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import {
AnimationClip,
Camera,
LoadingManager,
Scene
} from '../../../src/Three';
export interface GLTF {
animations: AnimationClip[];
scene: Scene;
scenes: Scene[];
cameras: Camera[];
asset: object;
}
export class GLTFLoader {
constructor(manager?: LoadingManager);
manager: LoadingManager;
path: string;
load(url: string, onLoad: (gltf: GLTF) => void, onProgress?: (event: ProgressEvent) => void, onError?: (event: ErrorEvent) => void) : void;
setPath(path: string) : GLTFLoader;
setResourcePath(path: string) : GLTFLoader;
setCrossOrigin(value: string): void;
setDRACOLoader(dracoLoader: object): void;
parse(data: ArrayBuffer, path: string, onLoad: (gltf: GLTF) => void, onError?: (event: ErrorEvent) => void) : void;
}