: SubtractEquation, | |
32779: ReverseSubtractEquation | |
}; | |
var WEBGL_BLEND_FUNCS = { | |
0: ZeroFactor, | |
1: OneFactor, | |
768: SrcColorFactor, | |
769: OneMinusSrcColorFactor, | |
770: SrcAlphaFactor, | |
771: OneMinusSrcAlphaFactor, | |
772: DstAlphaFactor, | |
773: OneMinusDstAlphaFactor, | |
774: DstColorFactor, | |
775: OneMinusDstColorFactor, | |
776: SrcAlphaSaturateFactor | |
// The followings are not supported by Three.js yet | |
//32769: CONSTANT_COLOR, | |
//32770: ONE_MINUS_CONSTANT_COLOR, | |
//32771: CONSTANT_ALPHA, | |
//32772: ONE_MINUS_CONSTANT_COLOR | |
}; | |
var WEBGL_TYPE_SIZES = { | |
'SCALAR': 1, | |
'VEC2': 2, | |
'VEC3': 3, | |
'VEC4': 4, | |
'MAT2': 4, | |
'MAT3': 9, | |
'MAT4': 16 | |
}; | |
var ATTRIBUTES = { | |
POSITION: 'position', | |
NORMAL: 'normal', | |
TANGENT: 'tangent', | |
TEXCOORD_0: 'uv', | |
TEXCOORD_1: 'uv2', | |
COLOR_0: 'color', | |
WEIGHTS_0: 'skinWeight', | |
JOINTS_0: 'skinIndex', | |
}; | |
var PATH_PROPERTIES = { | |
scale: 'scale', | |
translation: 'position', | |
rotation: 'quaternion', | |
weights: 'morphTargetInfluences' | |
}; | |
var INTERPOLATION = { | |
CUBICSPLINE: undefined, // We use a custom interpolant (GLTFCubicSplineInterpolation) for CUBICSPLINE tracks. Each | |
// keyframe track will be initialized with a default interpolation type, then modified. | |
LINEAR: InterpolateLinear, | |
STEP: InterpolateDiscrete | |
}; | |
var STATES_ENABLES = { | |
2884: 'CULL_FACE', | |
2929: 'DEPTH_TEST', | |
3042: 'BLEND', | |
3089: 'SCISSOR_TEST', | |
32823: 'POLYGON_OFFSET_FILL', | |
32926: 'SAMPLE_ALPHA_TO_COVERAGE' | |
}; | |
var ALPHA_MODES = { | |
OPAQUE: 'OPAQUE', | |
MASK: 'MASK', | |
BLEND: 'BLEND' | |
}; | |
var MIME_TYPE_FORMATS = { | |
'image/png': RGBAFormat, | |
'image/jpeg': RGBFormat | |
}; | |
/* UTILITY FUNCTIONS */ | |
function resolveURL( url, path ) { | |
// Invalid URL | |
if ( typeof url !== 'string' || url === '' ) return ''; | |
// Absolute URL http://,https://,// | |
if ( /^(https?:)?\/\//i.test( url ) ) return url; | |
// Data URI | |
if ( /^data:.*,.*$/i.test( url ) ) return url; | |
// Blob URL | |
if ( /^blob:.*$/i.test( url ) ) return url; | |
// Relative URL | |
return path + url; | |
} | |
var defaultMaterial; | |
/** | |
* Specification: https://github.com/KhronosGroup/glTF/blob/master/specification/2.0/README.md#default-material | |
*/ | |
function createDefaultMaterial() { | |
defaultMaterial = defaultMaterial || new MeshStandardMaterial( { | |
color: 0xFFFFFF, | |
emissive: 0x000000, | |
metalness: 1, | |
roughness: 1, | |
transparent: false, | |
depthTest: true, | |
side: FrontSide | |
} ); | |
return defaultMaterial; | |
} | |
function addUnknownExtensionsToUserData( knownExtensions, object, objectDef ) { | |
// Add unknown glTF extensions to an object's userData. | |
for ( var name in objectDef.extensions ) { | |
if ( knownExtensions[ name ] === undefined ) { | |
object.userData.gltfExtensions = object.userData.gltfExtensions || {}; | |
object.userData.gltfExtensions[ name ] = objectDef.extensions[ name ]; | |
} | |
} | |
} | |
/** | |
* @param {Object3D|Material|BufferGeometry} object | |
* @param {GLTF.definition} gltfDef | |
*/ | |
function assignExtrasToUserData( object, gltfDef ) { | |
if ( gltfDef.extras !== undefined ) { | |
if ( typeof gltfDef.extras === 'object' ) { | |
object.userData = gltfDef.extras; | |
} else { | |
console.warn( 'THREE.GLTFLoader: Ignoring primitive type .extras, ' + gltfDef.extras ); | |
} | |
} | |
} | |
/** | |
* Specification: https://github.com/KhronosGroup/glTF/blob/master/specification/2.0/README.md#morph-targets | |
* | |
* @param {BufferGeometry} geometry | |
* @param {Array<GLTF.Target>} targets | |
* @param {GLTFParser} parser | |
* @return {Promise<BufferGeometry>} | |
*/ | |
function addMorphTargets( geometry, targets, parser ) { | |
var hasMorphPosition = false; | |
var hasMorphNormal = false; | |
for ( var i = 0, il = targets.length; i < il; i ++ ) { | |
var target = targets[ i ]; | |
if ( target.POSITION !== undefined ) hasMorphPosition = true; | |
if ( target.NORMAL !== undefined ) hasMorphNormal = true; | |
if ( hasMorphPosition && hasMorphNormal ) break; | |
} | |
if ( ! hasMorphPosition && ! hasMorphNormal ) return Promise.resolve( geometry ); | |
var pendingPositionAccessors = []; | |
var pendingNormalAccessors = []; | |
for ( var i = 0, il = targets.length; i < il; i ++ ) { | |
var target = targets[ i ]; | |
if ( hasMorphPosition ) { | |
var pendingAccessor = target.POSITION !== undefined | |
? parser.getDependency( 'accessor', target.POSITION ) | |
: geometry.attributes.position; | |
pendingPositionAccessors.push( pendingAccessor ); | |
} | |
if ( hasMorphNormal ) { | |
var pendingAccessor = target.NORMAL !== undefined | |
? parser.getDependency( 'accessor', target.NORMAL ) | |
: geometry.attributes.normal; | |
pendingNormalAccessors.push( pendingAccessor ); | |
} | |
} | |
return Promise.all( [ | |
Promise.all( pendingPositionAccessors ), | |
Promise.all( pendingNormalAccessors ) | |
] ).then( function ( accessors ) { | |
var morphPositions = accessors[ 0 ]; | |
var morphNormals = accessors[ 1 ]; | |
// Clone morph target accessors before modifying them. | |
for ( var i = 0, il = morphPositions.length; i < il; i ++ ) { | |
if ( geometry.attributes.position === morphPositions[ i ] ) continue; | |
morphPositions[ i ] = cloneBufferAttribute( morphPositions[ i ] ); | |
} | |
for ( var i = 0, il = morphNormals.length; i < il; i ++ ) { | |
if ( geometry.attributes.normal === morphNormals[ i ] ) continue; | |
morphNormals[ i ] = cloneBufferAttribute( morphNormals[ i ] ); | |
} | |
for ( var i = 0, il = targets.length; i < il; i ++ ) { | |
var target = targets[ i ]; | |
var attributeName = 'morphTarget' + i; | |
if ( hasMorphPosition ) { | |
// Three.js morph position is absolute value. The formula is | |
// basePosition | |
// + weight0 * ( morphPosition0 - basePosition ) | |
// + weight1 * ( morphPosition1 - basePosition ) | |
// ... | |
// while the glTF one is relative | |
// basePosition | |
// + weight0 * glTFmorphPosition0 | |
// + weight1 * glTFmorphPosition1 | |
// ... | |
// then we need to convert from relative to absolute here. | |
if ( target.POSITION !== undefined ) { | |
var positionAttribute = morphPositions[ i ]; | |
positionAttribute.name = attributeName; | |
var position = geometry.attributes.position; | |
