Spaces:
Running
Running
/** | |
* @author alteredq / http://alteredqualia.com/ | |
* | |
* Unpack RGBA depth shader | |
* - show RGBA encoded depth as monochrome color | |
*/ | |
THREE.UnpackDepthRGBAShader = { | |
uniforms: { | |
"tDiffuse": { value: null }, | |
"opacity": { value: 1.0 } | |
}, | |
vertexShader: [ | |
"varying vec2 vUv;", | |
"void main() {", | |
"vUv = uv;", | |
"gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );", | |
"}" | |
].join( "\n" ), | |
fragmentShader: [ | |
"uniform float opacity;", | |
"uniform sampler2D tDiffuse;", | |
"varying vec2 vUv;", | |
"#include <packing>", | |
"void main() {", | |
"float depth = 1.0 - unpackRGBAToDepth( texture2D( tDiffuse, vUv ) );", | |
"gl_FragColor = vec4( vec3( depth ), opacity );", | |
"}" | |
].join( "\n" ) | |
}; | |