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| /** | |
| * @author Mugen87 / https://github.com/Mugen87 | |
| * | |
| */ | |
| THREE.WaterRefractionShader = { | |
| uniforms: { | |
| 'color': { | |
| type: 'c', | |
| value: null | |
| }, | |
| 'time': { | |
| type: 'f', | |
| value: 0 | |
| }, | |
| 'tDiffuse': { | |
| type: 't', | |
| value: null | |
| }, | |
| 'tDudv': { | |
| type: 't', | |
| value: null | |
| }, | |
| 'textureMatrix': { | |
| type: 'm4', | |
| value: null | |
| } | |
| }, | |
| vertexShader: [ | |
| 'uniform mat4 textureMatrix;', | |
| 'varying vec2 vUv;', | |
| 'varying vec4 vUvRefraction;', | |
| 'void main() {', | |
| ' vUv = uv;', | |
| ' vUvRefraction = textureMatrix * vec4( position, 1.0 );', | |
| ' gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );', | |
| '}' | |
| ].join( '\n' ), | |
| fragmentShader: [ | |
| 'uniform vec3 color;', | |
| 'uniform float time;', | |
| 'uniform sampler2D tDiffuse;', | |
| 'uniform sampler2D tDudv;', | |
| 'varying vec2 vUv;', | |
| 'varying vec4 vUvRefraction;', | |
| 'float blendOverlay( float base, float blend ) {', | |
| ' return( base < 0.5 ? ( 2.0 * base * blend ) : ( 1.0 - 2.0 * ( 1.0 - base ) * ( 1.0 - blend ) ) );', | |
| '}', | |
| 'vec3 blendOverlay( vec3 base, vec3 blend ) {', | |
| ' return vec3( blendOverlay( base.r, blend.r ), blendOverlay( base.g, blend.g ),blendOverlay( base.b, blend.b ) );', | |
| '}', | |
| 'void main() {', | |
| ' float waveStrength = 0.1;', | |
| ' float waveSpeed = 0.03;', | |
| // simple distortion (ripple) via dudv map (see https://www.youtube.com/watch?v=6B7IF6GOu7s) | |
| ' vec2 distortedUv = texture2D( tDudv, vec2( vUv.x + time * waveSpeed, vUv.y ) ).rg * waveStrength;', | |
| ' distortedUv = vUv.xy + vec2( distortedUv.x, distortedUv.y + time * waveSpeed );', | |
| ' vec2 distortion = ( texture2D( tDudv, distortedUv ).rg * 2.0 - 1.0 ) * waveStrength;', | |
| // new uv coords | |
| ' vec4 uv = vec4( vUvRefraction );', | |
| ' uv.xy += distortion;', | |
| ' vec4 base = texture2DProj( tDiffuse, uv );', | |
| ' gl_FragColor = vec4( blendOverlay( base.rgb, color ), 1.0 );', | |
| '}' | |
| ].join( '\n' ) | |
| }; | |