for ( var j = 0, jl = positionAttribute.count; j < jl; j ++ ) { | |
positionAttribute.setXYZ( | |
j, | |
positionAttribute.getX( j ) + position.getX( j ), | |
positionAttribute.getY( j ) + position.getY( j ), | |
positionAttribute.getZ( j ) + position.getZ( j ) | |
); | |
} | |
} | |
} | |
if ( hasMorphNormal ) { | |
// see target.POSITION's comment | |
if ( target.NORMAL !== undefined ) { | |
var normalAttribute = morphNormals[ i ]; | |
normalAttribute.name = attributeName; | |
var normal = geometry.attributes.normal; | |
for ( var j = 0, jl = normalAttribute.count; j < jl; j ++ ) { | |
normalAttribute.setXYZ( | |
j, | |
normalAttribute.getX( j ) + normal.getX( j ), | |
normalAttribute.getY( j ) + normal.getY( j ), | |
normalAttribute.getZ( j ) + normal.getZ( j ) | |
); | |
} | |
} | |
} | |
} | |
if ( hasMorphPosition ) geometry.morphAttributes.position = morphPositions; | |
if ( hasMorphNormal ) geometry.morphAttributes.normal = morphNormals; | |
return geometry; | |
} ); | |
} | |
/** | |
* @param {Mesh} mesh | |
* @param {GLTF.Mesh} meshDef | |
*/ | |
function updateMorphTargets( mesh, meshDef ) { | |
mesh.updateMorphTargets(); | |
if ( meshDef.weights !== undefined ) { | |
for ( var i = 0, il = meshDef.weights.length; i < il; i ++ ) { | |
mesh.morphTargetInfluences[ i ] = meshDef.weights[ i ]; | |
} | |
} | |
// .extras has user-defined data, so check that .extras.targetNames is an array. | |
if ( meshDef.extras && Array.isArray( meshDef.extras.targetNames ) ) { | |
var targetNames = meshDef.extras.targetNames; | |
if ( mesh.morphTargetInfluences.length === targetNames.length ) { | |
mesh.morphTargetDictionary = {}; | |
for ( var i = 0, il = targetNames.length; i < il; i ++ ) { | |
mesh.morphTargetDictionary[ targetNames[ i ] ] = i; | |
} | |
} else { | |
console.warn( 'THREE.GLTFLoader: Invalid extras.targetNames length. Ignoring names.' ); | |
} | |
} | |
} | |
function isObjectEqual( a, b ) { | |
if ( Object.keys( a ).length !== Object.keys( b ).length ) return false; | |
for ( var key in a ) { | |
if ( a[ key ] !== b[ key ] ) return false; | |
} | |
return true; | |
} | |
function createPrimitiveKey( primitiveDef ) { | |
var dracoExtension = primitiveDef.extensions && primitiveDef.extensions[ EXTENSIONS.KHR_DRACO_MESH_COMPRESSION ]; | |
var geometryKey; | |
if ( dracoExtension ) { | |
geometryKey = 'draco:' + dracoExtension.bufferView | |
+ ':' + dracoExtension.indices | |
+ ':' + createAttributesKey( dracoExtension.attributes ); | |
} else { | |
geometryKey = primitiveDef.indices + ':' + createAttributesKey( primitiveDef.attributes ) + ':' + primitiveDef.mode; | |
} | |
return geometryKey; | |
} | |
function createAttributesKey( attributes ) { | |
var attributesKey = ''; | |
var keys = Object.keys( attributes ).sort(); | |
for ( var i = 0, il = keys.length; i < il; i ++ ) { | |
attributesKey += keys[ i ] + ':' + attributes[ keys[ i ] ] + ';'; | |
} | |
return attributesKey; | |
} | |
function cloneBufferAttribute( attribute ) { | |
if ( attribute.isInterleavedBufferAttribute ) { | |
var count = attribute.count; | |
var itemSize = attribute.itemSize; | |
var array = attribute.array.slice( 0, count * itemSize ); | |
for ( var i = 0, j = 0; i < count; ++ i ) { | |
array[ j ++ ] = attribute.getX( i ); | |
if ( itemSize >= 2 ) array[ j ++ ] = attribute.getY( i ); | |
if ( itemSize >= 3 ) array[ j ++ ] = attribute.getZ( i ); | |
if ( itemSize >= 4 ) array[ j ++ ] = attribute.getW( i ); | |
} | |
return new BufferAttribute( array, itemSize, attribute.normalized ); | |
} | |
return attribute.clone(); | |
} | |
/* GLTF PARSER */ | |
function GLTFParser( json, extensions, options ) { | |
this.json = json || {}; | |
this.extensions = extensions || {}; | |
this.options = options || {}; | |
// loader object cache | |
this.cache = new GLTFRegistry(); | |
// BufferGeometry caching | |
this.primitiveCache = {}; | |
this.textureLoader = new TextureLoader( this.options.manager ); | |
this.textureLoader.setCrossOrigin( this.options.crossOrigin ); | |
this.fileLoader = new FileLoader( this.options.manager ); | |
this.fileLoader.setResponseType( 'arraybuffer' ); | |
} | |
GLTFParser.prototype.parse = function ( onLoad, onError ) { | |
var parser = this; | |
var json = this.json; | |
var extensions = this.extensions; | |
// Clear the loader cache | |
this.cache.removeAll(); | |
// Mark the special nodes/meshes in json for efficient parse | |
this.markDefs(); | |
Promise.all( [ | |
this.getDependencies( 'scene' ), | |
this.getDependencies( 'animation' ), | |
this.getDependencies( 'camera' ), | |
] ).then( function ( dependencies ) { | |
var result = { | |
scene: dependencies[ 0 ][ json.scene || 0 ], | |
scenes: dependencies[ 0 ], | |
animations: dependencies[ 1 ], | |
cameras: dependencies[ 2 ], | |
asset: json.asset, | |
parser: parser, | |
userData: {} | |
}; | |
addUnknownExtensionsToUserData( extensions, result, json ); | |
onLoad( result ); | |
} ).catch( onError ); | |
}; | |
/** | |
* Marks the special nodes/meshes in json for efficient parse. | |
*/ | |
GLTFParser.prototype.markDefs = function () { | |
var nodeDefs = this.json.nodes || []; | |
var skinDefs = this.json.skins || []; | |
var meshDefs = this.json.meshes || []; | |
var meshReferences = {}; | |
var meshUses = {}; | |
// Nothing in the node definition indicates whether it is a Bone or an | |
// Object3D. Use the skins' joint references to mark bones. | |
for ( var skinIndex = 0, skinLength = skinDefs.length; skinIndex < skinLength; skinIndex ++ ) { | |
var joints = skinDefs[ skinIndex ].joints; | |
for ( var i = 0, il = joints.length; i < il; i ++ ) { | |
nodeDefs[ joints[ i ] ].isBone = true; | |
} | |
} | |
// Meshes can (and should) be reused by multiple nodes in a glTF asset. To | |
// avoid having more than one Mesh with the same name, count | |
// references and rename instances below. | |
// | |
// Example: CesiumMilkTruck sample model reuses "Wheel" meshes. | |
for ( var nodeIndex = 0, nodeLength = nodeDefs.length; nodeIndex < nodeLength; nodeIndex ++ ) { | |
var nodeDef = nodeDefs[ nodeIndex ]; | |
if ( nodeDef.mesh !== undefined ) { | |
if ( meshReferences[ nodeDef.mesh ] === undefined ) { | |
meshReferences[ nodeDef.mesh ] = meshUses[ nodeDef.mesh ] = 0; | |
} | |
meshReferences[ nodeDef.mesh ] ++; | |
// Nothing in the mesh definition indicates whether it is | |
// a SkinnedMesh or Mesh. Use the node's mesh reference | |
// to mark SkinnedMesh if node has skin. | |
