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Running
import { Camera, EventDispatcher, Vector3 } from '../../../src/Three'; | |
export class TrackballControls extends EventDispatcher { | |
constructor(object: Camera, domElement?: HTMLElement); | |
object: Camera; | |
domElement: HTMLElement; | |
// API | |
enabled: boolean; | |
screen: {left: number; top: number; width: number; height: number}; | |
rotateSpeed: number; | |
zoomSpeed: number; | |
panSpeed: number; | |
noRotate: boolean; | |
noZoom: boolean; | |
noPan: boolean; | |
noRoll: boolean; | |
staticMoving: boolean; | |
dynamicDampingFactor: number; | |
minDistance: number; | |
maxDistance: number; | |
keys: number[]; | |
target: Vector3; | |
position0: Vector3; | |
target0: Vector3; | |
up0: Vector3; | |
update(): void; | |
reset(): void; | |
dispose(): void; | |
checkDistances(): void; | |
zoomCamera(): void; | |
panCamera(): void; | |
rotateCamera(): void; | |
handleResize(): void; | |
handleEvent(event: any): void; | |
} | |