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import {
Camera,
EventDispatcher,
MOUSE,
Object3D,
Vector3
} from '../../../src/Three';
export class MapControls extends EventDispatcher {
constructor(object: Camera, domElement?: HTMLElement);
object: Camera;
domElement: HTMLElement | HTMLDocument;
// API
enabled: boolean;
target: Vector3;
enableZoom: boolean;
zoomSpeed: number;
minDistance: number;
maxDistance: number;
enableRotate: boolean;
rotateSpeed: number;
enablePan: boolean;
keyPanSpeed: number;
maxZoom: number;
minZoom: number;
panSpeed: number;
autoRotate: boolean;
autoRotateSpeed: number;
minPolarAngle: number;
maxPolarAngle: number;
minAzimuthAngle: number;
maxAzimuthAngle: number;
enableKeys: boolean;
screenSpacePanning: boolean;
keys: { LEFT: number; UP: number; RIGHT: number; BOTTOM: number };
mouseButtons: { LEFT: MOUSE; MIDDLE: MOUSE; RIGHT: MOUSE };
enableDamping: boolean;
dampingFactor: number;
target0: Vector3;
position0: Vector3;
zoom0: number;
rotateLeft(angle?: number): void;
rotateUp(angle?: number): void;
panLeft(distance?: number): void;
panUp(distance?: number): void;
pan(deltaX: number, deltaY: number): void;
dollyIn(dollyScale: number): void;
dollyOut(dollyScale: number): void;
saveState(): void;
update(): boolean;
reset(): void;
dispose(): void;
getPolarAngle(): number;
getAzimuthalAngle(): number;
}