if ( nodeDef.skin !== undefined ) { | |
meshDefs[ nodeDef.mesh ].isSkinnedMesh = true; | |
} | |
} | |
} | |
this.json.meshReferences = meshReferences; | |
this.json.meshUses = meshUses; | |
}; | |
/** | |
* Requests the specified dependency asynchronously, with caching. | |
* @param {string} type | |
* @param {number} index | |
* @return {Promise<Object3D|Material|Texture|AnimationClip|ArrayBuffer|Object>} | |
*/ | |
GLTFParser.prototype.getDependency = function ( type, index ) { | |
var cacheKey = type + ':' + index; | |
var dependency = this.cache.get( cacheKey ); | |
if ( ! dependency ) { | |
switch ( type ) { | |
case 'scene': | |
dependency = this.loadScene( index ); | |
break; | |
case 'node': | |
dependency = this.loadNode( index ); | |
break; | |
case 'mesh': | |
dependency = this.loadMesh( index ); | |
break; | |
case 'accessor': | |
dependency = this.loadAccessor( index ); | |
break; | |
case 'bufferView': | |
dependency = this.loadBufferView( index ); | |
break; | |
case 'buffer': | |
dependency = this.loadBuffer( index ); | |
break; | |
case 'material': | |
dependency = this.loadMaterial( index ); | |
break; | |
case 'texture': | |
dependency = this.loadTexture( index ); | |
break; | |
case 'skin': | |
dependency = this.loadSkin( index ); | |
break; | |
case 'animation': | |
dependency = this.loadAnimation( index ); | |
break; | |
case 'camera': | |
dependency = this.loadCamera( index ); | |
break; | |
case 'light': | |
dependency = this.extensions[ EXTENSIONS.KHR_LIGHTS_PUNCTUAL ].loadLight( index ); | |
break; | |
default: | |
throw new Error( 'Unknown type: ' + type ); | |
} | |
this.cache.add( cacheKey, dependency ); | |
} | |
return dependency; | |
}; | |
/** | |
* Requests all dependencies of the specified type asynchronously, with caching. | |
* @param {string} type | |
* @return {Promise<Array<Object>>} | |
*/ | |
GLTFParser.prototype.getDependencies = function ( type ) { | |
var dependencies = this.cache.get( type ); | |
if ( ! dependencies ) { | |
var parser = this; | |
var defs = this.json[ type + ( type === 'mesh' ? 'es' : 's' ) ] || []; | |
dependencies = Promise.all( defs.map( function ( def, index ) { | |
return parser.getDependency( type, index ); | |
} ) ); | |
this.cache.add( type, dependencies ); | |
} | |
return dependencies; | |
}; | |
/** | |
* Specification: https://github.com/KhronosGroup/glTF/blob/master/specification/2.0/README.md#buffers-and-buffer-views | |
* @param {number} bufferIndex | |
* @return {Promise<ArrayBuffer>} | |
*/ | |
GLTFParser.prototype.loadBuffer = function ( bufferIndex ) { | |
var bufferDef = this.json.buffers[ bufferIndex ]; | |
var loader = this.fileLoader; | |
if ( bufferDef.type && bufferDef.type !== 'arraybuffer' ) { | |
throw new Error( 'THREE.GLTFLoader: ' + bufferDef.type + ' buffer type is not supported.' ); | |
} | |
// If present, GLB container is required to be the first buffer. | |
if ( bufferDef.uri === undefined && bufferIndex === 0 ) { | |
return Promise.resolve( this.extensions[ EXTENSIONS.KHR_BINARY_GLTF ].body ); | |
} | |
var options = this.options; | |
return new Promise( function ( resolve, reject ) { | |
loader.load( resolveURL( bufferDef.uri, options.path ), resolve, undefined, function () { | |
reject( new Error( 'THREE.GLTFLoader: Failed to load buffer "' + bufferDef.uri + '".' ) ); | |
} ); | |
} ); | |
}; | |
/** | |
* Specification: https://github.com/KhronosGroup/glTF/blob/master/specification/2.0/README.md#buffers-and-buffer-views | |
* @param {number} bufferViewIndex | |
* @return {Promise<ArrayBuffer>} | |
*/ | |
GLTFParser.prototype.loadBufferView = function ( bufferViewIndex ) { | |
var bufferViewDef = this.json.bufferViews[ bufferViewIndex ]; | |
return this.getDependency( 'buffer', bufferViewDef.buffer ).then( function ( buffer ) { | |
var byteLength = bufferViewDef.byteLength || 0; | |
var byteOffset = bufferViewDef.byteOffset || 0; | |
return buffer.slice( byteOffset, byteOffset + byteLength ); | |
} ); | |
}; | |
/** | |
* Specification: https://github.com/KhronosGroup/glTF/blob/master/specification/2.0/README.md#accessors | |
* @param {number} accessorIndex | |
* @return {Promise<BufferAttribute|InterleavedBufferAttribute>} | |
*/ | |
GLTFParser.prototype.loadAccessor = function ( accessorIndex ) { | |
var parser = this; | |
var json = this.json; | |
var accessorDef = this.json.accessors[ accessorIndex ]; | |
if ( accessorDef.bufferView === undefined && accessorDef.sparse === undefined ) { | |
// Ignore empty accessors, which may be used to declare runtime | |
// information about attributes coming from another source (e.g. Draco | |
// compression extension). | |
return Promise.resolve( null ); | |
} | |
var pendingBufferViews = []; | |
if ( accessorDef.bufferView !== undefined ) { | |
pendingBufferViews.push( this.getDependency( 'bufferView', accessorDef.bufferView ) ); | |
} else { | |
pendingBufferViews.push( null ); | |
} | |
if ( accessorDef.sparse !== undefined ) { | |
pendingBufferViews.push( this.getDependency( 'bufferView', accessorDef.sparse.indices.bufferView ) ); | |
pendingBufferViews.push( this.getDependency( 'bufferView', accessorDef.sparse.values.bufferView ) ); | |
} | |
return Promise.all( pendingBufferViews ).then( function ( bufferViews ) { | |
var bufferView = bufferViews[ 0 ]; | |
var itemSize = WEBGL_TYPE_SIZES[ accessorDef.type ]; | |
var TypedArray = WEBGL_COMPONENT_TYPES[ accessorDef.componentType ]; | |
// For VEC3: itemSize is 3, elementBytes is 4, itemBytes is 12. | |
var elementBytes = TypedArray.BYTES_PER_ELEMENT; | |
var itemBytes = elementBytes * itemSize; | |
var byteOffset = accessorDef.byteOffset || 0; | |
var byteStride = accessorDef.bufferView !== undefined ? json.bufferViews[ accessorDef.bufferView ].byteStride : undefined; | |
var normalized = accessorDef.normalized === true; | |
var array, bufferAttribute; | |
// The buffer is not interleaved if the stride is the item size in bytes. | |
if ( byteStride && byteStride !== itemBytes ) { | |
var ibCacheKey = 'InterleavedBuffer:' + accessorDef.bufferView + ':' + accessorDef.componentType; | |
var ib = parser.cache.get( ibCacheKey ); | |
if ( ! ib ) { | |
// Use the full buffer if it's interleaved. | |
array = new TypedArray( bufferView ); | |
// Integer parameters to IB/IBA are in array elements, not bytes. | |
ib = new InterleavedBuffer( array, byteStride / elementBytes ); | |
parser.cache.add( ibCacheKey, ib ); | |
} | |
bufferAttribute = new InterleavedBufferAttribute( ib, itemSize, byteOffset / elementBytes, normalized ); | |
} else { | |
if ( bufferView === null ) { | |
array = new TypedArray( accessorDef.count * itemSize ); | |
} else { | |
array = new TypedArray( bufferView, byteOffset, accessorDef.count * itemSize ); | |
} | |
bufferAttribute = new BufferAttribute( array, itemSize, normalized ); | |
} | |
// https://github.com/KhronosGroup/glTF/blob/master/specification/2.0/README.md#sparse-accessors | |
if ( accessorDef.sparse !== undefined ) { | |
var itemSizeIndices = WEBGL_TYPE_SIZES.SCALAR; | |
var TypedArrayIndices = WEBGL_COMPONENT_TYPES[ accessorDef.sparse.indices.componentType ]; | |
var byteOffsetIndices = accessorDef.sparse.indices.byteOffset || 0; | |
var byteOffsetValues = accessorDef.sparse.values.byteOffset || 0; | |
var sparseIndices = new TypedArrayIndices( bufferViews[ 1 ], byteOffsetIndices, accessorDef.sparse.count * itemSizeIndices ); | |
var sparseValues = new TypedArray( bufferViews[ 2 ], byteOffsetValues, accessorDef.sparse.count * itemSize ); | |
if ( bufferView !== null ) { | |
// Avoid modifying the original ArrayBuffer, if the bufferView wasn't initialized with zeroes. | |
bufferAttribute.setArray( bufferAttribute.array.slice() ); | |
} | |
for ( var i = 0, il = sparseIndices.length; i < il; i ++ ) { | |
var index = sparseIndices[ i ]; | |
bufferAttribute.setX( index, sparseValues[ i * itemSize ] ); | |
if ( itemSize >= 2 ) bufferAttribute.setY( index, sparseValues[ i * itemSize + 1 ] ); | |
if ( itemSize >= 3 ) bufferAttribute.setZ( index, sparseValues[ i * itemSize + 2 ] ); | |
if ( itemSize >= 4 ) bufferAttribute.setW( index, sparseValues[ i * itemSize + 3 ] ); | |
if ( itemSize >= 5 ) throw new Error( 'THREE.GLTFLoader: Unsupported itemSize in sparse BufferAttribute.' ); | |
} | |
} | |
return bufferAttribute; | |
} ); | |
}; | |
/** | |
* Specification: https://github.com/KhronosGroup/glTF/tree/master/specification/2.0#textures | |
* @param {number} textureIndex | |
* @return {Promise<Texture>} | |
*/ | |
GLTFParser.prototype.loadTexture = function ( textureIndex ) { | |
var parser = this; | |
var json = this.json; | |
var options = this.options; | |
var textureLoader = this.textureLoader; | |
var URL = window.URL || window.webkitURL; | |
var textureDef = json.textures[ textureIndex ]; | |
var textureExtensions = textureDef.extensions || {}; | |
var source; | |
if ( textureExtensions[ EXTENSIONS.MSFT_TEXTURE_DDS ] ) { | |
source = json.images[ textureExtensions[ EXTENSIONS.MSFT_TEXTURE_DDS ].source ]; | |
} else { | |
source = json.images[ textureDef.source ]; | |
} | |
var sourceURI = source.uri; | |
var isObjectURL = false; | |
if ( source.bufferView !== undefined ) { | |
// Load binary image data from bufferView, if provided. | |
sourceURI = parser.getDependency( 'bufferView', source.bufferView ).then( function ( bufferView ) { | |
isObjectURL = true; | |
var blob = new Blob( [ bufferView ], { type: source.mimeType } ); | |
sourceURI = URL.createObjectURL( blob ); | |
return sourceURI; | |
} ); | |
} | |
return Promise.resolve( sourceURI ).then( function ( sourceURI ) { | |
// Load Texture resource. | |
var loader = Loader.Handlers.get( sourceURI ); | |
if ( ! loader ) { | |
loader = textureExtensions[ EXTENSIONS.MSFT_TEXTURE_DDS ] | |
? parser.extensions[ EXTENSIONS.MSFT_TEXTURE_DDS ].ddsLoader | |
: textureLoader; | |
} | |
return new Promise( function ( resolve, reject ) { | |
loader.load( resolveURL( sourceURI, options.path ), resolve, undefined, reject ); | |
} ); | |
} ).then( function ( texture ) { | |
// Clean up resources and configure Texture. | |
if ( isObjectURL === true ) { | |
URL.revokeObjectURL( sourceURI ); | |
} | |
texture.flipY = false; | |
if ( textureDef.name !== undefined ) texture.name = textureDef.name; | |
// Ignore unknown mime types, like DDS files. | |
if ( source.mimeType in MIME_TYPE_FORMATS ) { | |
texture.format = MIME_TYPE_FORMATS[ source.mimeType ]; | |
} | |
var samplers = json.samplers || {}; | |
var sampler = samplers[ textureDef.sampler ] || {}; | |
texture.magFilter = WEBGL_FILTERS[ sampler.magFilter ] || LinearFilter; | |
texture.minFilter = WEBGL_FILTERS[ sampler.minFilter ] || LinearMipMapLinearFilter; | |
texture.wrapS = WEBGL_WRAPPINGS[ sampler.wrapS ] || RepeatWrapping; | |
texture.wrapT = WEBGL_WRAPPINGS[ sampler.wrapT ] || RepeatWrapping; | |
return texture; | |
} ); | |
}; | |
/** | |
* Asynchronously assigns a texture to the given material parameters. | |
* @param {Object} materialParams | |
* @param {string} mapName | |
* @param {Object} mapDef | |
* @return {Promise} | |
*/ | |
GLTFParser.prototype.assignTexture = function ( materialParams, mapName, mapDef ) { | |
var parser = this; | |
return this.getDependency( 'texture', mapDef.index ).then( function ( texture ) { | |
switch ( mapName ) { | |
case 'aoMap': | |
case 'emissiveMap': | |
case 'metalnessMap': | |
case 'normalMap': | |
case 'roughnessMap': | |
texture.format = RGBFormat; | |
break; | |
} | |
if ( parser.extensions[ EXTENSIONS.KHR_TEXTURE_TRANSFORM ] ) { | |
var transform = mapDef.extensions !== undefined ? mapDef.extensions[ EXTENSIONS.KHR_TEXTURE_TRANSFORM ] : undefined; | |
if ( transform ) { | |
texture = parser.extensions[ EXTENSIONS.KHR_TEXTURE_TRANSFORM ].extendTexture( texture, transform ); | |
} | |
} | |
materialParams[ mapName ] = texture; | |
} ); | |
}; | |
/** | |
* Assigns final material to a Mesh, Line, or Points instance. The instance | |
* already has a material (generated from the glTF material options alone) | |
* but reuse of the same glTF material may require multiple threejs materials | |
* to accomodate different primitive types, defines, etc. New materials will | |
* be created if necessary, and reused from a cache. | |
* @param {Object3D} mesh Mesh, Line, or Points instance. | |
*/ | |
GLTFParser.prototype.assignFinalMaterial = function ( mesh ) { | |
var geometry = mesh.geometry; | |
var material = mesh.material; | |
var extensions = this.extensions; | |
var useVertexTangents = geometry.attributes.tangent !== undefined; | |
var useVertexColors = geometry.attributes.color !== undefined; | |
var useFlatShading = geometry.attributes.normal === undefined; | |
var useSkinning = mesh.isSkinnedMesh === true; | |
var useMorphTargets = Object.keys( geometry.morphAttributes ).length > 0; | |
var useMorphNormals = useMorphTargets && geometry.morphAttributes.normal !== undefined; | |
if ( mesh.isPoints ) { | |
var cacheKey = 'PointsMaterial:' + material.uuid; | |
var pointsMaterial = this.cache.get( cacheKey ); | |
if ( ! pointsMaterial ) { | |
pointsMaterial = new PointsMaterial(); | |
Material.prototype.copy.call( pointsMaterial, material ); | |
pointsMaterial.color.copy( material.color ); | |
pointsMaterial.map = material.map; | |
pointsMaterial.lights = false; // PointsMaterial doesn't support lights yet | |
this.cache.add( cacheKey, pointsMaterial ); | |
} | |
material = pointsMaterial; | |
} else if ( mesh.isLine ) { | |
var cacheKey = 'LineBasicMaterial:' + material.uuid; | |
var lineMaterial = this.cache.get( cacheKey ); | |
if ( ! lineMaterial ) { | |
lineMaterial = new LineBasicMaterial(); | |
Material.prototype.copy.call( lineMaterial, material ); | |
lineMaterial.color.copy( material.color ); | |
lineMaterial.lights = false; // LineBasicMaterial doesn't support lights yet | |
this.cache.add( cacheKey, lineMaterial ); | |
} | |
material = lineMaterial; | |
} | |
// Clone the material if it will be modified | |
if ( useVertexTangents || useVertexColors || useFlatShading || useSkinning || useMorphTargets ) { | |
var cacheKey = 'ClonedMaterial:' + material.uuid + ':'; | |
if ( material.isGLTFSpecularGlossinessMaterial ) cacheKey += 'specular-glossiness:'; | |
if ( useSkinning ) cacheKey += 'skinning:'; | |
if ( useVertexTangents ) cacheKey += 'vertex-tangents:'; | |
if ( useVertexColors ) cacheKey += 'vertex-colors:'; | |
if ( useFlatShading ) cacheKey += 'flat-shading:'; | |
if ( useMorphTargets ) cacheKey += 'morph-targets:'; | |
if ( useMorphNormals ) cacheKey += 'morph-normals:'; | |
var cachedMaterial = this.cache.get( cacheKey ); | |
if ( ! cachedMaterial ) { | |
cachedMaterial = material.isGLTFSpecularGlossinessMaterial | |
? extensions[ EXTENSIONS.KHR_MATERIALS_PBR_SPECULAR_GLOSSINESS ].cloneMaterial( material ) | |
: material.clone(); | |
if ( useSkinning ) cachedMaterial.skinning = true; | |
if ( useVertexTangents ) cachedMaterial.vertexTangents = true; | |
if ( useVertexColors ) cachedMaterial.vertexColors = VertexColors; | |
if ( useFlatShading ) cachedMaterial.flatShading = true; | |
if ( useMorphTargets ) cachedMaterial.morphTargets = true; | |
if ( useMorphNormals ) cachedMaterial.morphNormals = true; | |
this.cache.add( cacheKey, cachedMaterial ); | |
} | |
material = cachedMaterial; | |
} | |
// workarounds for mesh and geometry | |
if ( material.aoMap && geometry.attributes.uv2 === undefined && geometry.attributes.uv !== undefined ) { | |
console.log( 'THREE.GLTFLoader: Duplicating UVs to support aoMap.' ); | |
geometry.addAttribute( 'uv2', new BufferAttribute( geometry.attributes.uv.array, 2 ) ); | |
} | |
if ( material.isGLTFSpecularGlossinessMaterial ) { | |
// for GLTFSpecularGlossinessMaterial(ShaderMaterial) uniforms runtime update | |
mesh.onBeforeRender = extensions[ EXTENSIONS.KHR_MATERIALS_PBR_SPECULAR_GLOSSINESS ].refreshUniforms; | |
} | |
mesh.material = material; | |
}; | |
/** | |
* Specification: https://github.com/KhronosGroup/glTF/blob/master/specification/2.0/README.md#materials | |
* @param {number} materialIndex | |
* @return {Promise<Material>} | |
*/ | |
GLTFParser.prototype.loadMaterial = function ( materialIndex ) { | |
var parser = this; | |
var json = this.json; | |
var extensions = this.extensions; | |
var materialDef = json.materials[ materialIndex ]; | |
var materialType; | |
var materialParams = {}; | |
var materialExtensions = materialDef.extensions || {}; | |
var pending = []; | |
if ( materialExtensions[ EXTENSIONS.KHR_MATERIALS_PBR_SPECULAR_GLOSSINESS ] ) { | |
var sgExtension = extensions[ EXTENSIONS.KHR_MATERIALS_PBR_SPECULAR_GLOSSINESS ]; | |
materialType = sgExtension.getMaterialType( materialDef ); | |
pending.push( sgExtension.extendParams( materialParams, materialDef, parser ) ); | |
} else if ( materialExtensions[ EXTENSIONS.KHR_MATERIALS_UNLIT ] ) { | |
var kmuExtension = extensions[ EXTENSIONS.KHR_MATERIALS_UNLIT ]; | |
materialType = kmuExtension.getMaterialType( materialDef ); | |
pending.push( kmuExtension.extendParams( materialParams, materialDef, parser ) ); | |
} else { | |
// Specification: | |
// https://github.com/KhronosGroup/glTF/tree/master/specification/2.0#metallic-roughness-material | |
materialType = MeshStandardMaterial; | |
var metallicRoughness = materialDef.pbrMetallicRoughness || {}; | |
materialParams.color = new Color( 1.0, 1.0, 1.0 ); | |
materialParams.opacity = 1.0; | |
if ( Array.isArray( metallicRoughness.baseColorFactor ) ) { | |
var array = metallicRoughness.baseColorFactor; | |
materialParams.color.fromArray( array ); | |
materialParams.opacity = array[ 3 ]; | |
} | |
if ( metallicRoughness.baseColorTexture !== undefined ) { | |
pending.push( parser.assignTexture( materialParams, 'map', metallicRoughness.baseColorTexture ) ); | |
} | |
materialParams.metalness = metallicRoughness.metallicFactor !== undefined ? metallicRoughness.metallicFactor : 1.0; | |
materialParams.roughness = metallicRoughness.roughnessFactor !== undefined ? metallicRoughness.roughnessFactor : 1.0; | |
if ( metallicRoughness.metallicRoughnessTexture !== undefined ) { | |
pending.push( parser.assignTexture( materialParams, 'metalnessMap', metallicRoughness.metallicRoughnessTexture ) ); | |
pending.push( parser.assignTexture( materialParams, 'roughnessMap', metallicRoughness.metallicRoughnessTexture ) ); | |
} | |
} | |
if ( materialDef.doubleSided === true ) { | |
materialParams.side = DoubleSide; | |
} | |
var alphaMode = materialDef.alphaMode || ALPHA_MODES.OPAQUE; | |
if ( alphaMode === ALPHA_MODES.BLEND ) { | |
materialParams.transparent = true; | |
} else { | |
materialParams.transparent = false; | |
if ( alphaMode === ALPHA_MODES.MASK ) { | |
materialParams.alphaTest = materialDef.alphaCutoff !== undefined ? materialDef.alphaCutoff : 0.5; | |
} | |
} | |
if ( materialDef.normalTexture !== undefined && materialType !== MeshBasicMaterial ) { | |
pending.push( parser.assignTexture( materialParams, 'normalMap', materialDef.normalTexture ) ); | |
materialParams.normalScale = new Vector2( 1, 1 ); | |
if ( materialDef.normalTexture.scale !== undefined ) { | |
materialParams.normalScale.set( materialDef.normalTexture.scale, materialDef.normalTexture.scale ); | |
} | |
} | |
if ( materialDef.occlusionTexture !== undefined && materialType !== MeshBasicMaterial ) { | |
pending.push( parser.assignTexture( materialParams, 'aoMap', materialDef.occlusionTexture ) ); | |
if ( materialDef.occlusionTexture.strength !== undefined ) { | |
materialParams.aoMapIntensity = materialDef.occlusionTexture.strength; | |
} | |
} | |
if ( materialDef.emissiveFactor !== undefined && materialType !== MeshBasicMaterial ) { | |
materialParams.emissive = new Color().fromArray( materialDef.emissiveFactor ); | |
} | |
if ( materialDef.emissiveTexture !== undefined && materialType !== MeshBasicMaterial ) { | |
pending.push( parser.assignTexture( materialParams, 'emissiveMap', materialDef.emissiveTexture ) ); | |
} | |
return Promise.all( pending ).then( function () { | |
var material; | |
if ( materialType === ShaderMaterial ) { | |
material = extensions[ EXTENSIONS.KHR_MATERIALS_PBR_SPECULAR_GLOSSINESS ].createMaterial( materialParams ); | |
} else { | |
material = new materialType( materialParams ); | |
} | |
if ( materialDef.name !== undefined ) material.name = materialDef.name; | |
// baseColorTexture, emissiveTexture, and specularGlossinessTexture use sRGB encoding. | |
if ( material.map ) material.map.encoding = sRGBEncoding; | |
if ( material.emissiveMap ) material.emissiveMap.encoding = sRGBEncoding; | |
if ( material.specularMap ) material.specularMap.encoding = sRGBEncoding; | |
assignExtrasToUserData( material, materialDef ); | |
if ( materialDef.extensions ) addUnknownExtensionsToUserData( extensions, material, materialDef ); | |
return material; | |
} ); | |
}; | |
/** | |
* @param {BufferGeometry} geometry | |
* @param {GLTF.Primitive} primitiveDef | |
* @param {GLTFParser} parser | |
* @return {Promise<BufferGeometry>} | |
*/ | |
function addPrimitiveAttributes( geometry, primitiveDef, parser ) { | |
var attributes = primitiveDef.attributes; | |
var pending = []; | |
function assignAttributeAccessor( accessorIndex, attributeName ) { | |
return parser.getDependency( 'accessor', accessorIndex ) | |
.then( function ( accessor ) { | |
geometry.addAttribute( attributeName, accessor ); | |
} ); | |
} | |
for ( var gltfAttributeName in attributes ) { | |
var threeAttributeName = ATTRIBUTES[ gltfAttributeName ] || gltfAttributeName.toLowerCase(); | |
// Skip attributes already provided by e.g. Draco extension. | |
if ( threeAttributeName in geometry.attributes ) continue; | |
pending.push( assignAttributeAccessor( attributes[ gltfAttributeName ], threeAttributeName ) ); | |
} | |
if ( primitiveDef.indices !== undefined && ! geometry.index ) { | |
var accessor = parser.getDependency( 'accessor', primitiveDef.indices ).then( function ( accessor ) { | |
geometry.setIndex( accessor ); | |
} ); | |
pending.push( accessor ); | |
} | |
assignExtrasToUserData( geometry, primitiveDef ); | |
return Promise.all( pending ).then( function () { | |
return primitiveDef.targets !== undefined | |
? addMorphTargets( geometry, primitiveDef.targets, parser ) | |
: geometry; | |
} ); | |
} | |
/** | |
* Specification: https://github.com/KhronosGroup/glTF/blob/master/specification/2.0/README.md#geometry | |
* | |
* Creates BufferGeometries from primitives. | |
* | |
* @param {Array<GLTF.Primitive>} primitives | |
* @return {Promise<Array<BufferGeometry>>} | |
*/ | |
GLTFParser.prototype.loadGeometries = function ( primitives ) { | |
var parser = this; | |
var extensions = this.extensions; | |
var cache = this.primitiveCache; | |
function createDracoPrimitive( primitive ) { | |
return extensions[ EXTENSIONS.KHR_DRACO_MESH_COMPRESSION ] | |
.decodePrimitive( primitive, parser ) | |
.then( function ( geometry ) { | |
return addPrimitiveAttributes( geometry, primitive, parser ); | |
} ); | |
} | |
var pending = []; | |
for ( var i = 0, il = primitives.length; i < il; i ++ ) { | |
var primitive = primitives[ i ]; | |
var cacheKey = createPrimitiveKey( primitive ); | |
// See if we've already created this geometry | |
var cached = cache[ cacheKey ]; | |
if ( cached ) { | |
// Use the cached geometry if it exists | |
pending.push( cached.promise ); | |
} else { | |
var geometryPromise; | |
if ( primitive.extensions && primitive.extensions[ EXTENSIONS.KHR_DRACO_MESH_COMPRESSION ] ) { | |
// Use DRACO geometry if available | |
geometryPromise = createDracoPrimitive( primitive ); | |
} else { | |
// Otherwise create a new geometry | |
geometryPromise = addPrimitiveAttributes( new BufferGeometry(), primitive, parser ); | |
} | |
// Cache this geometry | |
cache[ cacheKey ] = { primitive: primitive, promise: geometryPromise }; | |
pending.push( geometryPromise ); | |
} | |
} | |
return Promise.all( pending ); | |
}; | |
/** | |
* Specification: https://github.com/KhronosGroup/glTF/blob/master/specification/2.0/README.md#meshes | |
* @param {number} meshIndex | |
* @return {Promise<Group|Mesh|SkinnedMesh>} | |
*/ | |
GLTFParser.prototype.loadMesh = function ( meshIndex ) { | |
var parser = this; | |
var json = this.json; | |
var extensions = this.extensions; | |
var meshDef = json.meshes[ meshIndex ]; | |
var primitives = meshDef.primitives; | |
var pending = []; | |
for ( var i = 0, il = primitives.length; i < il; i ++ ) { | |
var material = primitives[ i ].material === undefined | |
? createDefaultMaterial() | |
: this.getDependency( 'material', primitives[ i ].material ); | |
pending.push( material ); | |
} | |
return Promise.all( pending ).then( function ( originalMaterials ) { | |
return parser.loadGeometries( primitives ).then( function ( geometries ) { | |
var meshes = []; | |
for ( var i = 0, il = geometries.length; i < il; i ++ ) { | |
var geometry = geometries[ i ]; | |
var primitive = primitives[ i ]; | |
// 1. create Mesh | |
var mesh; | |
var material = originalMaterials[ i ]; | |
if ( primitive.mode === WEBGL_CONSTANTS.TRIANGLES || | |
primitive.mode === WEBGL_CONSTANTS.TRIANGLE_STRIP || | |
primitive.mode === WEBGL_CONSTANTS.TRIANGLE_FAN || | |
primitive.mode === undefined ) { | |
// .isSkinnedMesh isn't in glTF spec. See .markDefs() | |
mesh = meshDef.isSkinnedMesh === true | |
? new SkinnedMesh( geometry, material ) | |
: new Mesh( geometry, material ); | |
if ( mesh.isSkinnedMesh === true ) mesh.normalizeSkinWeights(); // #15319 | |
if ( primitive.mode === WEBGL_CONSTANTS.TRIANGLE_STRIP ) { | |
mesh.drawMode = TriangleStripDrawMode; | |
} else if ( primitive.mode === WEBGL_CONSTANTS.TRIANGLE_FAN ) { | |
mesh.drawMode = TriangleFanDrawMode; | |
} | |
} else if ( primitive.mode === WEBGL_CONSTANTS.LINES ) { | |
mesh = new LineSegments( geometry, material ); | |
} else if ( primitive.mode === WEBGL_CONSTANTS.LINE_STRIP ) { | |
mesh = new Line( geometry, material ); | |
} else if ( primitive.mode === WEBGL_CONSTANTS.LINE_LOOP ) { | |
mesh = new LineLoop( geometry, material ); | |
} else if ( primitive.mode === WEBGL_CONSTANTS.POINTS ) { | |
mesh = new Points( geometry, material ); | |
} else { | |
throw new Error( 'THREE.GLTFLoader: Primitive mode unsupported: ' + primitive.mode ); | |
} | |
if ( Object.keys( mesh.geometry.morphAttributes ).length > 0 ) { | |
updateMorphTargets( mesh, meshDef ); | |
} | |
mesh.name = meshDef.name || ( 'mesh_' + meshIndex ); | |
if ( geometries.length > 1 ) mesh.name += '_' + i; | |
assignExtrasToUserData( mesh, meshDef ); | |
parser.assignFinalMaterial( mesh ); | |
meshes.push( mesh ); | |
} | |
if ( meshes.length === 1 ) { | |
return meshes[ 0 ]; | |
} | |
var group = new Group(); | |
for ( var i = 0, il = meshes.length; i < il; i ++ ) { | |
group.add( meshes[ i ] ); | |
} | |
return group; | |
} ); | |
} ); | |
}; | |
/** | |
* Specification: https://github.com/KhronosGroup/glTF/tree/master/specification/2.0#cameras | |
* @param {number} cameraIndex | |
* @return {Promise<Camera>} | |
*/ | |
GLTFParser.prototype.loadCamera = function ( cameraIndex ) { | |
var camera; | |
var cameraDef = this.json.cameras[ cameraIndex ]; | |
var params = cameraDef[ cameraDef.type ]; | |
if ( ! params ) { | |
console.warn( 'THREE.GLTFLoader: Missing camera parameters.' ); | |
return; | |
} | |
if ( cameraDef.type === 'perspective' ) { | |
camera = new PerspectiveCamera( _Math.radToDeg( params.yfov ), params.aspectRatio || 1, params.znear || 1, params.zfar || 2e6 ); | |
} else if ( cameraDef.type === 'orthographic' ) { | |
camera = new OrthographicCamera( params.xmag / - 2, params.xmag / 2, params.ymag / 2, params.ymag / - 2, params.znear, params.zfar ); | |
} | |
if ( cameraDef.name !== undefined ) camera.name = cameraDef.name; | |
assignExtrasToUserData( camera, cameraDef ); | |
return Promise.resolve( camera ); | |
}; | |
/** | |
* Specification: https://github.com/KhronosGroup/glTF/tree/master/specification/2.0#skins | |
* @param {number} skinIndex | |
* @return {Promise<Object>} | |
*/ | |
GLTFParser.prototype.loadSkin = function ( skinIndex ) { | |
var skinDef = this.json.skins[ skinIndex ]; | |
var skinEntry = { joints: skinDef.joints }; | |
if ( skinDef.inverseBindMatrices === undefined ) { | |
return Promise.resolve( skinEntry ); | |
} | |
return this.getDependency( 'accessor', skinDef.inverseBindMatrices ).then( function ( accessor ) { | |
skinEntry.inverseBindMatrices = accessor; | |
return skinEntry; | |
} ); | |
}; | |
/** | |
* Specification: https://github.com/KhronosGroup/glTF/tree/master/specification/2.0#animations | |
* @param {number} animationIndex | |
* @return {Promise<AnimationClip>} | |
*/ | |
GLTFParser.prototype.loadAnimation = function ( animationIndex ) { | |
var json = this.json; | |
var animationDef = json.animations[ animationIndex ]; | |
var pendingNodes = []; | |
var pendingInputAccessors = []; | |
var pendingOutputAccessors = []; | |
var pendingSamplers = []; | |
var pendingTargets = []; | |
for ( var i = 0, il = animationDef.channels.length; i < il; i ++ ) { | |
var channel = animationDef.channels[ i ]; | |
var sampler = animationDef.samplers[ channel.sampler ]; | |
var target = channel.target; | |
var name = target.node !== undefined ? target.node : target.id; // NOTE: target.id is deprecated. | |
var input = animationDef.parameters !== undefined ? animationDef.parameters[ sampler.input ] : sampler.input; | |
var output = animationDef.parameters !== undefined ? animationDef.parameters[ sampler.output ] : sampler.output; | |
pendingNodes.push( this.getDependency( 'node', name ) ); | |
pendingInputAccessors.push( this.getDependency( 'accessor', input ) ); | |
pendingOutputAccessors.push( this.getDependency( 'accessor', output ) ); | |
pendingSamplers.push( sampler ); | |
pendingTargets.push( target ); | |
} | |
return Promise.all( [ | |
Promise.all( pendingNodes ), | |
Promise.all( pendingInputAccessors ), | |
Promise.all( pendingOutputAccessors ), | |
Promise.all( pendingSamplers ), | |
Promise.all( pendingTargets ) | |
] ).then( function ( dependencies ) { | |
var nodes = dependencies[ 0 ]; | |
var inputAccessors = dependencies[ 1 ]; | |
var outputAccessors = dependencies[ 2 ]; | |
var samplers = dependencies[ 3 ]; | |
var targets = dependencies[ 4 ]; | |
var tracks = []; | |
for ( var i = 0, il = nodes.length; i < il; i ++ ) { | |
var node = nodes[ i ]; | |
var inputAccessor = inputAccessors[ i ]; | |
var outputAccessor = outputAccessors[ i ]; | |
var sampler = samplers[ i ]; | |
var target = targets[ i ]; | |
if ( node === undefined ) continue; | |
node.updateMatrix(); | |
node.matrixAutoUpdate = true; | |
var TypedKeyframeTrack; | |
switch ( PATH_PROPERTIES[ target.path ] ) { | |
case PATH_PROPERTIES.weights: | |
TypedKeyframeTrack = NumberKeyframeTrack; | |
break; | |
case PATH_PROPERTIES.rotation: | |
TypedKeyframeTrack = QuaternionKeyframeTrack; | |
break; | |
case PATH_PROPERTIES.position: | |
case PATH_PROPERTIES.scale: | |
default: | |
TypedKeyframeTrack = VectorKeyframeTrack; | |
break; | |
} | |
var targetName = node.name ? node.name : node.uuid; | |
var interpolation = sampler.interpolation !== undefined ? INTERPOLATION[ sampler.interpolation ] : InterpolateLinear; | |
var targetNames = []; | |
if ( PATH_PROPERTIES[ target.path ] === PATH_PROPERTIES.weights ) { | |
// Node may be a Group (glTF mesh with several primitives) or a Mesh. | |
node.traverse( function ( object ) { | |
if ( object.isMesh === true && object.morphTargetInfluences ) { | |
targetNames.push( object.name ? object.name : object.uuid ); | |
} | |
} ); | |
} else { | |
targetNames.push( targetName ); | |
} | |
for ( var j = 0, jl = targetNames.length; j < jl; j ++ ) { | |
var track = new TypedKeyframeTrack( | |
targetNames[ j ] + '.' + PATH_PROPERTIES[ target.path ], | |
inputAccessor.array, | |
outputAccessor.array, | |
interpolation | |
); | |
// Override interpolation with custom factory method. | |
if ( sampler.interpolation === 'CUBICSPLINE' ) { | |
track.createInterpolant = function InterpolantFactoryMethodGLTFCubicSpline( result ) { | |
// A CUBICSPLINE keyframe in glTF has three output values for each input value, | |
// representing inTangent, splineVertex, and outTangent. As a result, track.getValueSize() | |
// must be divided by three to get the interpolant's sampleSize argument. | |
return new GLTFCubicSplineInterpolant( this.times, this.values, this.getValueSize() / 3, result ); | |
}; | |
// Mark as CUBICSPLINE. `track.getInterpolation()` doesn't support custom interpolants. | |
track.createInterpolant.isInterpolantFactoryMethodGLTFCubicSpline = true; | |
} | |
tracks.push( track ); | |
} | |
} | |
var name = animationDef.name !== undefined ? animationDef.name : 'animation_' + animationIndex; | |
return new AnimationClip( name, undefined, tracks ); | |
} ); | |
}; | |
/** | |
* Specification: https://github.com/KhronosGroup/glTF/tree/master/specification/2.0#nodes-and-hierarchy | |
* @param {number} nodeIndex | |
* @return {Promise<Object3D>} | |
*/ | |
GLTFParser.prototype.loadNode = function ( nodeIndex ) { | |
var json = this.json; | |
var extensions = this.extensions; | |
var parser = this; | |
var meshReferences = json.meshReferences; | |
var meshUses = json.meshUses; | |
var nodeDef = json.nodes[ nodeIndex ]; | |
return ( function () { | |
// .isBone isn't in glTF spec. See .markDefs | |
if ( nodeDef.isBone === true ) { | |
return Promise.resolve( new Bone() ); | |
} else if ( nodeDef.mesh !== undefined ) { | |
return parser.getDependency( 'mesh', nodeDef.mesh ).then( function ( mesh ) { | |
var node; | |
if ( meshReferences[ nodeDef.mesh ] > 1 ) { | |
var instanceNum = meshUses[ nodeDef.mesh ] ++; | |
node = mesh.clone(); | |
node.name += '_instance_' + instanceNum; | |
// onBeforeRender copy for Specular-Glossiness | |
node.onBeforeRender = mesh.onBeforeRender; | |
for ( var i = 0, il = node.children.length; i < il; i ++ ) { | |
node.children[ i ].name += '_instance_' + instanceNum; | |
node.children[ i ].onBeforeRender = mesh.children[ i ].onBeforeRender; | |
} | |
} else { | |
node = mesh; | |
} | |
// if weights are provided on the node, override weights on the mesh. | |
if ( nodeDef.weights !== undefined ) { | |
node.traverse( function ( o ) { | |
if ( ! o.isMesh ) return; | |
for ( var i = 0, il = nodeDef.weights.length; i < il; i ++ ) { | |
o.morphTargetInfluences[ i ] = nodeDef.weights[ i ]; | |
} | |
} ); | |
} | |
return node; | |
} ); | |
} else if ( nodeDef.camera !== undefined ) { | |
return parser.getDependency( 'camera', nodeDef.camera ); | |
} else if ( nodeDef.extensions | |
&& nodeDef.extensions[ EXTENSIONS.KHR_LIGHTS_PUNCTUAL ] | |
&& nodeDef.extensions[ EXTENSIONS.KHR_LIGHTS_PUNCTUAL ].light !== undefined ) { | |
return parser.getDependency( 'light', nodeDef.extensions[ EXTENSIONS.KHR_LIGHTS_PUNCTUAL ].light ); | |
} else { | |
return Promise.resolve( new Object3D() ); | |
} | |
}() ).then( function ( node ) { | |
if ( nodeDef.name !== undefined ) { | |
node.name = PropertyBinding.sanitizeNodeName( nodeDef.name ); | |
} | |
assignExtrasToUserData( node, nodeDef ); | |
if ( nodeDef.extensions ) addUnknownExtensionsToUserData( extensions, node, nodeDef ); | |
if ( nodeDef.matrix !== undefined ) { | |
var matrix = new Matrix4(); | |
matrix.fromArray( nodeDef.matrix ); | |
node.applyMatrix( matrix ); | |
} else { | |
if ( nodeDef.translation !== undefined ) { | |
node.position.fromArray( nodeDef.translation ); | |
} | |
if ( nodeDef.rotation !== undefined ) { | |
node.quaternion.fromArray( nodeDef.rotation ); | |
} | |
if ( nodeDef.scale !== undefined ) { | |
node.scale.fromArray( nodeDef.scale ); | |
} | |
} | |
return node; | |
} ); | |
}; | |
/** | |
* Specification: https://github.com/KhronosGroup/glTF/tree/master/specification/2.0#scenes | |
* @param {number} sceneIndex | |
* @return {Promise<Scene>} | |
*/ | |
GLTFParser.prototype.loadScene = function () { | |
// scene node hierachy builder | |
function buildNodeHierachy( nodeId, parentObject, json, parser ) { | |
var nodeDef = json.nodes[ nodeId ]; | |
return parser.getDependency( 'node', nodeId ).then( function ( node ) { | |
if ( nodeDef.skin === undefined ) return node; | |
// build skeleton here as well | |
var skinEntry; | |
return parser.getDependency( 'skin', nodeDef.skin ).then( function ( skin ) { | |
skinEntry = skin; | |
var pendingJoints = []; | |
for ( var i = 0, il = skinEntry.joints.length; i < il; i ++ ) { | |
pendingJoints.push( parser.getDependency( 'node', skinEntry.joints[ i ] ) ); | |
} | |
return Promise.all( pendingJoints ); | |
} ).then( function ( jointNodes ) { | |
var meshes = node.isGroup === true ? node.children : [ node ]; | |
for ( var i = 0, il = meshes.length; i < il; i ++ ) { | |
var mesh = meshes[ i ]; | |
var bones = []; | |
var boneInverses = []; | |
for ( var j = 0, jl = jointNodes.length; j < jl; j ++ ) { | |
var jointNode = jointNodes[ j ]; | |
if ( jointNode ) { | |
bones.push( jointNode ); | |
var mat = new Matrix4(); | |
if ( skinEntry.inverseBindMatrices !== undefined ) { | |
mat.fromArray( skinEntry.inverseBindMatrices.array, j * 16 ); | |
} | |
boneInverses.push( mat ); | |
} else { | |
console.warn( 'THREE.GLTFLoader: Joint "%s" could not be found.', skinEntry.joints[ j ] ); | |
} | |
} | |
mesh.bind( new Skeleton( bones, boneInverses ), mesh.matrixWorld ); | |
} | |
return node; | |
} ); | |
} ).then( function ( node ) { | |
// build node hierachy | |
parentObject.add( node ); | |
var pending = []; | |
if ( nodeDef.children ) { | |
var children = nodeDef.children; | |
for ( var i = 0, il = children.length; i < il; i ++ ) { | |
var child = children[ i ]; | |
pending.push( buildNodeHierachy( child, node, json, parser ) ); | |
} | |
} | |
return Promise.all( pending ); | |
} ); | |
} | |
return function loadScene( sceneIndex ) { | |
var json = this.json; | |
var extensions = this.extensions; | |
var sceneDef = this.json.scenes[ sceneIndex ]; | |
var parser = this; | |
var scene = new Scene(); | |
if ( sceneDef.name !== undefined ) scene.name = sceneDef.name; | |
assignExtrasToUserData( scene, sceneDef ); | |
if ( sceneDef.extensions ) addUnknownExtensionsToUserData( extensions, scene, sceneDef ); | |
var nodeIds = sceneDef.nodes || []; | |
var pending = []; | |
for ( var i = 0, il = nodeIds.length; i < il; i ++ ) { | |
pending.push( buildNodeHierachy( nodeIds[ i ], scene, json, parser ) ); | |
} | |
return Promise.all( pending ).then( function () { | |
return scene; | |
} ); | |
}; | |
}(); | |
return GLTFLoader; | |
} )(); | |
export { GLTFLoader }; | |